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Everything posted by Blade
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Anyone whining about BB's music should just frigging compose their own shit or learn to mod a blue-ray to change the game's music to what they want. Daisuke worked damn hard to make that stuff, so qwitcherbitchin. If you like GG music listen to GG, otherwise GTFO. In other news I want to know how Ragna's Gravedigger works if it's anything like Badlands or what. Also wondering if there's been any new color Palettes noted for characters? I always thought CSE Palettes weren't that great compared to CTs, so I'd like to know more about what's new. As for BlazBlue's change of pace...I just hope it's still manageable where you can land 5k combos with everyone normally instead of relying on Unlims for that. I also hope the pace isn't faster than Guilty Gear's (which is pretty fast already), my reaction to exchanges and counters and hit confirming is sluggish, so a faster game is going to make my reaction times seem even slower (unless I start boosting my nervous system with electricity like Bruce Lee?). As for Time-Ups...Hazama was the only one I remember who excelled at getting Time-Ups...if they changed his damage and offense game, then he'd get less Time-Ups, I'm sure.
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In the words of Sol Badguy, "Don't blame me for what happens to you." Even if it IS a party, lol
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You guys realise that by posting about this on Dustloop you painted a big target on your asses for ArcSys reps, I'm fairly sure a few obscure members on these forums work for them. If they see that they'll bust you. :P
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You know what would be awesome for my Birthday? Somebody coming over the playing fighting games with me! (Wishful thinking).
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Can someone tell me what Haku's j.214A does? It's one Magatama.
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lol I didn't know Hakumen was such a rat bastard. Good to know, good to know! :D Any news/info on Agito yet?
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OHH! Nice work on that. As for reference materials...well... http://dimensional-prison.tumblr.com/post/26323788290/robo-valentine-process-sheet http://dimensional-prison.tumblr.com/post/25881441637/scatter-and-burn-lynxkano-deviantart-com http://dimensional-prison.tumblr.com/post/25880917800/robo-valentine-concept-lynxkano-deviantart-com http://gear-project.tumblr.com/post/24339445038/additional-robo-valentine-shots http://gear-project.tumblr.com/post/24338478057/robo-valentine-and-final-valentine Awesome so far though! :D
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DATS WUT I CALL RUSHDOWN! lol just kidding.
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So wait...if someone like Jin caught up with his Hishouken and throw out 5C or j.C or j.2C after the projectile hit Haku's counter what would happen? Would he still get thrown if he's buffering back or down-back or up-back?
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And you plan on buffering "block" while doing every single move? Besides, this is the first Loketest.
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It seems like software is getting easier and easier to decrypt and emulate though. Even more so for older games like Guilty Gear.
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Now why would that be? What was the problem with it? Unless you're referring to Netcode?
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Regarding the whole Astral Heat argument...it is, in so many words, a relatively risky Fatality (MK) or Fatal K.O. (HnK). Instant Kills on the other hand, in GG, can be far riskier, but they end the match completely and don't require it to be the last round (another reason why <3 Guilty Gear). Characters like Haku-men who can store heat easily can do Astrals all the time. But not just Haku-men. There are characters and players who have the patience and concentration of a saint and can IB whatever just for extra meter only to ruin your day with an Astral. Only thing they have to do in that mindset is punish you for mistakes and wait you out. Sure it's going to be harder with Trigger Crush as a new option, but there will be plenty of expert turtle players out there who work their Astrals.
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It's probably impossible but...I would like to request a Robo-Valentine Sprite, based on Justice's sprite give or take.
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This game's hype is misleading! Fat people can't jump that high!
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I'm not quite sure what to make of Haku-men yet. I didn't see Agito like I wanted to...but at least he can Rapid Cancel 6B.
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Um...all these thank yous and no link?
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Mori has "sameface" issues in his art style, unfortunately. Take away a character's hairstyle and they all look similar.
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Taito Type EX2 = Windows pretty much, though, so I'm sure Microsoft can handle it...just porting stuff to 360 might take more time.
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This pretty much is how I feel about all Murakumos. :3 With Ragna as Solid Snake.
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I said it before, I'll say it again, the only characters you guys have to fear are Unlims as far as imbalance goes...and even those are getting nerfed rather harshly compared to what they were in CT. I haven't worried about Nu-13 since CT, and she wasn't that strong unless someone trained with her in CS, CS2, or Extend.
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Current Hopes: --No more ugly orange "easter egg"/ blue skin "zombie" palettes! Gimmie some good colors Arc! Quality like what CT's colors had, like dark-haired Ragna and Zero Haku-Men and Azure and White Noel! --Hoping they have a better design for character select than the one they're showing right now...looks too much like Darkstalker's tiny icons in character select. --Hoping characters can universally do 5k Fatal combos without supreme efforts (or at least something close to them), since 5k combos trigger special quotes usually and that's like a 'reward' for getting good. --Hoping Overdrive isn't a neutral-only move or something characters have to resort to in order to win. --Hoping for new tunes and a "rain" stage that doesn't dry up. I know, I know, Snow stages are cool, but I like rainstorm and lightning stages too. --Hoping Haku's Mugen combos are easier to go active with instead of waiting till a character is almost dead to do it. (In other words, faster meter gain, possibly through Overdrive?)
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I suppose adding CT's "spice" would probably be easier though. In retrospect they'd probably make a "nerfed down" version of CT or CS modes, based on what I already know of GG Mode at least...or they could go the lazy route and make said mode "bannable" like Unlims are.
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And people still complain about my idea of having a CT mode, CS mode, etc...
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I wonder if Trigger Crush is a ground-only move, if it was air-to-ground as well, that would definitely make mixups more of a challenge to block.