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Everything posted by Blade
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Honestly, I'd trade his HS for his old GGX multi-hit f.S. I loved that thing much more.
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Seriously, what GG players watch that anime anyway?
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*kicks PC* Piece of crap is too slow to view the stream properly. Anyone making videos of these for later? I wanna watch Justice in action for myself. Ky too.
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If only Imperial Ray became a normal special after this...heheheheh...
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I'm just curious but...does anyone know their setup for streaming like this? I mean, in case y'know...someone else wanted to stream their battles later on?
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Just me saying, but if you guys need a reference to official Movelist Names (or at least how they're supposed to be translated): http://www.guiltygear.ru/files/faqs/Move_List.txt
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The Hype Machine is Turning Loketest TWO Let's UPDATE! Here's hoping they release a new Fankit!
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Hecatom, I never would've figured you watch the Japanese Shopping Channel. O.o
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I can only speculate. Chances are small but the characters COULD be the same as Japanese/Chinese Keyboard layout. Like if they were typing Japanese things but only english text equivalents came out, so it ended up as random letter combinations. Dunno how Japanese > English font conversion works.
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It's a font, not sure which one though: Probably some kind of Alien Glyph font. I can't guarantee it means anything, but you can try and decode it if you want.
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I never said to use Michael Blade start pressure...but Negative Edge'ing N.B. isn't the easiest to do. Especially on Pad which is where it's going.
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It's a range move...if Justice loses her mobility, she may have to use it more.
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Michael Blade can be avoided/slashbacked/super-countered due to Flash startup. Michael Sword can stuff things, yes, but isn't the fastest special coming out...certain ODs and S. Volcanic Viper can beat it...at best it can trade hits or is good as a start-of-the-duel move or guard-string ender. It also has a bit of an electricity warning (spark on the hand) when it's coming out and has no FRC. As far as range goes, Michael Sword only has about one character space in front that it can hit, so it isn't as good as other faster long range pokes she has...only benefit it really has is that it's a good anti-air/mid. Long range lows can beat it too. On that note, I've seen people block Michael Sword just to use the Guard Stun to get closer to punish.
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The closest thing I can think of to your description is GG2 Overture's "Robo-Valentine" (Valentine's Gear Boss Mode that looks like Justice)...she was meant to be semi-mobile, but she was a heavy tank that could absorb combos like they were nothing, yet fire a full salvo of ranged fast projectiles from the ground or air...but she had much higher defense compared to Justice in concept, something like super-armor at least. Her melee strikes (elbow chainsaws) were slow but powerful too. The only thing she lacked was the ability to deal with fast opponents without hoping the stuff she threw out hit. Most of Justice' ranged attacks are slow at best (not counting the Tension-eating ones), and decent players could probably slashback Michael Blade Overdrive if they saw it coming, it's not that hard to backdash from either. As said earlier, Saperia Trance can be ducked under as well. The fastest normals from range would probably be 5S and 2S...6H and 5H as they are now are still too slow. Stand-alone Michael Sword isn't that fast either and doesn't have much range. I don't see N.B. as useful unless you can use multiple N.B. for elaborate mixups/oki. But as a keep-away tool...meh, I just don't see it being useful...it just seems too slow for that kind of use. The only solution for "keep away" I can think of would be to give her her old Imperial Ray back...or at least a weakened version of it.
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Honestly I can't picture a zoning character designed to be slow...or durable for that matter. Most existing zoners don't have many close-range tools to begin with, as compensation for their range...not to mention the premise is intended to be "partially rewarding" to get close to a zoner (taking risks, trying to get inside), not punishing. In Justice' case, I don't see her as a Weak Close Range fighter, much less a strong zoner.
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I would love to watch a decent "Dragon" video replay. Hopefully something that makes Paradigm put up a fight.
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Justice is a girl, dammit. But yeah, HP mod wouldn't be so bad...or they could y'know...increase recovery frames for her moves...maybe get rid of FRCs for her...make her commit to more moves, that sorta thing.
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I'm still not sure about taking away Justice' ground dash. She had a huge hitbox to begin with, and it's not like Saperia Trance compensates for that at all. If her IAD is good, that's another story.
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Guilty Gear 2: Overture Quote Project (Work in Progress)
Blade replied to Blade's topic in Zepp Museum
It would help if I had the game though, is what I'm saying. =_= I don't own an X-Box 360, so this is a challenge. -
You guys have probably seen my older GG Quote Project by now...and although it covered most of GG Sound Test Data, it didn't cover everything from GG2. Well anyways, I'm looking for people who can help me do a complete listing/translation of the Sound Test data from Overture. Doesn't matter what it is, whether it's used or unused or just extra data taken straight out of the game's Campaign Mode. I want catelog it. Problem is, I don't own the game, and I've only got a short list of stuff that currently exists...so I can't really rely on that without the direct source. What I want to do is grab the Japanese (Romaji/Katakana preferably) and do a direct translation. Beside that, I would include the game's localized translation for comparison (if needed). So it would look something like this: Quote Use: "Romaji Phrase" [Direct Translation] (Localized Translation) Here's a rough idea of how it's going to look, but I may add things as needed to make it as complete as possible (aside from the Campaign script itself). Thanks in advance for any help!
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Guilty Gear FAQ Thread - Ask your questions here!
Blade replied to Kairi's topic in Guilty Gear General
The official site (guiltygearx.com) says a "Questionnaire" is up...but the link is dead? Anyone know what's going on???? -
Meh, somehow the fact Supes is in doesn't make me hyped. Maybe I just haven't read much of the other comics? *it's obvious who I subscribe to*
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It's no joke, last I checked Dizzy has the worst dizzy modifier...which although it may seem funny and ironic, I just don't want to see a repeat of Eddie's 6P nonsense in this game. Remember, dizzies = free IK, even if entering IK mode makes you recover from Faint faster. A.B.A. still has to deal with that in HER matchups, besides, when recovering from Moroha...
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So if that's the case, Dizzy's face will be flashing red all day? Or did they adjust dizzy modifiers?
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As usual I hate any newsbytes from SRK because they play havok on my browser and take eons to load. Alternate news link, anyone?