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soujiro seta

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Everything posted by soujiro seta

  1. (1) Sorry for the late reply. I haven't been feeling too good lately and not really been in the mood to post. Lol, I do post, just every-now-and-then-ish, lol. Truthfully, I would sex up the carl forums, infact dustloop for that matter, with my jokes/trolling, lol, but I know it wouldn't be allowed and I'll be ridiculed. I know deep down inside you'll be the only one that understood and you'll probably feel real sad for me as you watch people take my trolling/jokes too seriously, haha.

  2. (2) Anyway, I found your youtube account zongs. hahaha, and I thank my lucky starts for that. I just wanna say your "beginning carl learning phase" videos are so cute. I almost cried while watching them. I was like "so this is how zong progressed into what he is now." They brought so much joy to my heart. It's like watching a baby take his first baby steps, lol. I was so happy for you. You know how when you start using carl you pretty much like lose every match, lol. Everyone can beat you, even when you're like lvl 25 you still had trouble with lvl 5's, hell even people that just put the game on that day gave you trouble, lol, and one of your hardest matchups was D spamming noel, hahahahahahaha, lol remember that? Yeah, and then one day you wake up and something just clicks, and you actually start winning, and your like "Wait, did I just win that match", lol.

  3. (3) Well, we carls all had a phase like that. I call this time frame the "Coming of Age", the period when a carl main actually starts to win. The thing is, yours was captured on video. You see in your Jin vs Carl vid, you reached a level of play that I hadn't seen in your other videos. At first I was a bit thrown off by your inappropriate burst at 1:05 which cost you the first round that you probably would have won had you not done that, lol, but upon further investigation I realized that in your other vids you hadn't done something similar. A random burst at an inappropriate time, which threw me off. This made me realize that they weren't so random, but rather you were trying to throw your opponent off, just like you did me, and I couldn't believe just how stupid I was to have not seen that, lol. That was the first indication of your coming of age.

  4. (4) The icing on the cake happened in the same video, but at a later time. You see once you reach the Coming of Age phase with carl it signals that you have accepted carl as your main, and there is no turning back. Most people don't reach it, and quit beforehand. The second magical moment occured from 2:03 - 2:08. I couldn't believe what I had just seen. I had just witnessed the birth of a new carl main. I mean the amount of mind games in just those 5 seconds is astonishing. If you edit that part out and show people they'll say it's "Dennou (Jin) vs Dio (Carl)", lol. Both of you anticipating each other's attack, carefully avoiding and trying to counter...I had to stop for a second to catch my breath and understand the magnitude of what I had just seen, "The birth of what is now ZONG_one". I am so happy to have experienced that moment, and I thank you for posting your videos up. Especially the Jin vs Carl. Thank you ZONG_one

  5. lol, good carl? lol, no no no no, I'm just okay. I look forward to playing you again.

  6. hahahah, you seem to have something for girls kissing and panties. But at the end of the day your avatars actually fit you very well. Lol, now I don't know you, but the kind of avatars you pick are the kind that I would expect you to have, lol, if that makes any sense. I can't wait to see your next one. You really are the forum brother I've always wanted.

  7. OMG, i was just reading through the carl forums, cause I had missed so much of it lately, and I saw that you got an xbox and bb for your birthday. First off Happy Late Birthday. What's your gamertag, if you don't mind that is. I would love to add you and play you. I've always wondered how you play.

  8. Guys, what the heck? The carl forums is semi-dead? I can't believe this. I disappear for a while and this place becomes a desert? Especially you Zong, I would have expected some trolling from you atleast to liven this place up a bit . Lol, I'm just joking. Anyway I found some new stuff, and I'll post them when I return, and update the reset thread. Also, Stark, or those who have constant access to CS, I'll need you to try something out. I think it might work as a reset
  9. Sorry for the late reply, been real busy. Yeah sure go ahead. Although I must warn you I'm currently hooked on Batman Arkham Assylum, I'm thinking of getting Splinter Cell, and I'm definitely going to get Alan Wake. Lol, but I'll try and get on so that we can play every now and then. I will return back full time when CS comes out though.

  10. Hakumen Combo Vid A couple repeated combos.
  11. Just coming across you was a big enough fight on it's own. And now I actually have to be in top shape to fight? Seriously? that was a bit too much for me, hahahaha. Hopefully i do better next time.

