Jump to content
Dustloop Forums

mAc Chaos

Super Moderators
  • Posts

    10,069
  • Joined

  • Last visited

Everything posted by mAc Chaos

  1. best decision of my life
  2. mucky getting bodied by axis How come I manage to use the 360 pad fine :P
  3. It always blows my mind when Lambda's start mashing 5C. Sometimes it even hits me because I'm so surprised.
  4. I'd play Shin, but I have some sort of talent to make him leave our matches with his confidence shattered. :3
  5. I used to be driven to get deep into every aspect of the game. But then pretty much everybody I played with offline and online stopped playing, and all the effort I put into the game felt like a huge waste of time. It's kind of a vicious cycle. So I can't really blame people who don't put that much time into the game. If anything it seems like the smarter thing to do. :P Why would you waste your time on a dead end when you could be doing better things. At least they get what they want out of the game, then go on to do other things with the extra time. Still, it was worth it for the good times it had before. Nothing lasts forever.
  6. yesssss xbl is excellent
  7. The livedoor thread? Where is this. I need to incorporate it.
  8. I believe I saw a combo route in a video that was something like: [starter] > 623AA > j.2A > AD j.B > j.A > 2C > j.B > j.2A > AD j.2A > j.C That might be better to do instead of the old 623AA combo.
  9. I think just doing 5B should work without the 5A, it's just tighter. Does that work? I suppose I'll have to start adding exceptions for characters with small hitboxes.
  10. It's helpful to have some variety, so it's fine. You never know when a combo might be super useful if you just dismiss them go at first glance. I'm more surprised than anything that all of that works off a throw. Usually the proration off it makes throw combos not that long. If you have more unorthodox combos like that which are useful, then keep them coming.
  11. An overhead can still be a meaty.
  12. I don't think Haku has a bunch of equally valid play styles. By that I mean I think they can be fun, but there's still one "true" style, which is to alternate between hanging back and gathering power and waiting for your opportunity, then rushing in and making the most of it once you see your chance. That's how I play him anyway. Seems to combine all of the aspects together.
  13. Yeah I dunno about those throw combos, but Spark put them up so I added them in. They looked strange to me though.
  14. Does that happen when you play me too, Mucky? Or is it just the 360 controller.
  15. Yeah, I lose interest when I play people like that. It's just a waste of time. Even though I sandbag all the time. :< Gotta teach beginners how to handle certain concepts before you bring on more advanced stuff. Trolling and sandbagging aren't the same thing though. There's generally two approaches to teaching people how to play. Taking it one step at a time with them, or just obliterating them over and over with everything you have.
  16. I'll update the thread with your new stuff soon. So the j.B seems to not work in some of the Renka (1) > Kishuu combos. Does that mean it's because of proration and should be removed, or is it just because it requires tighter timing?
  17. Tao seems like she would be hard against Lambda because she can dip in between all of Lambda's blinds pots.
  18. Arakune-itis.
  19. They might be afraid of getting hit by 623AA, perhaps. I guess they aren't mashing hard enough. :3
  20. Is Lambda really listed as S tier in that latest tier list, or is that a mistake or something? It's just out of left field.
  21. So how about that S tier Lambda.
  22. After I posted, I remembered that it has more invincibility. I think it might go through DPs and such now, so that would make it more useful if they try to mash out. But normal moves would still hit it. For Hakumen you just have to condition them.
  23. None of Haku's mixups are that safe.
×
×
  • Create New...