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germanturkey

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Everything posted by germanturkey

  1. yeah. i like how people commenting were like, "that Hakumen was one of the best i've seen." that rachel player was clearly better. that last match between them was beautifully played.
  2. http://www.youtube.com/watch?v=1umD68EUHXw&feature=feedu thanks for posting them jourdal. 3:40 blows my mind.
  3. nasty /\ combo video.
  4. Nu was easy. 1 week to get down basically everything. /\ is a bit different. i can do most of her combos, but i still can't TK loop consistently.
  5. man, i haven't done a 236d since CT (not counting the one time i did it in CS and saw how shit it was). they're completely changing her style of play, which is a very meh move in my book. but like i said before, Goro and Minori both play very radical zoning styles, so if they change that severely, who knows what they'll end up doing or thinking.
  6. single j.d hits would hilarious on so many levels. but on the inside i'd be crying.
  7. wait, there's a new loke test? yes, yes there is.. and wait, they got rid of jdd > j214d? wut can someone define hit stop for me? shady direction they're headed in... only a few more weeks until the final patch though. oh well. at least Nu is back in the next BB... haha
  8. so i have a question. which one is actually better: the floating gravity CH, or the forced crouch that was in the last test? i can assume that the forced crouch will lead to 236c, which is 4.3k+, but are there other options?
  9. http://www.electronictheatre.co.uk/index.php/articles/events/107-mcm-expo/6336-blazblue-continuum-shift-world-record-set-at-london-mcm-expo Interesting. He was probably playing against really bad people, but its good to see press for the game. I didn't want to start a thread because i didn't know if it warranted one.
  10. ridiculous mirror that was. hell, all of goro's matches were crazy. i felt bad for that lambda though. trying to out sword goro.
  11. well, if you play locally on a console, you can always select the patch to play on too. at the very worst, i'm expecting a 60 frame backswing on swords... though i hate balance patches, because i'm always doom and gloom. just like when CS came out.
  12. if by dumbed down Nu, you mean no teeth and as dangerous as a spoon, then yes. at least she did damage back in CT and CS1. guard crush with what? slower spike chaser? sickle storm with the same long startup? longer recovery tk? that's like saying "i'm going off roading on a tricycle."
  13. 6c flying but not wallbouncing mid screen. when i initially read it, i thought it would wallbounce mid screen, like in CT. that would lead to 6dd 2dd, but her swords do shitty damage now so it doesn't really matter. i don't get how they can make it not combo out of tk. from that i'm assuming no 5dd follow up. i guess that means shit tier! woooooo. i love averaging 2k per combo. as for Goro type play: he zones like none other, but slower d moves and longer recover means that won't nearly be as effective any more.
  14. yeah, i don't really count 4b as a good overhead. maybe if both hits were high, or if one hit was low or something. i would kill to have Mu's overhead. TK is great, but if they block, it has a long recovery.
  15. i kinda wish they'd give her a better overhead.
  16. yeah, this matchup is still about patience. thing is, if hakumen gets in once, there goes a 1/3 of your health. plus it doesn't help that he gets automatic meter gain anyways.
  17. if any move in this game has a 2 second startup, it might as well not be in the game. heck, any move with a 1 second (60 frame) startup shouldn't be worth it at all. anywho, one more week before we can be all doom and gloom again. that was my attitude of choice when the CS changes came out.
  18. not wanting to leaf through this thread and the previous 2 threads, can someone just explain how Hakumen became a zoner?
  19. jdd > j2dd only works on larger hitboxes like tager, hakumen and arakune. in general, its jdd > dj2dd > j214d. you need to jump again to land the j2dd. ninja-ed
  20. well, if gravity is a FC, it doesn't matter much if it still doesn't have IFs. like who will actually get hit by that? but i'm pretty satisfied. more hit stun with drives = easier zoning. 5cccccccccccccccc > 6c combo is what i normally used anyways, until i finally got down the crescent on a sixaxis. 2c is slow in comparison to CT. plus its range is shit.
  21. i don't know how much longer they can make the startup. like, slow the speed at which she moves? or slow how long it takes to activate the move... either way, i think that's a stupid nerf.
  22. you missed the part where gravity doesn't have invincibility any more
  23. yeah, she was ± 0 if i remember correctly. no, i'm talking about how her new throw tosses them up so high. so maybe you can just tk straight out of throw.
  24. cause he wants prime hours to be SF4. duh.
  25. /\ can almost scratch 5k with some meter and a 236c. but that's about it. not much can get that high up there.
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