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mAc Chaos

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Everything posted by mAc Chaos

  1. I thought he did well against Spark last time at EVO. Something was different this time though. Maybe he just psyched himself out.
  2. Bursting when you're so high in the air against Hakumen is like bursting during an air juggle against Lambda. You just fall right into his sword.
  3. Well, I finally managed to start being able to airdash after certain moves like Hotaru on my stick, so I'm trying to get down some of the more damaging combos. Are there better ones? On Noel and probably some other characters I noticed if you try 3C > 2B > Gurren > hop 2C > Gurren > hop 2C > j.2A > IAD j.2A > j.C, the second Gurren actually whiffs if you don't pause for a little while before doing 2C. That or it's spacing dependent.
  4. The j.A and j.B whiff unless I only do j.B, but then I don't have time to land 2C.
  5. For the 3C > 2b > Gurren > IAD j.A > j.B stuff, what's the character specific versions for characters like Noel who seem to have smaller hitboxes?
  6. Screwing around on XBL is different than being able to beat him in a tournament when he's gonna be serious though. And it could've just been Stickbug if it was Makoto.
  7. That was amazing, Spark.
  8. It would just suck if Carl had great defense after you finally got out of all the doll mixups and managed to pin him down. The little bastard is slippery enough as it is.
  9. I don't think the timelines affected any of the continuity. There's still one timeline, the other ones just let us know what was going on that we didn't see. Yeah, he went on some secret forbidden mission or something and saw something terrible and then Kokonoe fixed him.
  10. Is that my fault. :P
  11. Wouldn't it be faster offline?
  12. Ooh, I really like that oki setup. What I really like is that it does real damage... usually the tech roll catches do a pitiable amount that won't scare anyone. And I think the traffic is affected by DL being down for a while. I wasn't aware it was back til a few days ago. Those are some awesome combos. I like how many different combos there are to learn for Hakumen this time around. The trick is actually doing them. But we have that down as far as content goes; what really needs filling out are the matchup threads...
  13. Carl is one of those characters you have to go "all in" on to be any good with him at all. You either get raped with him or can manage all of his different aspects. Other characters like Hakumen or Ragna let you improve over time. For instance, you can just do B > C > Hell's Fang with Ragna. A simple combo that's easy to do. With Carl though if you can't use Nirvana and keep out opponents and then trap them between you and Nirvana for mixup and such then you're going to get raped. It's still worth doing it though. He's just not the pick up and play type.
  14. I'm not talking about the individual players themselves, I'm talking about the incentives and risk reward those players have for their defense while playing certain characters. It will affect how you play. So even a player with good defense isn't going to have it exist in a vacuum. Also "good defenses" doesn't just mean "good reflexes."
  15. No, if a character has ridiculous reward off random stuff then it makes the opponent a lot more scared of trying things on you, and it lets you get away with more. You can just get lucky and end up making up all the damage you took while being retarded. It also encourages the defending player to mash out since, why not? If your defense is already bad you're probably going to eat the mixup anyway, and you're going to score a hit when you're trying to poke out eventually.
  16. The commentary in that Brice match is hilarious.
  17. lol that was amazing. :3
  18. Nonsense. You'll destroy another player if your footsies are better. It just means you're not there yet. Although there are some characters that pretty much negate it.
  19. Great, now I need a new drink.
  20. People have asked LK stranger things. Tager is a grappler. Grapplers are always going to be great up close (theoretically) and bad from afar. So you don't want them to be good across the board anyway. I mean, if a zoner couldn't keep out the easiest type of character to keep out for them then they would have to be terrible. Just another day in the life of Tager.
  21. That looks more like a combo video. When people talk about oki they're talking about the character being able to control the opponent and lock them down on wakeup. Litchi can use her staff and distortions to pretty much make it impossible to do anything but get up and block. Same with Makoto and her orb.
  22. Does it matter if it's hop or TK?
  23. I still get hit by Sledge followup because I'm used to being able to poke out between it from CT. God, it enrages me. Now I can't even jab after blocking sledge without getting CH. My reflexes betray me.
  24. Seems kind of strange that Ragna would be a worse matchup for Tager than Jin.
  25. "i must of doze off for a spell"
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