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Everything posted by No Limitz
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After megido knockdown you can safe jump with super or normal jump jB(doesnt work on everyone) or normal jump j2B(should work on the whole cast but some require really strict timing)
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Depends on the situation? I like to jB safe jump a lot so if they delay tech I usually get a free OTG with jB. And not exactly dealing with delay techs but you can j.2D instead pf hovering on the way down to stagger your fall to throw them off their timing and Athena usually deters them from DPing if they have one.
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I havent fought a lot of good Chies but the few that I do absolutely steam roll me with constant pressure. Like the original posts says it's a very momentum based match up. Luckily(maybe lol) for you our momentum has a timer called orgia gauge so that is obviously the best time to go in, but tbh you just need to respect Aigis in orgia mode and either try to run away and make her waste Orgia getting in or watch for predictable mix ups and punish accordingly. IMO focus more on the ground game vs Aigis, staying in around your 2A range. Aigis has short arms so it should be easy to beat her 5A/2A range and her other ground normals are fairly slow in comparison. If you can read your opponent, roll through 2B if the Aigis gets careless and punish accordingly. Aigis doesn't have any true air unblockables so you could work your way in by chicken blocking. I don't know the frame data of Chies moves but you can potentially break Athena during the 14f of start up on jC with like your 2B or even 5A at the right distances if you can read it, try it out in training. If all else fails: 1) awaken 2) roll face 3)????? 4) METEORS Yea I don't have a lot of Chie specific tips, but I find this match up pretty even IMO. Just work on your pressure and make every hit count, don't be predictable and all that other fundamental goodness.
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Play better? You can't really complain about Chie doing her Chie thing. Any specifics on how she's getting in? And please dont say meteors because thats everyones problem. It really just sounds like you're not keeping her out with Mitsuru's godlike poking and range.
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What made you come to this conclusion? Are the catch and final hits unique to each version of Megido as well? Edit: A dumb question, but I just need to bury any potential ones; i know a move can't really prorate if it's not an actual attack(whiffing as well I'm assuming), but moves like mode change and boost aren't counted then right? I've just been getting really conflicting info lately
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I'm kind of confused about smp combo stuff; does 236C/D/CD all count as different moves? What about the jumping variants? And the +11th moves are only exempt from SMP and not normal combo scaling(damage and hitstun)? (I'm assuming this is what's keeping us from having infinites like Naoto?) Do all moves need to be different before the 11th hit?
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oh haha damn, and here I was thinking there were some BS properties to some of aigis' moves
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Why are j.A's used in the orgia version combos?
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Yaaay finally got some vids to work with. I'm gonna get some Johns out of the way first though: I was playing in a really distracting/casual environment so my decision making wasn't the best. I random DP'd and super a lot. http://www.youtube.com/watch?v=qtNyKMJ_reU&feature=g-user-u 0:40 - That was supposed to be a cross up air turn j.C 5:04 - I don't suppose that even works due to hitstun huh lol, now that I think about it i should've done D Spear to C spear 5:06 - j.B'd too early and it didn't come out 5:50 - Sweep to A Change, ugh really bad habit I need to get rid http://www.youtube.com/watch?v=Sc8Iyd1P26o&feature=g-user-u Here I just get destroyed haha 0:25 I could have easily 2B'd here to take a stock off of Izanagi and changed momentum here =( 0:30 I reacted too slowly and ended up rolling into the corner instead of out =( then I screwed up IAD air turn jC 0:58 - should have just did boost megido here then mode changed General Things I know I need to work on: Execution Hitconfirming: -It's a bad habit for me to do 5AA all the time, even on air born opponents and 5AA usually whiffs =( -Same thing above except with 5B > 2AB but 2AB whiffs completely, i'm thinking 5B > 2B > Confirm instead? If blocked 5C after to make space? If someone blocks a sweep, what kind of things do you guys usually do after? I find my options are: block, cancel to 2D, SB Orgia Change if I really don't want to give up momentum but it's just something i've only been thinking about recently
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I'm not at home to try this combo out but that sounds like it'll eat up a good chunk of Orgia gauge lol. It looks stylish though.
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You're asking on the wrong forum if you want Aigis players to give advice from Chie's perspective. Unless you're asking us what gives us trouble in the Chie match up.
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Oh woops, I missed where he said megido and assumed he was talking about in normal mode.
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Assuming you're talking about mid screen neutral game against Liz; In Orgia you could try baiting the 2B by boosting then stopping just out of the range followed by a sweep punish combo for whiffing the move. Although be careful throwing out 2ABs outside of on-reaction since her 2B also makes her float up in the air which could hit you out of 2AB, you should be able to hit her with 5B if you're in range as well but the spacing is tighter if you want to avoid a trade.
