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Klaige

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Everything posted by Klaige

  1. Always glad to help! Feel free to send any questions my way if you need more info!
  2. You are completely missing the point that motions and inputs are part of what balances a character and their moves. If venom could suddenly do his charge moves with QCF motions the entire properties of his moves and play would have to be re-worked because it would open a boatload of unintended consequences for his gameplan. This is exactly the kind of slippery slope this macro glitch allows, you are completely changing the fundamentals of inputs and moves, and while it doesn't have THAT big of a impact on all the cast it does create unintended consequences and unfair advantages for characters that they are clearly never meant to have. You cannot argue to me in any shape way or form that Justice is meant to have 2 of the same missile on screen, or that she should be able to frame perfect launch every single new one while holding the others. Hell i'll even post an easy counter argument for you, Anji has his double butterfly glitch, it's actually very similar in it's base nature. He obviously wasn't intended to have 2 butterflies on screen with his original design, but guess what, to execute it he has to do a frame perfect input. In theory you should always go for this, especially in the corner because it makes escaping butterfly oki infinitely more difficult, but there's an inherent risk, if you go for it and mess up you sacrifice your entire oki opportunity. That risk makes it balance itself out.... why? Because of the fucking execution involved. Now with this macro glitch i can literally sit and mash on the motion and eliminate a ton of that risk, even though the window varies depending on the character. It's not even bad players or scrubs i worry about with these things, it's top level players who can get the absolute most out of the ability to now completely circumvent execution, and in this case circumvent an entire intended design of the move (i.e. justice have 2 of the same missile on screen). You keep arguing that execution barriers and hurdles serve no purpose, that they are just this arbitrary things that we should be rid of forever because end game balance should handle everything. I'm sorry but you are flat out wrong. What you are basically saying is you want a contest of wits based entirely on decision making and that the only potential error should be if you made the wrong decision: Basically what you are saying is you want to play chess. If you want to add in more and more tools to make these obviously unintended techniques easier then where is the line? Why don't we just get to the point where we just have the character do exactly what we THINK at that given moment, and completely remove the execution barrier entirely? You know the reason why, because it takes away from the entire fundamental premise of playing a fighting game. I am in total agreement that arbitrary execution for the sake of making execution THE THING in your game is a flawed design, but that's not what this is about, at all. This is a pandora's box that has absolutely no reason to be opened. If you're too lazy to work on execution a little bit then fighting games probably aren't for you. Human error IS a part of fighting games. Whether it be missing a reversal timing, dropping a combo, or simply making a poor decision, fighting games without human error would be pointless because at that point you simply take the best character in the game and watch them never ever lose. You are taking a philosophy towards making fighting games more accessible (i.e. sirlins thoughts on motions and inputs), and broadening it to a point that defeats the entire fundamental purpose. It's not about one glitch breaking the entire gameplay balance, because regardless of how strong it is, that's unlikely, it's about starting a trend you can't stop, and that's steering the game to a point where execution becomes irrelevant. I promise you if you could actually play a game in that way (you can't) you'd lose interest quickly. Execution is part of fighting games, deal with it or play Chess. Letting in a tool-assisted method to circumvent a completely intended restriction does not make the game better or more accessible. It cheapens the play at high level.
  3. Thanatos, no one out there can do these things on the first possibly frame consistently, that's not even an argument. That kind of accuracy is only possible in a tool-assited situation, which is exactly what this glitch is and that's why it needs to be gone. This isn't about making something easier or more access-able, and it definitely is not about keeping arbitrary difficulty for the sake of difficulty. It's about having completely unintended tool-assisted situation that have no place in the game at all. You're acting like keeping out an obviously abusive glitch that can be applied in a shitload of areas of the game is elitest, and it's not. It's about making sure the outcome of the match is determined by the skill and ability of the two players to play the actual game, not to play the game while abusing an unintended tool-assisted option.
  4. Quite honestly i'm not even sure why this is a discussion. This is an unintended consequence of the macro, and is pretty much the definition of a "tool assisted" technique. A legit player shouldn't even want to use this bug because it trivializes the point of playing competitive fighting games: to best your opponent in a game of skill. This is a common sense issue, common sense says if you allow this, you have opened the pandora's box for all sorts of programmable controllers, or other tool assisted abilities to go into the fray. We all know this was never an intended use of the macros in guilty gear, so let's keep it simple, use our brains, and ban it already.
  5. I posted on twitter already but due to some IRL stuff going on and getting ready for a charity speedrun marathon in chicago next weekend I'm going to skip a week of IAD-TV. Next episode will be on 10/15. I don't want to half-ass an episode just to get it out in time so i'd much rather take my first break since starting the series and make sure I continue doing things proper for all the people who have been watching. Thank you again for all the support and feedback. I'm looking forward to getting more content out as soon as real life gives me a break here!
  6. Glad they are helping! When i do a live episode you can either go to my twitch page which is up their in the first post and join twitch chat or if you wanna join on irc there's a dedicated irc for twitch servers that you can join as long as you have a valid twitch account. If you follow me on twitch you'll also get notifications when i go live!
