I can't agree with this sentiment enough. Buff shitty characters instead of ruining everybody else's fun. Hakumen was always a fair top tier character though. :V He's always been basic footsies style fighting so everyone can do something about it.
That, by the way, is what people mean when they talk about the "spirit" of the character. Imagine if they took away all of Rachel's bats and frogs and pumpkins, and replaced it with just solid normals, enough so to make her A tier. Even though she's still good, it's not the gameplay or aesthetic that drew Rachel players to her in the first place.
Against a good Mu that's intent on playing the matchup to the hilt, IADing will just give her a free AA, and hanging around in the bubble won't save you either. She'll just stay back and keep lasering, and eventually you'll have to get out there anyway or lose to timeout.
I'm still trying to figure out what to do once they set up the laser fortress. The best bet is to stop them from ever getting into that position.
I've had a hard time getting in and pressuring Kagura. I always have to fall back on playing footsies at a distance, like it's Tager or something. And his DP makes it hard to take advantage of your offense.
Pretty much any character that can combo into them can use them to end the match so you can't burst or make a runback. They're at 35%? Throw > astral, GG.
The balance of a guardbreak mechanic depends less on the guardbreak mechanic itself and more on how the characters are tweaked to take advantage of it. It's not inherent to the mechanic. For example, they could just change Arakune and Nu's guard breaking moves to be things that are less useful. (Although once Arakune has you in curse it's kind of hard to stop that regardless of what move he's going to use...) The more important thing is what kind of gameplay it encourages. For instance, guard libra in CT was like a tug of war that you'd lose if you were in pressure too long, and had to put the enemy in pressure to recover from. So it encouraged you to get in their face and attack.
Matchmaking isn't broken. There just aren't the kind of players you're looking for on when you go to play. The game can't spontaneously produce another player at your level that isn't online. Astrals are meant to be hype match enders. They have a practical use, in that you can instantly end a match once you use it so the other player doesn't have a chance to make a comeback. Most people just use it for fun though. Hakumen's AF is one of the hardest to use, because it's not an attack. It's a counter. They have to attack into it for it to work.
He means that in the case of guard primers, the actual mechanic was the same across the board. It's just that they affected characters differently because of the characters themselves. Whereas he says for OD, each character has a unique OD all to himself, so that's different than everybody having the same thing and benefitting differently from it.
nah fuck that bb 4 lyfe sorry soviet bear, i got sucked into a sword of doom-fest with bolt of shadow, so we can play later this weekend if you have time
Well, I was already on the alert for your 623C since you were using that a lot. Half of the time, you would go into OD the exact moment I wanted to burst.