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Klaige

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Everything posted by Klaige

  1. I can work on sound balance a bit. I prefer having the music on as it's how i've played GG for 10 years and it would be distracting to have it gone completely. I'll work on turning it down some so it blends better. The early episodes have been loaded with the basics and I've made a point to try and keep the explanations simple and straight forward. If i stopped to break down every single fighting game term the episodes would be 4 hours long lol. The banter is intentional, I like the stream to be interactive and when people ask questions or want to discuss something during the episodes I like to take time out and interact with them on those subjects. Most of my feedback on that has been very positive so It's more than likely something that will continue in future episodes. Down the road I'm sure i can set up a stick Cam. that's an idea i've toyed with and when i'm showing advanced techniques or inputs its something i'll definitely do. Thanks for the suggestions, I appreciate it as always.
  2. GG's to anyone I played tonight. My Yu is still the hottest of hot garbage. Trying to remember how to be not free in this game might take awhile.
  3. this is the psn thread isn't it. I'm so bad i can't even guess right here lol.
  4. GG's to everyone who's run a train on my awful Narukami on XBL lately. The 6 months of rust+online is really exposing how free i am.
  5. I've started playing P4A again somewhat. I'm always down for player matches with anyone I can get a good connection too. As long as it's a 3+ connection im good to go, but if you are a 2 or under the lag is just too obnoxious to deal with, so if i refuse a match with you that's literally the only reason why. But yea, feel free to play my rusty, scrubby ass whenever: Tag: Klaige Revant
  6. IAD-TV returns tonight with episode 3. I'll be teaching everyone how to maximize their time in training mode. This episode will have 2 parts. In the first part i'll give tips and ideas on how to approach training mode as a new player picking up a character for the first time. I'll actually be learning a character i've spent almost no time with as a player live to help illustrate the process and hopefully give newer players a good starting point for getting down the basics with their character of choice. The 2nd part will focus on getting the most out of training mode once you are past the basics and are working on improving your skills with your main character. Training mode is insanely powerful and can improve your game greatly if you use it well, so this should be a fun episode! Hope to see you all there tonight at 8pm CST at twitch.tv/klaige
  7. Appreciate the suggestions! When I get a chance I will go back in and get some time stamps in for the episodes, that's a really good idea. Glad to hear more people are getting past the FRC "wall". That's something I really wanted to hammer home in the first episode, that FRC's aren't all that difficult and they are just a little practice and muscle memory!
  8. Here's the youtube VoD for anyone who wasnt able to watch episode 2 live. Enjoy! http://www.youtube.com/watch?v=9MvSe_zb5T0&feature=youtube_gdata
  9. Thank you much celerity! Definitely spread the word to anyone wanting to learn GG!
  10. Good to hear! I'll give a very very basic rundown of each character and hopefully help all the newer players get an idea of who fits their ideal playstyle!
  11. Episode 2 is airing tomorrow night at 8pm CST. I'll be breaking down the cast into their basic arch-types (rushdown, zoner, all around, etc). To help newer players get an idea of who they might want to play. I'll also cover some advance techniques!
  12. Huge thanks to everyone who stopped in the stream last night. If you missed the first episode and need a primer for all the basics of guilty gear. then feel free to catch the video on my youtube page: http://www.youtube.com/watch?v=fbcHwCuZr4E Really looking forward to putting out more content, I'll be doing another episode next tuesday that will likely focus on more intermediate techniques and getting the basic feel of game flow in Guilty Gear.
  13. Greetings again Dustloop. With a lot of new people taking interest in both GG and Blazblue of late with the announcements of multiple new titles (+R, XRD, and BBCP), I've decided to put my stream to more use and start doing a tutorial show for players of all levels. Instant Air Dash TV is going to be my way of sharing all that I've learned over 10 years of playing arc-sys games with other players around the country and going to tournaments. This new series premiers tonight on my channel at http://twitch.tv/klaige and the first episode is why i've decided to post this in the beginner forum. I'll be starting these shows with the absolute basics of guilty gear from square 1. This is going to be a very interactive stream where I do all I can to help you, the viewer, get their feet wet in the vast ocean of guilty gear. If you're a player who's been wanting to get into the series, but is really looking for a full interactive tutorial instead of a reading a guide on paper then this is the episode to watch. Guilty Gear is the reason i've met so many great people amongst the arc-sys community and I want to pass on that experience to new players out there who are taking an interest. I hope you'll join me tonight at 8pm CST for the premier of this series, and I look forward to the opportunity to share some knowledge with new players and old!