  7. Greetings yet again. I know many people don't visit the Beginner sub-forum and when I started this project it was the ideal place for this thread. Now that IAD-TV is out of the early basic episodes targeted at beginners, I wanted to put a thread here in general for all players to see. For those that don't know this summer I started "Instant Air Dash TV" an interactive tutorial stream for all things Guity Gear and Arc-sys. After 10 years of playing and learning about GG I really wanted to create a dedicated stream for players of all levels to learn and expand their knowledge and improve at GG. On each episode I take a topic and break it down the best I can to help make your overall Guilty Gear game stronger. IAD-TV is not meant to take away or discount all the effort or time that has been put into the Dustloop character forums or wiki's, but merely to offer another way of learning more about the games through a video stream as opposed to text. IAD-TV is my way of giving back to players new and old all the information that has been taught to me over the years through my own experiences and by the many amazing high level players I've had the pleasure of meeting, playing, and talking with over the past decade. I can't promise I'll turn you into the next Inoue with my show, but if you learn even 1 new thing or find a tiny way to improve your game through one of these episodes then it's absolutely worth the time and effort that goes into it! I have been doing IAD-TV bi weekly on Tuesday nights at 8pm CST on my twitch channel: http://twitch.tv/klaige I also put every scheduled episode up on the dustloop calendar after i've finalized a topic. After every episode I put a highlight on my twitch page and then upload the VoD to my youtube channel, which is where most people catch episodes if they can't watch live: http://www.youtube.com/user/klaige/videos IAD-TV is now 8 episodes into it's run and so far I feel like i've been improving with each new episode. I've gotten a great deal of feedback and suggestions from viewers which has helped me make massive improvements to the show as a whole. I definitely encourage anyone who checks out the show to send me feedback, offer up any criticisms and critiques as they are what help me tailor the show to everyone out there trying to learn more about GG, and that is definitely my main goal here. You can contact me on twitter, leave me messages here, or hit up my dedicated email for the show: klaige.iadtv@gmail.com IAD-TV is just one of many resources out there to help you learn more about GG (and in the future other arc-sys games as well), and hopefully improve your game. I try to appeal to as many different types and levels of players as I can with the show, and so far I have gotten a lot of positive feedback about the project. This is something I want to continue for the forseeable future with all the new arc-sys titles on the horizon. So if you are looking for a new outlet to pick up some more knowledge and info about GG I hope you'll give IAD-TV a look. I'll use this thread for updates about the series as well. My next episode is tentatively planned for 10/1/13, but I have some projects and trips coming up around that time so I may be moving that date. Until then please check out the VoDs and let me know what you think!
  8. Now that the basic beginner episodes are mostly done i'm going to be making a new thread in the general GG section. Please feel free to close this one!
  9. The special exhibition sounds awesome. I'm also looking forward to commentating GG for a 3rd straight year. Should be a blast.
  10. Not to self promote too hard, but I've been doing IAD-TV with someone like you in mind SNKE. There's a ton of information in my videos ranging from very beginner level stuff up to advanced theory. You might find episode 2 which breaks down the character playstyles handy for giving you more insight on what kind of character you want to pick up. http://www.youtube.com/user/klaige/videos Give them a look while you are getting familiar with the game, hopefully they help you out!
  11. Honestly if you aren't playing against Faust the IAD combos after On are not worth attempting. They are fairly consistent against him but everyone else is you are risking way too much for the potential reward.
  12. Kenji showing up to midwest tournaments??? Best Xmas present ever!!! I'll also cast my vote for GG finishing in one day. People tend to need to get back on the road on Sunday.
  13. Don't worry about it. Seriously I can't stress how much this list is not that important or locked in. From my experience so far Anji feels in every single matchup, he's not going to dominate anyone but his worst matchups are going to be in the 5.5/4.5 range. That's just one example. Worry more about your matchups and not the arbitrary list.
  14. Not that it's worth putting a ton of stock into tier lists in a game that are only 1 year old, especially since a console version (where characters really flesh out in training mode even further), is barely a month old. That being said if that list is remotely accurate, this is a great thing, because if Kliff is the 3rd WORST character in this game right now, the gap between top and bottom is insanely small. I haven't spent enough time to argue for or against that list as a whole, but I will say that if that's where the characters fall then there is no way that list should be ordered SS to D, because the tiers are not nearly that far apart.
  15. Early word from stunedge on twitter: Each character has two version: Normal and Shadow. Shadow characters have no burst but have access to something called "Shadow Fury". Yu can no longer do Sweep xx 5D Akihiko Cyclone goes up to 5 now.