  12. learning stick huh? So you could be even scarier. I don't like the thought of that, lol. Yeah you can burst during the nirvana one, but I usually stand back so i can counter people who burst with 5C. Also, depending on when you burst nirvana can counterhit you. Yeah I messed up during that round. I was supposed to follow up rhapsody with a combo that would kill you, but i messed up. I was like "what the heck". It's like I froze. After I missed my chance I didn't know what to do that round. I was so focused on my missed opportunity that I couldn't get back in the round. I guess that's what happens when you come across the true white void, lol. Your whole body is under the weight of your fears that every fibre of you trembles. I wasn't even trying to win anymore, I was just trying to understand how to overcome my demons, lol.

  13. sorry guys, I left houston on wednesday and I'm going to be gone till sunday afternoon. I haven't really been able to go online, but I got the chance to go on now. If it's not too much trouble for you Kyle/Zeero, can you update the thread until I return, thanks. -KYLE HERE- Weekends are rough for me. It can easily wait until we are free Monday.
  14. Lol, truthfully I was scared when you wanted to play. hahaha. I was like "So this is it, I finally get to face the real hakumen." I was actually a bit shaky in the beginning, and my heart started pounding fast. I was like "so this is what it feels like when you encounter the white void", lol. Luckily I recollected myself. Now I see why in story mode the real hakumen is so feared. I experienced that same thing with you, lol. LMAO, yes I specialize in taking people's health really quickly. My motto is "The only way you're going to get out of this pressure is with a burst". I definitely enjoyed playing you and I look forward to it again. Unfortunately I'm going to be gone for the next 4 days, after today. :(. When CS hits, I'll be happy enough to lay a move on you.

  15. Exactly. I'm trying this in CT and j2c literally has to hit like their feet or it wont work. It works on tager and is easy to do cause he so big, but on everyone else, DAMN. It obviously wont work on crouching, maybe tager crouching, and I don't think it will work in carl standing either. Hmm, interesting, I never thought of that. How about this, j2c jb jc land 5b 2b 2]d[ slight delay 3c Unfortunately i can't test it out in CT.
  16. Added Also, is it just me or is this reset hard to do. Like j2c literally has to hit their feet or j5b will whiff.
  17. The thing is big banger upper pauses both you and your opponent for a while, and right before nirvana connects, your opponent is allowed to move for like a second. The thing is the hit stun from 5c takes like half a second of that time. So your opponent has half a second to react. Obviously they can just barrier block and not get their primer taken. Then again nothing in this thread is guaranteed, it might or might not work. Also if someone barrier blocks a move that will take their last primer, the move will take like 1/3 of your barrier guage instead. So since bing banger upper takes 2 primers, does it take 2/3 of their barrier guage instead? I don't know, it will need testing. lol I'm just so used to writing j5c, j5b, i know it's the same as j.c j.b, lol but i'm just so use to the first way. what do you mean 5c 6d wait (reset)? Are you referring to one of the ones I wrot? I edited the rhapsody of memories reset, sorry guys I hadn't played CT in a while. I took out the 5C 5C. Actually it depends. The one I put up there "Is a guaranteed inescapable reset". Your opponent can't block it, nor can they jump out. Go ahead try it. It resets around like the 14/15th hit IIRC. The thing about inputting 5a and attempting a reset is that you can get DPed, 360, counterhit very easily. Also your opponent can block your mixup/change direction of block after 5a so it's not guaranteed. But if you want a guaranteed inescapable rhapsody reset, the one up top is definitely one of them. no reset is guaranteed. Yes 6b is -1 on block, but as stark said, you have to make your opponent commit. They don't know if you're trying to bait out a reaction, or is you're acutally going to attempt it. Like I was playing CT yesterday and pulled that off on some jin. It worked the first time. We met sometime later and the 2nd time he jumped out. third time I decided to use the same thing again, except this time i substituted 2d for 8D, lol, and he jumped again. So you see I'm making him commit. Either you stay put and try and block my reset, or you jump to get out, but if i do 8d... "2d j.2c (crossup reset) 2d hits is an extention of the unblockable reset (you need to mention that and give an example)." Oh yeah I forgot to say that, lol, sorry That's why I specifically put ** to the ones I found out so that guys can make corrections, say if it's useless, etc. SO PLEASE EVERYONE TEST IT OUT IN CT/CS if you can, I don't want to give out wrong information. I've tested them out but your modifications and input, if any, will be appreciated. Yeah i didn't put in all the reset, I tried to put in ones that we probably hadn't seen yet, but I'll look for footage of some of the ones we know and update. The problem is there are so many ways to do a reset (during a ground loop 6c 5a 6c) etc that you really can't put everything, but I'll put as many as I can. Yeah definitely. I actually wanted you to take over this thread, lol. I found a new one yesterday, I added it to the strat section **---wall-OCN 100 heat required (this is dependent on if your opponent techs in the air) After you score a knock down in the corner, summon nirvana if she already isn’t by your side. Follow up with (2B 2C)/(IAD J2C allecan 2C). It doesn't matter how your opponent techs, just as long as they are trying to tech after 2C it will always work. During 2C use nirvana to push you forward just a little bit. After 2C hits, slight delay, jump (7/8) j.allegretto. Rapid cancel sj.allegretto and immediately input 214214 D. You and your opponent are frozen during the beginning of big banger upper, but your opponent gets to move like 1 sec before it hits. If done correctly, your opponent's teching time, after getting hit by j.allegretto will take up most of the period in which they can move. Carl also acts as a shield and prevent them from going anywhere. The thing is lets assume you already have a corner combo going, and you want to end it with 2 gear supers. Gear super takes a minimum of 800 damage, so you'll add atleast 1600 damage to combo for 100 heat. If this strat works, you could add 3000 damage. Pros: If they tech it's a free 3000 damage Con: If they don't tech, big banger upper takes a minimum of 900 damage so you'll be 700 short. **EDIT Changed the j.allegretto to sj.allegretto. Makes it a lot easier to perform.
  18. Umm what the?!?!? Can I help you?

