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mAc Chaos

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Everything posted by mAc Chaos

  1. It's helpful to have some variety, so it's fine. You never know when a combo might be super useful if you just dismiss them go at first glance. I'm more surprised than anything that all of that works off a throw. Usually the proration off it makes throw combos not that long. If you have more unorthodox combos like that which are useful, then keep them coming.
  2. An overhead can still be a meaty.
  3. I don't think Haku has a bunch of equally valid play styles. By that I mean I think they can be fun, but there's still one "true" style, which is to alternate between hanging back and gathering power and waiting for your opportunity, then rushing in and making the most of it once you see your chance. That's how I play him anyway. Seems to combine all of the aspects together.
  4. Yeah I dunno about those throw combos, but Spark put them up so I added them in. They looked strange to me though.
  5. Does that happen when you play me too, Mucky? Or is it just the 360 controller.
  6. Yeah, I lose interest when I play people like that. It's just a waste of time. Even though I sandbag all the time. :< Gotta teach beginners how to handle certain concepts before you bring on more advanced stuff. Trolling and sandbagging aren't the same thing though. There's generally two approaches to teaching people how to play. Taking it one step at a time with them, or just obliterating them over and over with everything you have.
  7. I'll update the thread with your new stuff soon. So the j.B seems to not work in some of the Renka (1) > Kishuu combos. Does that mean it's because of proration and should be removed, or is it just because it requires tighter timing?
  8. Tao seems like she would be hard against Lambda because she can dip in between all of Lambda's blinds pots.
  9. Arakune-itis.
  10. They might be afraid of getting hit by 623AA, perhaps. I guess they aren't mashing hard enough. :3
  11. Is Lambda really listed as S tier in that latest tier list, or is that a mistake or something? It's just out of left field.
  12. So how about that S tier Lambda.
  13. After I posted, I remembered that it has more invincibility. I think it might go through DPs and such now, so that would make it more useful if they try to mash out. But normal moves would still hit it. For Hakumen you just have to condition them.
  14. None of Haku's mixups are that safe.
  15. For some of the characters who have weird hitboxes you have to use variations or delay the timing a bit. Especially on 2C.
  16. http://www.dustloop.com/forums/showthread.php?13856-EX-Hakumen-Extend-Combo-Guide
  17. All right, I changed it to that format. Stars gained is at the end now.
  18. Added the throw and counter stuff, but I'm afraid I'm out of the loop this time around when it comes to most of the rest of these combos: 5A (Crouching) > 6A > etc. (Hakumen, Tager, Bang, and Relius(only sometimes)) 6A (Ground CH) > falling j.2C > etc. 2A (CH) > 6A (Hard to confirm though) What comes after? Also, we could use some max charge 6C and 4C combos, although in those situations you can pretty much do whatever you want.
  19. the return of the king
  20. Didn't it work on Hakumen too? I remember getting hit by something similar.
  21. So this is, you're the one in the corner, and they jump in on you and you get a 2C AA CH, then Kishuu under them, putting them into the corner? How often does that happen?
  22. Hmm, but the way I have it now takes up less space, and it puts it next to the other magatama information. But I can change it if it seems sloppier that way.
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