PhantomX
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Everything posted by PhantomX
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I mean, sometimes you have to do the unexpected to get damage in. People are less likely to be waiting for you to do something inherently unsafe. I gotta say though, that combo into Astral is by far the most badass looking one I've seen.
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This Hazama player is pretty mediocre with his BnBs, but I really like his chain usage. I saw him in another video against a Rachel using them well for movement and for every combo, lol.
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Eh, it's rare that a round doesn't end before they can break all your primers if you're doing it right, especially since quite a few of the primer breaking moves are unsafe.
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Lol, yeah, it's epic, but it lacks the defensive versatility of a normal shoryuken due to its limited availabilty... as versatile as it already is, lol. Block and give her the Knee! I really like 5B for some reason, I get stupidly lucky with hitting people out of moves using it. Donno how it would work against Litchi, though, haha.
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You know what you do against Litchi on wakeup? Block, lol. Hooray for shoryuken moves! I wish ours at least had a ground hitbox, maybe some invincibility, even if it didn't combo into anything, lol.
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I don't have trouble with 3C to Jayoku. I have trouble with 3C > Jayoku after the regular grab > 6DA > 6DA > Jakou combo, lol. The window is VERY teeny there... either that or I'm buffering incorrectly. Like, I been trying to do the whole Mizuchi Rekkazan input as they're bouncing, didn't know I could delay the C press.
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I would like the command grab more if it didn't have garbage range, haha.
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Even more satisfying than this is CAing a Litchi that has you in the corner
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Being able to RC after every approach excluding the first = great mixup options
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Dashing into 5C isn't too bad. Dashing in to 2B is much more challenging imo XD And/or landing the Mizuchi Rekkazan after Jakou + the Jayoku after Jakou > Dash 3C
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Ah, ok... I've always referred to those as "hard reads" and techchasing, haha. The Japanese words are shorter.
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Yeah! Spirit Juice has to rapid cancel sometimes! Also, what do yomi and oki mean, exactly? Some people like to use those words a lot (read: Dacidbro), so I guess I should know what they are.
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Teching has some invincibility. The chains stay in place for a while though so if they jump tech you might be able to peg them. It won't redbeat if they can tech out.
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The neutral throw 100% works on Hakumen, as that's who I test on XD
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CS Bang is easy mode to play, Arakune may have had ridiculous strengths, but you still needed good timing and awareness of positioning as well as the ability to delay certain bees depending on the situation. Much more skill required than "spam 5As until connect." Add to that the fact that we have no ground dash to set up for moves.
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Buppa really shouldn't be getting away with so many Ressengas. People can jab you out of those... but I guess he just scares people since he's Buppa, lol. Zakiyama is much better with Jayoku, imo. Also, one of Jayoku's strengths is its versatility as it can pretty much be thrown in during whatever combo and then lead to meter build or even in reaction to something slow and committed that the opponent is doing, it doesn't just need to be used as a reversal after IB.
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Yeah, but you could post in the Hazama boards. We're cool peeps. 5B and 5A are both great pokes on our end, and 5B can hit people out of quite a few things, and is exceedingly easy to hitconfirm as well. Best part of IB Jayoku is that the BnB after it sets us up with almost another DD :D I will reiterate though. Our chains are extremely unsafe even on regular block. I'm pretty sure everyone can jab spam us out of it on pull-in if they blocked, with others having more deadly options.
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Not really his best friend against Litchi or Bang, haha.
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Dude, RC the Gashoukyaku, lol. Following up that move mid-combo makes you awesome. But yeah, I just don't know why I never see any Fthrow > Jayoku combos then? I mean, we have a Bthrow > Jayoku, and I've actually seen that one used.
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You can combo Jayokus into each other? Haha, I didn't know that. Don't see this mentioned anywhere, but I did find out that you can fthrow > Jayoku everyone when they're in the corner and you regular throw them That can then lead to whatever BnB you prefer.
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You definitely need the RC. Hirentotsu is waaaaaay too laggy to follow it up with anything. Heh, he did the Jayoku to 2Ds. <3 that guy. Shame that Litchi destroyed him.
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I definitely tried to Jakou and Drive after the move but they can tech out before the chains reach them if you don't RC. It's why I said it's a purely flashy combo XD That Buzama combo is legitimate, he was basically at the point where he'd hit with the Hirentotsu but didn't do the input I guess and it was all redbeat. He really likes using the Jayoku > Zaneiga > cross under > 5B for some reason. Is that the most damaging combo in the corner?
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Yay, I saw Buppa use the Counter Assault
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Neutral Throw > 6D~D > j.B > (JC) j.C > (JC) [j.C x 5] > j.214B Damage: 2300 - confirmed for 2300 Neutral Throw > [6D~A x 2] > 623D Damage: 2322 - confirmed for 2322 Neutral Throw > 6D~A > (Adjust) 623D > (Dash) 3C > 236236B > (Adjust) 214D~C > 5C > 2C > 4D~D > j.214B# - the one time I connected the Jayoku after Dash 3C I killed the dummy, lol. I'll get this one later. Backthrow > 236236B > (Adjust) 214D~C > 5C > 2C > 4D~A > 4D~D > j.214B# *50 Heat* Damage: 4087 - I got 4021 for this one Backthrow > 5D > 632146C *50 Heat* Damage: 2823 - confirmed for 2823 damage Note: 5D doesn’t work on Jin, Rachel, Carl, and Hazama.
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We got all the epic music, too, though. I'll take the epic music over the stage and Astral, lol. Also, does 214D~B combo into Jakou even if it's not after a CH? I was unable to hit a followup w/o RC.