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No Limitz

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Everything posted by No Limitz

  1. Was just gonna say something about the EAoGMR as well lol

  2. hey you scared me more lol, i haven't been locked into a corner by Rachel since CT

  3. IBing his 236C then jumping back and air grabbing to catch the Wolf follow up is lulzy
  4. I was the Lambda you timed out on lol

  5. baundo can mean bound or bounce It's up to us to choose how to name/use it. It's like Okizeme, Ukemi, etc.
  6. GGs earlier today, i would like a rematch some time

  7. Anyone interested in Lambda changes I have a more comprehensive list here: http://www.dustloop.com/forums/showthread.php?7404-CS-Lambda-General-Discussion.&p=842582&viewfull=1#post842582 Including what was new since this thread was closed.
  8. Some more lambda changes: +less recovery on A Pulsar There's some kanji I can't translate in this so i'll need help. Something about that new bounce mechanic and throws though.
  9. Still learning, recently i finally got the opportunity to meet local IRL players that I never knew existed. Trying to get a scene started now to step my game up.
  10. I wouldn't say cool, just non-conformist. So that makes all GG characters hipsters. Not that cookie-cutter anime archtypes are any better.
  11. Pretty much this. I find it odd that they would point out that 236B is back to normal speed but wouldn't clarify about any of the other potential reverts.
  12. lol funny enough it was the complete opposite for me, got my plexi in a week and 5 weeks for my parts
  13. gimmicky but also encourages offensive play over defensive in a new way
  14. inorite, although i pretty much had to cut, crop and clean the renders just to put them back on a similar background so it ended up only looking like i adjusted the album art to fit it
  15. Recycled pics. =P
  16. Rin deserves an award, if you dont know what for then you need to lurk moar.
  17. Riiiiin, just wanna say thanks for all the work you put into the BBVlog

  18. Wait, what, where is this posted? Didn't see this in any of the video threads unless this is an older loctest.
  19. QdAGG3Xs29k hhZEBXnTG-s 2LA9EVZ4w7c 6PgyKz3yL3s Vids of Victa, a friend of Coopa's going to town.
  20. Just doing a full list of known changes again(up to this point), it's easier for me to read it like this instead of only the changes from the most recent test. + 4B faster start up + 2C > 5C gatling added, can't do another 2C after this gatling + Sickle Storm faster start up + Sickle Storm hits 6 times now + Sickle Storm catches airborne opponents causing them to bounce. All hits connect, beats jump outs, fun to watch. =D + Gravity Seed has faster start up + Gravity Seed has faster recovery time + Gravity Seed's CH is a FC + 6A start up is faster + All C's have improved proration + Act Parser A crosses through opponent at close distances, puts lambda in CH state + Follow up D in j.DD causes opponent to be knocked downwards, techable (I wonder what would happen if you hit a tall character on the ground with this lol) + Can combo after Calamity Sword without RC. Easier to combo off of FC bounce + less recovery on A Pulsar + Ground throw wall bounds - Gravity Seed no longer has IFs - Gravity Seed no longer floats, forces crouch state on opponent - All Ds have less untech time - Sickle Storm no longer takes a guard primer - Spike Chaser knocks opponent higher, harder to combo - Act Parser Cavalier has slower start up - Crescent Saber has higher proration - Throw launches opponent higher and farther, harder to combo after - 6C causes slide, only wall bounces close to edge of the screen (i wish he was more specific about this, slide from a grounded hit or aerial/ does it cause the long skid?) - 2DD > 6C doesn't work anymore (Gatling removed?) - First hit of 4B has longer hitstop Forgive my elementary level Japanese if I mistranslate something although i guess most of the work is done for me already. I'm assuming all the Crescent buffs(increased untech time, higher bounce) are gone since he didn't list any of them. =( Although the Crescent nerfs are gone as well(Crescent Feint recovery increased, TKCS pick ups impossible)
  21. I'm happy with GS being a fatal now, float or not. Finally have a reliable and good ground punisher.
  22. You guys are too hard on yourself, Canada's even free-erestest.
  23. So Unl Lamb/Nu's 236C? =D I'm thinking meaty 236D if spaced right with that. Pfft, people online burst when they get hit with a CH GS, and that's only like about like 2-3k guaranteed damage Edit: don't even know why i'm talking about online, too early for me...
  24. Because they are nerf.
  25. lmao, this People need to move on, find new combos and figure out new strategies. Keep it fresh. Stay salty and in school, Lambda boards!
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