  19. Lol, I like what you did to me yesterday. I have a lot of trouble fighting litchis, and yours reminded me of how much I need to improve at that matchup. I def look forward to playing you again.

  20. Hello there. I decided to create a new thread for this. I didn’t want to post it in the CS general thread cause it’s quite lengthy and I didn’t want a big cluster mess in that thread. This is a compilation of resets/strats, not combos, I found in videos, and a few that I discovered while practicing. I probably made a few mistakes here and there so plz correct me if I’m wrong. The ones denoted with ** are the ones I found while practicing, and have no video footage to show. If you think they are not good then they’ll be taken out. These are all CS stuff, but most of them can be done in CT, for those of you who still play CT and don’t throw loop, or if you simply just want to test it out in CT. Many of these can be modified to be more damaging/easier to perform, but unfortunately I haven’t done any of that. So if you have an idea to improve a strat/reset plz speak up. I didn't state whether some were character specific, or easier on crouching/standing. I was happy to finally finish this, and if I wanted to get into those detail I procrastinated and never posted this. If you have any resets/strats you’ve found or come across plz post them. Also Kyle and Zeero you can hijack this thread and do whatever you want with it. RESETS **---NOC Standing opponent: 5B 5C 6D 9 j5C 5B 6B 8 6D (wait a bit till you’re in NCO position) 44 (dash back) J5C 5B IAD j2C allecan > combo Crouching: 5B 5C 6D 9 j5C 5B 6B 8 6D (wait a bit till you’re in NCO position) J5C 5B IAD j2C allecan > combo I haven’t tested it yet on tager, but you’ll most likely have to input 9, instead of 8 cause he’s so fat. This reset can take a while to get correctly on a consistent basis. It works as a crossup. You have to be really close. During a ground loop on a standing opponent, input 5B 6B 6D. After 6B immediately press up. 6D will push the opponent slightly forward, making you slip right between them and nirvana as you fall. As you fall, wait till you’re in the NCO position, then 44 j5C land 5B IAD j2C allecan > combo. On a crouching opponent, all you have to do is j5C land 5B IAD j2C allecan. No backdash needed. **---NOC 5B 5C 6D 9 j5C 5B 6B 2D IAD j2C allecan (2D hits) vivace A > combo This also works as a crossup. The problem with this reset is if nirvana is too close to your opponent, the IAD j2C allecan won't cross up, and they’ll just easily stand and block both j2C allecan and 2D. It works better on a crouching opponent though, cause they might not recover fast enough, standing animation, to properly block j2C allecan. If it works, after the vivace A you can follow up with 5C j5B allgretto 8D > combo Or you can try and score another reset. It depends on how your opponent techs After vivace A, 2C, wait a bit then 8D. If they neutral tech or back tech it’s a reset. After vivace A, 2C, wait a bit then 8D, j.allegretto 8D. If they forward tech they’ll be forced to block or get hit by j.allegretto and be caught in 8D. ---NOC During a ground loop, 5B 6B 2D 2B > combo VID **---Rhapsody of memories reset Rhapsody is 11 hits total. If you can get the hit count high enough within a certain point during rhapsody, the combo will reset all by itself. If the combo resets and your opponent happens to block, (6C) or (2B vivace A right before nirvana hits to crossup) to break their defense. An easy way to achieve this reset is: 5B IAD j2C allecan 5B 5C 6D j5C 5B 5C 236236D . It will reset all by itself. Rhapsody reset follow up After the combo resets during rhapsody of memories, and you’re in the NOC position, step back a little. On the final hit, don’t let the opponent wall bounce and then combo. Give yourself some space. After the final hit catch them with 5C/B j5B dj5B dj(5C)/(allegretto) 8D > combo ---NOC 2A 5B 6B 6D 2A 5A 5B 6B 6D VID ---NOC (Godsent against arakune) 5B 2B 6B 3D vivace A IAD j2C allecan > combo VID ---NOC 2A 5B 2B 5C 6D sj9 44 j2C allecan > combo VID ---NOC xx>j2c>jB>jC>5B>6B>3C>xx I'm not sure if the j2C>jB>jC will work on everyone, but we can free-form our combos after the jC, such as 2A>5A>5B>IAD>j2C alle~can cross up, jC>2]D[>2A>2]D[ hit, 8]D[>jump back>air dash j2C~grab>xx (to bait either an early or late jump). Even if they don't jump for the last one, we can continue with our ground pressure. VID CORNER or MIDSTAGE (breakdown someone’s defense) ---2A 5A 2A 5B 2D 2B 3C > combo VID CORNER RESETS **---wall-OCN. This is dependent on if your opponent is trying to tech in the air. After you score a knock down in the corner, summon nirvana if she already isn’t by your side. Follow up with (2B 2C)/(IAD J2C allecan 2C). If your opponent is trying to tech forward/neutral/back it won’t matter, just as long as they are trying to tech after 2C it will always work. During 2C use nirvana to push you forward just a little bit. After 2C hits, slight delay, jump (7/8) j.allegretto. As long as they are trying to tech, regardless of how, they’ll either get hit by allegretto or be forced to block allegretto. 8D right after j.allegretto. (You’ll land in the wall-O-N-C position) 2C 8D, if they are too low, j2C allegretto 8D j2C allegretto 8D gear super or whatever corner combo you want. So it’s pretty much: Wall-OCN 2A 2B 3C 22D(if she isn’t close) 2B 2C (slight nirvana push forward) (jump)7/8 j.allegretto 8D Land (wall-ONC) 2C 8D > combo ---wall-OCN. (Dependent on if you opponent techs after j5C) 2A 2B 3C 22D IAD j2C allecan j5B j5C 8D > combo VID ---wall-NOC (dependent on if your opponent is trying to tech in the air) During any ground loop by the corner, let’s just say 5B 5C 6D j5C 5B 5C 6D, when you want to go for a reset end the combo with (Brio) 623D j5B dj5B dj.allegretto 8D. If they tech after allegretto they get hit by 8D 5B 5C 6D j5C 5B 5C 623D j5B dj5B dj.allegretto 8D > loop ---wall-OCN During corner ground loop, on a crouching opponent with a big hitbox, after 6D hits, 9 66 j5B j5C > loop. They have to be crouching or they’ll easily block j5B j5C, and they have to be one of the bigger hitbox characters (like Tager, ragna, bang) or j5B will whiff. If the character is smaller and crouching ( like carl, litchi, noel) it becomes 9 66 j5C land > loop VID ---wall-OCN During a corner ground loop, 5B 2B 6B 3D 9 66 (depending on character hitbox and crouching) (j5B j5C)/(j5C) > combo VID **---Wall-OCN (dependent on your opponent teching after j.allegretto) After you land a gear super on your opponent in the corner, summon nirvana if she isn’t already by your side. Time 2D so that right after they come out of gear super it will hit and bounce them up high. Use nirvana to push you forward a little bit. Wait a bit. Jump up(7/8) j.allegretto 8D. If they tech after j.allegretto they get hit by 8D > combo STRATEGIES ---After a defensive burst, nirvana is close, opponent neutral techs, and in NOC Defensive burst 8D 66(if you have to) 3C 7, if they tech quickly, 3D kara fall 6C > loop VID A forward tech messes it up. And I’m sure back teching will as well. VID ---Opponents wakeup after a knockdown Score a knockdown, such as ending a ground/aerial loop combo with 2C 8D or 3C or just 8D. Or if you can’t follow up a FC j.5B and your opponent lands right next to nirvana. After the knockdown you should be in the ONC position. Vivace behind nirvana if you aren’t, and slightly move her forward, towards where they will land/wakeup. As they neutral/back tech, 2D and vivace B. If they don’t change their direction of block it’s a free combo starting with 2D, assuming you don’t get counter hit before 2D hits. If they forward tech they’ll be in NOC position so you’ll still be at an advantage. If they are too far, you can 6D vivace B and they’ll be in NOC position. VID ---FC j5B and nirvana is close. (Good against people trying to jump in) Most