  16. One of the hardest things to do is break the "stigmas" associated with a game that isn't as popular as the biggest ones in the scene. To this day I'm still trying to get people to realize that GG isn't this giant brick wall of difficult execution that you have to fight for years to get over. The term "Anime games" has stuck to a set of fighters and I think it really does hurt their potential just because there are certain things (for better or worse) that people automatically associate with the term anime game. The best thing you can do is show everyone out there why all 3 Arc-sys flafship series (GG, BB, and P4A), are good games. It's so rare for one company to have 3 well done and for the most part well balanced games out there that all share components, yet play completely differently, that I think a lot of people just assume that arc-sys players are so biased that they over-inflate how depth-filled and fun these titles are. Believe it or not, it's not easy to show someone what makes an air-dash game good or why they can be a lot of fun to play, learn, and compete in. This is again why my original intent of this thread is to hopefully get people to keep an open mind. Being a smaller core of players means we can't afford to push people away with negativity or pumping ourselves up and believing our game is too good to become more accessible and entice newer players. I know this is not easy to do, and even saying something you have good intentions about when it comes to GG or XRD or any arc-sys game, can come off as elitest or off-putting to players who are new or looking to get in from other games. The other thing that really needs to be hammered home is that it's not worth worrying about it if people aren't "dedicated" to the game. Everyone has different tastes and interest in different games and maybe they are willing to put a certain amount of effort into one, but not another because it's just not their thing. While more numbers showing up to events and casuals are great, and bigger entries in tournaments help put the game in a stronger light (I.E. people don't assume its a dead or dying game), sheer numbers aren't everything. When you have the big numbers you also have more loud-mouths or generally trollish people in the scene. The stream monster era is a real thing, and if you get the big draws that means you get all the pluses and minuses that go with it. You will get those players that don't actually want to learn real fundamentals or show up to tournaments, but instead just want to pop off and use their anonymous shield on the internet to entertain themselves. This is honestly the sort of thing that I think causes a lot of players to want to be negative about making a game more accessible, they fear the game they really love becoming a haven for stream/pot monsters who will make the scene less fun as a whole. This is the difficult balance that is trying to be achieved by having the next big fighting game on the horizon be from arc-systems. How do you get more players interested and increase the quantity of the community without sacrificing the quality. One of the more likely answers is more simple than you think, and that's just to try and follow the advice i've offered up in here. If you a generally helpful to new players, offer them a welcome pad and point them in the proper direction when they have questions then it does a world of good. At the same time, don't worry about or try to fight off the "stream monster" that shows up now and again. You can't stop people from being dumb on the internet, it's a waste of your time, and that effort is far better served by, again, doing things to help the players who are showing real interest. On top of this, if people just don't worry about the jackasses out there who act that way, then eventually they go away. There's nothing entertaining if they can't get people to take the bait they toss out. At the end of the day, certain games will always come with certain stigmas or outside opinions. The "anime game" tag isn't going away, and people are going to have pre-conceived notions about guilty gear or any arc-sys game. The goal isn't to "show them the light" or to make them realize they are wrong, the goal is just to be open and inviting to players who want to check these games out. This isn't a political campaign, and were not going to walk out and sway people's vote, it's just about being a group of people that can have fun playing games we really enjoy, and hopefully convincing some new blood to hop on board and take the ride with us.
  17. Yep, false alarm. Markman confirmed he was told it was ready, and...nope. Sorry to kill xmas for everyone.
  18. Getting word now that it was a false alarm guys.....
  19. +R now available on US PSN via multiple twitter sources. Go get it friends.
  20. Keep in mind that it's not at all uncommon for loketests to have meter gain very rapidly so that people can test more things with meter use.
  21. Who said about needing or trying to be as big as Marvel? Guilty Gear has never been the biggest nor most popular game in the states, no one expects that out of it. This isn't about becoming the biggest or most notable game in the scene, it's about getting new players interested and adding some new blood to the scene who want to enjoy the game as much as we do, or who want to learn something different. You say growing this community is not possible? I can tell you right now you are wrong. Since the initial XRD announcement, and since I started doing IAD-TV I've already lost track of how many people have emailed, messaged, and gotten ahold of me asking questions about GG or telling me that they are really enjoying learning the game. There are new players popping up all around, and that's a great thing. With your nonstop "fanboy" comments this comes off as a really shitty attitude on your part and is exactly the kind of thing I want to avoid. This isn't about GG vs other games, people can play whatever they want, and they should. Games are about having fun, even competitive ones, so when you chide other players about liking their "fanboy" games the only one who sounds like a fanboy is you, and it just makes you sound whiney and childish. If you are so certain that GG can't grow and that it's "doomed" as a fighting game then why are you here posting this? Shouldn't you either be switching to one of the "not doomed" games or quitting fighters entirely then? (See how silly and douchey this sort of hyperbole sounds?) The problems i highlighted in this thread have nothing to do with game popularity or what games get the biggest draws, this post is almost entirely about attitude towards a new game and new players. Your attitude clearly needs some adjusting if it wants to be of help with the future of the guilty gear scene.
  22. Regular venom has always had Red-Hail, you just don't see it used very often.
  23. I'm on 360 mario, other than the first day I never got a connection worth a damn either. I might end up buying the game for ps3 tho since im letting my XBL expire in november. You can add me on either: Klaige Revant on XBL Klaige- on PSN
  24. Glad to hear the basic episodes are doing their job! I'm working on the logistics of how i want to handle a stick cam but i will definitely implement it at some point for future episodes.
  25. "Soon" Is better than no timeframe, but I can't help but feel that's more of a generic PR response than an actual confirmation that were getting the update in the near future.
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