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I found the cross up doesn't work if you're just "standing" 5A, it only works for me if I do a dash 5A which gives aegis some momentum to get to the other side. Which might not be a bad habit to get into since her 5A is so short. I'm also calling bullshit on people who say they can confirm cross up j.C xx megido 100% of the time without proof, seems really desperate and scrubby to just throw it out without hit confirming. You're going to need to learn to respect every other characters ground normals in the game while in neutral midscreen. It's a huge change from Mitsurus godlike poking capabilities. Learn when to back off and zone to recover Orgia meter without losing too much momentum and at the same time not getting predictable with your mix up and zoning pattern(I girds this applies to every fg but I feel it's even more important for Aigis) You will have to commit to every action you make with Aigis because you can get punished hard or lose a lot of momentum for half assed decisions. For example; Orgia boosting consumes a lot of Orgia meter and is considered an attack. Use it wisely otherwise you'll find that you'll have little Orgia meter left or if you get hit out it, your opponent will get a free counter hit combo. Asides from that have fun with having the best of both worlds of RTSD and Zoning. I like to think of Aigis as an honest Magneto+Doom. =3
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Bahaha, run up DP, all day, erry day. (atleast for characters with actual DPs) Made using Yukiko a lot more bearable.
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214CD throws out a lot more missiles and you'll recover faster than the normal Pandoras making it a lot easier to boost in and pressure the opponent before all the missiles disappear. I'm not sure if they have a slight tracking property though, sometimes it seems like it does lol. 99% sure it doesnt have invincibility, definitely not while the missiles are active. Either way I'm not a fan of the move since I'd rather save SP for other things. I haven't found any frame data for spear yet (seems the same to me though, can't say the same about it's invincibility though) Does anyone know if you can chicken block with Orgia boost? Or does that first-8f-can't-block thing still apply like for a jump? I'd test this myself but I'm not home right now lol
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jc means jump cancel, j.C means jump C For the j.2B combos you want to do j.A near the peak of jump arc so you can do j.B>j.2B on the descent so you'll end up below the opponent and land before they do
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Does anyone know what the input buffering is like in this game? Like during super freeze frames, wake up and what not. I swear this game has a smaller input window than KoF, can't do reversal supers for the life of me lol
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Does this unlock anything? Like navigators?
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Using Gatling(236A/B) is very scary in this match up because if he calls you out on that he can do full screen Electric Car (214C/D) OMC into tons of damage. Should probably clarify that you can 5A(2A) only Raging Lion A on block. 214B is safe.
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The Alberta thread: "Wait, we have a scene for games other than SF?!"
No Limitz replied to Yoshara's topic in International
CALGARIANS, COME OUT AND PLAY P4U DAMN IT! -
If nobody minds; I'm just going to dump all my random brainstorming/reminders/tricks/gimmicks and things that i think, see hear and read about that could apply to Aigis. Somethings may be redundant/duh/derp and could just be reiterated from posts in other threads but it would be nice to have all of that good stuff on a unified post here. Tips: -You could end combos with B+D if you're low on Orgia meter, want to change back to normal mode and/or want to create distance to set up zoning/recovering Orgia meter at the cost of oki -If you can't get the timing down for the 214A follow up after 236CD, try whiffing 5A after landing then doing the 214A. Tricks:Gimmicks =D -9AC > C Megido turns you into a giant flaming hitbox that hurls you towards your opponent from nearly full screen, can be used to close gaps, can follow up with a combo if it connects -SB Vulcan(j.236AB) can be used to do either a cross up or a feint cross up on the opponent and ground bounces them away to create space. > 9AC > j.236AB (Jump/hop towards them at a distance that would obviously not cross up, air turn and Vulcan, the back flip on SB Vulcan will make Aigis cross up) > alternatively, you can jump over an opponent to cross them up and flip back over to your original side with SB Vulcan for a cross up feint > Non SB Vulcan could work as well if you just want the damage > if you hit the opponent into the corner you can follow up with a combo
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are these all from D Megido knockdown?
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Ah k then, sounds like I'm not too far off the path. @Ached: are you hit confirming off of j.C[1]? or just throwing the Megido out anyways?
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Way more fun than BB, pace is better, I feel way more rewarded for making good reads in this game, real Oki. I'm having issues adjusting my air movements because of the real anti airs since MvC3 and BB spoiled me with the chicken blocking but I know it's for the best. Kinda off topic but; This game has single handledly revived and fixed all the bridges in my local anime fg scene after BB left a huge void between between the newer BB community and "elite" established GG community.