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Skye

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Everything posted by Skye

  1. Very nice. Hey kou can you experiment with jb > 5d on crouching opponents. I've seen it land as a legit combo, but only on CH, I wanna know if it will work on normal hit...
  2. Yeah Axis mains Tager, his Ragna is pretty good though, but he makes that common Ragna mistake of being aggressive at the wrong times, that's all. His Ragna actually gives me a butt load of trouble sometimes, but that's probably because he knows my tactics too well (we play offline a lot). Ryo was definitely the best Ara on XBL, he dropped him for Carl because he has more fun with Carl. He still subs Arakune, but either he lost a bit of his touch, or I've gotten way better. Can't really say. I'm gonna whip up new videos of me to better portray my current level of lolskill. I RC dives more often and my NEing has improved. I still drop combos like a mofo though, still working on that....

  3. I can run toe to toe with BG, although he's top on the leaderboards, I personally think Ryo McFoong is the best. There are plenty of vids of him in action, he's fierce, but he dropped him for Carl. I can upload some recent vids of me if you'd like to see how good my Arakune is. But there's some stuff up already. http://www.youtube.com/user/knuxrouge#p/u/43/vVTRLuBKaXY This is the latest.

  4. If that's the best kune on PSN, then you guys need to come over to XBL.
  5. Well, some tips for Rawrgna. Don't be too aggressive, pace yourself between a passive defense and a hardcore rush down, find your opportunities to be aggressive, work on your combos, I'm sure if you delay the GH follow up, that allows for extra damage and OTG. Don't be offensive when Arakune dives, block it or make it whiff and react to the recovery, Arakune is vulnerable for a tiny window, if you have troubles with blocking dive, chicken block it. Arakune's air to ground is too damn good, much better than his air to air, you should be in the air as much as he is, regardless of your position (defense or offense). End your block strings a bit early, kunes like to jump out, use that to your advantage, if they don't run up and continue pressure. Arakune has no meterless reversal, and often times, the best he can do to punish something on block is 5A > 6B > cloud/or j.6d gimmick. If Sonic knew about the 2b CH combo, I'd have way more advice for you, 2b fucks with Ragna about as much as it fucks with Bang (which in my experience is a lot), but to be on the safe side, if you face an Arakune who knows the power of 2b, space your jc and 5cs, TK Hades and all that. I have some advice for this kune too (even though this isn't the thread to do ti XD Sorry Titanium.....) Sadeyo, I'd appreciate if you sent this advice to him somehow.
  6. When does you classes start? And can you come by to grab me Friday?
  7. lol "cash battle", I don't know why Dacid's post brought that to mind.
  8. Anything is react-able with practice. Hit confirm isn't always something you can do off the back. If people can Hit confirm a CH 5a into a combo, a TK FC crescent shouldn't be too hard.
  9. I'm still looking. I guess it would be ideal to find an area that at least crosses the area. That would cover the trip there......
  10. I don't get it. Did I misspell something? "Judgment" and "Judgement" are both accepted ways to spell the word.
  11. Hm, I don't think so. As far as I've researched, no bus goes out to Port Huron from Detroit. There's a train, but for a round trip there for the weekend is 44 bucks. All the more reason to hate my city, no reasonable way to escape it.
  12. Try hit confirming, as in RCing in reaction to it hitting.
  13. Great Key, I just discovered that a bus goes out there, as soon as I get the info and a buck 50, I can personally visit and make a bit of weekly/biweekly thing going on, with the 14 buck bus trip from Flint, BO should be able to get something arranged as well. And other buses probably go out as well. We can meet up play some matches and prep for CS ranbats (since it's too late for CT). If I can find the info, I'll be over there next weekend, and Maybe if Axis can scope in the cash, he'll be there too.
  14. lol bus people. There are more than one, guess I gotta do some research.
  15. Yeah, I have a speech impediment, not something to be ashamed of since I c-c-c-can't control it. A natural-born condition < not knowing how to use spell check. And you confuse me wanting info on a match for "biching and moaning". And last I checked, you know absolutely nothing about Arakune other than curse > loop, and I wouldn't put it above you to know nothing about Jin either. Go troll with your 8 year old judgment issues somewhere else.
  16. I suppose, Dacid.
  17. I don't think it combos into anything unless Lambda has meter to RC, if she does she can get a fuck ton of damage out since it's a FC.
  18. 75 cents to Port Huron (and I'm assuming 75 back to detroit)? I can get this set up next week. What bus goes out there? I can figure out the rest.
  19. Some guy named MetalSonic, says he came from the future. I suppose that's more reasonable. The match up just doesn't look that even to me. I need to think about this more, because 5:5 doesn't feel right
  20. Oh, I'm sorry scrub. You have anything to contribute in this discussion? Mind helping me make sense of this match up? Or are you being your normal useless drama queen? If you're gonna troll, try not to look stupid by misspelling "Bitch"
  21. :\ I said nothing about Jin's oki, I was talking about block pressure, all the good Jin's I've seen can still keep up good pressure on Arakune, and Arakune's lack of a non-DD reversal only makes it easier for Jin. I can understand backdash, but a singular option to get out of pressure is often baited and/or easily responded to. I know his damage is nerfed, but Arakune has low enough HP to still worry about it. I wasn't referring to 5d, since no smart Jin will rely on it in a pressure string that much. Arakune never trades curse/ice anymore, jd no longer has guaranteed execution, and anything Arakune does to warrant a trade, usually get's DPed instead. From what I've seen if Jin stays on Arakune's ass, there's not much he can do without taking a gutsy risk in a frametrap.
  22. Arakune's 2b is air unblockable....
  23. Anyone wanna run by why Jin vs Ara is 5:5? With the changes given, I'd think the match would be tipped in Jin's favor quite a bit. Between Jin ability to maintain pressure and Arakune's lack of ability withstand pressure, also without a meterless reversal.... Add to that, no more 1 hit curse, Jin's low out-of-corner damage combos are still a threat to Arakune's below average HP, Jin got better at zoning with faster D attacks a less recovery in j236x, and lol DPs. How are we talking even? It looks kinda 65:35-ish. Just wanna know some details that I'm obviously not seeing.
  24. Witty comments make you cool. Very nice work. It's nice to see acho vids that doesn't have FRKZnutz bang in it.
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