  14. You're welcome. These are the kind of things I'm hoping for with this kind of thread. I'm not on a soapbox here hoping to change an entire culture and re-route an entire community. I can offer up all the advice and thoughts I like, and at the end of the day it doesn't really matter. Why should anyone listen to me? I'm just another guy who plays games and has entered some tournaments over the years, I'm not special, nor am I trying to do anything special. But if even one or two people get the jist of what I'm tossing out as an idea and use it to consider their own views and actions when it comes to games and new players, then it was worth my time to type out these posts 10 fold. I tend to have long wordy posts on these sorts of things because I think it's important, but what I think doesn't really matter if no one else sees it as the right direction. The posts may be wordy, but the point i'm trying to make is really simple, and I think people are starting to get that.
  15. Even though it was forgotten pages ago, I'll restate that the point of this isn't about why people might be afraid or deterred from guilty gear. It's about how to bring them in, and the mindset that will aid that path. I haven't posted much since my initial words, but i've been keeping an eye on all the GG threads, and a lot of my worries are being confirmed by the general attitude and discussions amongst a lot of people. I still think a lot of good things can happen for the GG player base as a whole, and I'll be doing my own part to help with that. But it's an uphill battle against a lot of the mouths that love to hear themselves flap online and off.
  16. If you mean the 360/psn version has unexpectedly good online i dont know what you are playing, it's pretty much universally agreed upon that AC+ has some of the worst netcode put out for a fighting game in the past few years (sans maybe kof13). I know people keep hoping the netcode is getting an upgrade, but that really is a pipe dream. Jamming netcode into ports of 7 year old games that were never designed for it in the first place would be a challenge if it had a gigantic dev team on it, and it's safe to say that the +R console version likely does not. I love arc-sys but their netcode isn't exactly something to write home about. BB and P4A both have very mediocre online play, it's just that the base engine design of those games does a better job of using it's smoke and mirrors to hide the flaws a bit. Maybe i'll be wrong and they will figure out a magical formula to make it much better, but i've seen way to many people thinking this is a given with the +R patch, and they are likely bound for disappointment.
  17. ::golf claps for Brandino:: Well played sir.
  18. Tried it for weeks now, never even remotely came close to getting a response.
  19. Reaver you miss the point so hard it's laughable and to that end i'm not wasting anymore responses on you. If you want to go spout your opinions on this go do it in the XRD general discussion thread, you are the exact kind of person that's counter-productive to what i was trying to get across.
  20. Reaver, this thread isnt here for you to piss and moan about how you were treated by the moderators for whatever reason. This has nothing to do with how to discuss gameplay/strategy/whatever. On top of that, who's to say it has to take someone "years" to be respectable at GG. Maybe if it's a brand new player who's never played any kind of fighting game before, but i've personally watch players go from a complete newb to placing in big tournaments in less than 6 months. "Being honest" as you put it, no matter how nicely you try to say it, is still holding your status as a veteran player over people. I'm not saying to blow rainbows up peoples asses and tell them after a few days of training mode and casuals they are going to be takings top 3 in majors, but there's no reason to constantly remind new players "yep, you'll be losing for a very long time before you ever get good at this game. Probably years." Furthermore, this only backs the point i've been trying to make. That if GGXRD offers up some simplicity and toning down of the execution or high difficulty things, that it could be a very good thing for the series and a very effective way to get more new players going down the road. Again, I absolutely refuse to go into details about how or what changes can work and work effectively to achieve this, because there are too many people like you that will turn it into some kind of ridiculous pissing match to prove who knows more about how the game "should" be played. Again, that's not the point of this thread.
