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kriaser

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Everything posted by kriaser

  1. http://www.nicovideo.jp/watch/sm9124143 going back to this video, to get that loop combo, you only need to end a combo in 214D near a corner, you can then RC for placement and continue it.
  2. I dont think the positioning could of been better. You can't really 6DD > TK saber, so the 2DD would of been the best choice. I thought the hit box was shortened, but it doesn't seem that way at all for swords. Besides, a new 3.5k corner combo found for Lambda, she's gaining ground again in the tiers.
  3. Double posting again, but after watching some http://www.nicovideo.jp/watch/sm9118814 Around 5m50s, or so, the Lambda does normal sweep > 236B then does a 236D~C saw blades. It doesn't combo (maybe it will on a RC?) but it set them up for breaking primers.
  4. That's a specifically placed corner combo that we discussed a page or so back. You can start it at like 4 character lengths from a corner throw, 6A > 5C mash > 6C > 5C mash > 6C etc. You can only do the 6C I think two times before they are able to tech, maybe three. But it does equate to around 4.5-5k damage. I might be wrong on some parts of this. I'm typing it while watching Kara no Kyoukai..
  5. Except we can't go around the world and hit them from the opposite side like 236D~C let us do. Lambda losses all her high/low mix ups at range. The opponent really only needs to be aware of 236A > throw as they continue to low block and watch for 214D swords to high jump over. I'm not really complaining, I really do like the new ideas of Lambda and theorycrafting can only go so far. I guess I just wanna play?
  6. Double posting! Not really the place to argue this, but habits are hard to break. Most of us have huge habits of using saw blades in our mix ups. It'll take a good week-month, depending how much play time, to fully adjust to the new character.
  7. BnB are either normal melee: 2A > 2B > 2C >3C > 236B or at range you can [5DD/4DD] > 236B Hell, you can replace the 236B with A or C if you want to try catching the opponent with a finger up their butt. A mix up BnB would be like 2A > 2B > 2C > 2147 TK saber Writing this makes me curious... I don't see 6C used much outside of a throw combo from 5C mash. I guess 2C > 6C > 236B isn't a working combo?
  8. It looked like a nice fake out to do. Something to practice. Also noted, 2DD > jDD > jDD > j214D~C > jDD > j214D. I didn't expect that to work at all, but it does.
  9. Nope. Just so many unknown factors to debate.
  10. Well, yeah, 2D is a given option but since we lost mix ups, we need to invent new ones. They should IAD > start blocking, but if they're blocking the wrong way, it's a combo. Or at least you're out of a corner.
  11. I feel stupid.. thats what I get for having sounds muted.
  12. I thought I graduated from ever seeing math again... Good find though, I stand corrected. I have seen that combo before though, it's very situational on spacing. I'm sure we'll find variants of it in time for similar damage so spacing won't be so difficult. Reminds me, why does Arakune's throw not kill an opponent anymore?
  13. Eh, I think you misunderstood me. Here's a better example. Opponent high jumps over 214D~C swords and IAD toward me. While they're in the air, could I not use 236A to move to the other side, essentially making a psuedo-cross up maneuver?
  14. Well, I never really minded losing damage as Nu. I do dislike how the crescent saber got it's KD nerfed, since now we have no solid corner combos (6A > 2147D loop being the best off a corner throw, it seems), and it would seem our RC combos only tack on around another 1k damage compared to doubling our combo damage. I think it has to deal a lot with our inability to use 236D and 236D~C in a proper manner. Lambda cannot combo into these anymore for mix up options. So basically, CS removes around 3 of our previous mix up options we had based off of D swords. 4 if you count Act Parcer > 4B. Being able to adapt to this is a huge pain, but I'm sure we'll find good use for everything. I've still yet to see anyone use 236A against a high jump IAD. Wouldn't that be an ideal situation to get behind someone who is trying to jump in? Unless, even in the air, 236A will not go "through" someone.
  15. Well, we already have an over-reliance on Parcer. It's one of the key tools to using TK sabers in mix ups. Also, remember, every video you've seen of Lambda is vs Tournament players usually. Since she is the one who had the most changes (Noel's will probably argue this), it's hard to adapt your previous play style into a whole new character. Basically, just wait it out for now. Everyone was saying Hazama sucked, and now he's looking to be one of the hardest fights.
  16. I've heard nothing about our 6A getting buffed or whatnot. Was it left the same? Then again, we have laser pewpew swords, I shouldn't expect them to give us a solid AA like Rachel or Ragna.
  17. Good find. I would like to say my Nu is more refined than that, since he was missing 2 other basic 5D mix up options. The Haku played very similar to mAc vs Nu. Slayer is more aggressive though.

  18. Crazy talk
  19. From what I've heard and seen, Lambda's DP is actually incredibly safe since it's full invincibility on start up (from what I've heard). I'm sure it's punishable on block, but that's what training mode is for. Learning where it's safe to use it. EDIT: On another note, since I've recently added a heavy mix of air grabs into my gameplan, I've been wondering if Air grab > RC > 6C > air juggle is still in CS. Any confirmations?
  20. Looks like we're up against each other. Finals this week, but I have nothing to do that isn't already done since I'm an art major. So, outside of attending classes and work, I should be free by mid-week. You?

  21. I'm not sure I care if gravity reversal only does roughly 1k for the combo. I'm sure there'll be a RC for it to do more, not to mention it's a tool used to get people off of you without wasting a CA. We can't ask for amazing range and zoning AND a DP that yields an easy 3k combo like it previously did.
  22. Don't forget it's probably the better of tools to bait wake up DDs also. It recovers fast enough so that you don't get caught up in most DDs. Bang and Ragna specifically. And hell, it's also our only tool outside of sweep to hit an opponent back off the ground.
  23. That last part about the Zwei C > 66 > 5C > 6C, isnt that roughly the same concept as her new throw combos? Throw > 66 > 6B > 5C spam > 6C > swords? At least I think that's how it went. Good insight on everything though. Thanks for clearing up the predictability issues on Zwei C.
  24. Also, link me what you use to record videos with. I would like to start getting peoples opinions on how I play.

  25. You're having the same trouble I did against Bang for a while. His wake up DD is retarded, but you can easily bait it if you're using a 2A or 2B while they're waking up. You'll recover fast enough and be able to block and punish it. Same applies to my Giant Sword DD. Use those As and Bs!

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