opponents like jumping over neesan to get to carl. If you see them coming, FC j5B. If it connects, FC j5B 66 5B j5B j5C 8D vivace A 2D loop j2C j.allegretto 8D > combo (can get over 5000 damage easily depending on what you do and if you put in a DD you’ll probably hit 6000. Gear super into 8d into gear super and we’re looking at 6800 or slightly over.) VID ---Bing Banger Upper, 50 heat required If your opponent wants to jump in and you can smell it, jump up and input 214214D. You’ll get hit, but they might not have time to land and block the DD, since it’s air unblockable. Jumping is required so that you prevent your opponent from dashing too far. So in other words carl kinda acts like a shield. VID ---Free guard break and reset if your opponent has 2 guard primers left During a hit confirmed ground loop, after 5C input 214214D. Your opponent will recover fast enough to block it, but if they only have 2 guard primers it’s a free guard break for another combo. If they try to counterhit carl or jump out they’ll get hit for free 3000 damage. This is an alternate to ending your ground loop with rhapsody of memories. **---wall-OCN 100 heat required (this is dependent on if your opponent techs in the air) After you score a knock down in the corner, summon nirvana if she already isn’t by your side. Follow up with (2B 2C)/(IAD J2C allecan 2C). It doesn't matter how your opponent techs, just as long as they are trying to tech after 2C it will always work. During 2C use nirvana to push you forward just a little bit. After 2C hits, slight delay, super jump (7/8) sj.allegretto. Rapid cancel sj.allegretto and immediately input 214214 D. You and your opponent are frozen during the beginning of big banger upper, but your opponent gets to move like 1 sec before it hits. If done correctly, your opponent's teching time, after getting hit by j.allegretto will take up most of the period in which they can move. Carl also acts as a shield and prevent them from going anywhere. The thing is lets assume you already have a corner combo going, and you want to end it with 2 gear supers. Gear super takes a minimum of 800 damage, so you'll add atleast 1600 damage to combo for 100 heat. If this strat works, you could add 3000 damage. Pros: If they tech it's a free 3000 damage Con: If they don't tech, big banger upper takes a minimum of 900 damage so you'll be 700 short.
  21. Sorry mac I haven't been online in a while to run into you. I'll be getting back shortly though.

  22. The best thing to do when under curse versus arakune is jump in the air as Zong said. It eliminates the high and low guess work. All you have to worry about is getting crossed up. The 2nd best thing is to input volante when you can. Volante is a curse killer, assuming you can block accordingly till it hits. There is a vid in which one carl did this, when I find it I'll post it and show you.
  23. Hahaha, don't worry I haven't beat score attack mode with carl myself. I got tired of trying. Unlimited Ragna guard crushes you way too fast, assuming your able to get by unlimited rachel. The matchup goes from 7-3 to 9-1, lol. You'll see what I mean. Yes, he definitely is a lot of fun. Most people don't know it and it's a shame cause I would like to see more carl players. Lol, carl mirrors can be quite interesting. Have you used him to play online yet? It's a shame we're on different systems. I would like to play your rachel and CS pro carl, haha ;).

  24. Yeah, the CS changes will only improve my game 10 folds. That's why i'm so happy. Damn, I gotta finish doing this stuff so I can post it in the carl forums. I'm procrastinating way too much.

  25. Oh I hope you didn't take offense to me asking. I was just curious cause I couldn't tell. Dont worry, I'm not one of those guys who goes crazy just because a girl is playing fighting games, lol. I just couldn't tell so I was curious. I mean you no harm

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