  21. But waiting sucks, and I don't like things that suck. Dammit Arc-sys.
  22. What exactly is delusional about the fact that a series is getting a modern update on the current generation that has a much bigger chance of potentially grabbing the interest of a new base of players? Have you noticed what happened with the releases of SF4, MvC3, and MK9? The last release of guilty gear was in 2006 (vita ports not withstanding), back when fighting games were not exactly peaking with interest. This will be the first time since the fighting game scene has achieved it's massive growth that a brand new guilty gear on a brand new engine is going to come out. I'm not saying it's a given that floods of new people are going to flock to the arc-sys crowd, but you haven't been paying much attention if you think there isn't going to be the opportunity for a lot of new faces to at least consider picking up the game and taking a glimpse into it's competitive scene. When I talk about being more friendly and open minded about the potential changes and the future of the game, I'm not saying that's how we'll get more people to play guilty gear, you are correct that at the end of the day only the game itself is gonig to be responsible for that. The point im making is that being a jackass and talking down on the idea of change or simplification can (and will) push that same potential group of new players away. I'm not looking to set some elaborate plan to get more guilty gear players through being friendly, I'm merely trying to get people to avoid killing off interest in a game before it even gets off a ground by being an asshole. Learning not to be an elitest prick does go beyond GG and fighting games, and yes it is a lesson that is more about who you are as a person and what your life is like over one series of fighting games. My point is the fact that when you take a competitive scene, put it on the internet, and then attempt any kind of "discussion" even fairly level headed people can turn into an elitest prick without much effort. I'm not looking to rehabilitate anyone, I am fully aware that a majority of the people who actually take time to read this and act in the manner I'm talking about, won't give two shits about it and won't change. It would take a ridiculous amount of effort to do that, and I nor anyone else is going to wast their time on that. This thread isn't intended to slow down the loudmouth jackass who gets his personal kicks by talking shit on the internet, it's for the people who sometimes get a little overboard and defensive about a game they really care about and post something that can come off wrong to a potential new playerbase. Even if i get only handfull of people to think twice before making a post about how shitty it will be if anything in guilty gear gets dumbed down, then i'll consider this worth my time. As for distancing ourselves from the people who are toxic and want to shit on other players, yes in theory that's another message id like people to take from this. If someone is your local scene is being a toolshed, call them out on it, tell them it isn't cool, make them at least consider the fact that the people they play with don't like it when that shit happens. Maybe it does something, maybe it doesnt. That being said, you aren't going to get anywhere trying to kick people out of your scene. It takes a lot to get completely blackballed from a fighting game community, so unless you are stealing peoples shit, or threatening people at the venue, odds are you are going to be free to show up and do your thing. Again i'm not expecting that a post on a small message board is going to convince all the people out there who are jerks to stop being jerks, i'm just looking for ways that players who want to see a new game succeed can try and mitigate some of the damage and negative impact those types can have on the new potential. Also if you really think whole GG vs BB thing wasn't heated enough to cause damage then you weren't paying attention. There was a genuine disdain between more than a few players on both sides of the argument and at the end of the day both games suffered for it in the long run. I brought up the example because it showed an lack of learning from the mistakes that plagued GG players as they were the new kids coming into the scene, and as the old saying goes Those who do not learn from History and doomed to repeat it. I'm not saying every person has to love GG and BB and P4A equally, and no where did I come anywhere close to claiming we need a big happy arc-sys family. I was citing and example of the kind of attitude that people can have that really harms the entire arc-sys scene. A lot of people who said these things felt like they needed to defend their game and in the end they just come off as a jerk and not only do the current player bases for both games get set back from it, but it looks bad and deters new players who might be taking an interest in those games. I think you are reading way to much into my intent behind this post. I'm not a fool and I don't sit here under the impression that our attitudes as guilty gear players will make or break the potential scene for GGXRD. All I am saying is that this scene is being given a rare opportunity with the chance to have their game get a brand new release in the modern era, a situation where other fighting game series of late have seen a great deal of success and a solid influx of new players. So with that in mind, why not take a minute and encourage people to not be so stubborn and hard headed over what may come with changes and system mechanics. I think you would be genuinely surprised to know how many times newer players to the fighting game scene have considered delving into arc-sys games, only to be off put by the louder members of those games community. It really does happen more than you think, you just don't hear about it because most people see something they don't care to deal with and go back to whatever game they were playing.
  23. Totally not directed at you actually sym. I know you well enough to know you do good things for the community.
  24. Guys, again I understand the discussion over gameplay mechanics and what may or may not be better for the game in the long run, but that is NOT what this thread is about. I'm specifically trying to avoid the discussion about things like Why FRC's should stay, or why making certain things easier to execute is good or bad, because that's not the point of all this. The point is that regardless of how GGXRD turns out gameplay wise, eveyone who wants the game to succeed needs to be more open and more flexible about alterations to a game that's been around with the same core mechanics for 10 years. There's a million different arguments for why mechanic X should either be easier or not, but again this is not the thread about those discussions. All I want is for people to really consider hard and long that even if things change, even if they get simpler, that there's more than a good chance this game will have an AMAZING amount of depth and strategy and still be a great competitive game. The bonus will be that if we the player base are open to these changes and don't act like a bunch of toolsheds and get up on our high horses about how we took the time and grinded our way through the execution barriers or what not, that we'll all be better off in the long run. If you're one of the people yelling at the top of your lungs "NO FUCK YOU GUYS ANYTHING LESS THAN AC DIFFICULTY IS BULLSHIT AND THOSE SCRUBS SHOULD GO PLAY BB IF THEY WANT EZ MODE LOLOLOLOLOL". Then you are the exact type of moron this thread is being directed at. If you want to discuss gameplay ramifications or why you think a mechanic should or should not change, go to the discussion thread. I asked for this one to be broken off for just that reason. I'm not trying to keep it separate just so i can have the spotlight, I just genuinely want people to read this, and hopefully at least put a second thought into what kind of attitude they approach this new generation of guilty gear with.
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