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mAc Chaos

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Everything posted by mAc Chaos

  1. Well... it's not like I don't like it. :P If I didn't like it then I wouldn't drink it.
  2. I tried that with Coke and Mountain Dew last night, but I finally couldn't take it anymore and went insane and had to go and get some from the local 7/11. All I could think about was just one drink.
  3. Couldn't you hit her out of the charge in the beginning with 5C or something?
  4. How do you do purple throw after GF? For some reason I can't time it right anymore. I try to do a normal grab after it and they always comes out too late and they jump away. I even tried mashing it after GF to see what happened if I got it as early as possible and they still jumped. Or can you only do it with 360s?
  5. If you want to waste all those stars just to wait out Arakune's curse meter, I don't see why it shouldn't be allowed.
  6. What's all this about mashing 5A? Wouldn't +4 make it easier to mash it?
  7. ..............
  8. cheap 360 combos >:C
  9. Is it worth to combo off 2A > 2B, or 2B > etc? I noticed in the EVO videos whenever you landed a CH 2B during pressure you just ended it in 3C. Normally I'd go into 2B > 623AA > etc., whenever I landed it, but I can see you might want to go for the big damage combos instead. I tend to just chip away at them with pokes into 2k combos over and over. I've been trying to work the more damaging combos into my game as well though (outside of corner combos which already were easy).
  10. that was awesome
  11. Yeah, the Haku stuff was.
  12. I'm not sure if it was that so much as them trying to explain things on a basic level to the non-BB crowd. ("Green exclamation points mean you can tech the throw," etc.)
  13. Arakune.
  14. It's like a series of boss fights.
  15. I thought he did well against Spark last time at EVO. Something was different this time though. Maybe he just psyched himself out.
  16. Bursting when you're so high in the air against Hakumen is like bursting during an air juggle against Lambda. You just fall right into his sword.
  17. Well, I finally managed to start being able to airdash after certain moves like Hotaru on my stick, so I'm trying to get down some of the more damaging combos. Are there better ones? On Noel and probably some other characters I noticed if you try 3C > 2B > Gurren > hop 2C > Gurren > hop 2C > j.2A > IAD j.2A > j.C, the second Gurren actually whiffs if you don't pause for a little while before doing 2C. That or it's spacing dependent.
  18. The j.A and j.B whiff unless I only do j.B, but then I don't have time to land 2C.
  19. For the 3C > 2b > Gurren > IAD j.A > j.B stuff, what's the character specific versions for characters like Noel who seem to have smaller hitboxes?
  20. Screwing around on XBL is different than being able to beat him in a tournament when he's gonna be serious though. And it could've just been Stickbug if it was Makoto.
  21. That was amazing, Spark.
  22. It would just suck if Carl had great defense after you finally got out of all the doll mixups and managed to pin him down. The little bastard is slippery enough as it is.
  23. I don't think the timelines affected any of the continuity. There's still one timeline, the other ones just let us know what was going on that we didn't see. Yeah, he went on some secret forbidden mission or something and saw something terrible and then Kokonoe fixed him.
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