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mAc Chaos

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Everything posted by mAc Chaos

  1. Wouldn't it need to be 2C528214B? I figure it's just a super jump with a Hotaru as soon as possible. Didn't think there would be enough time to connect a combo from that though.
  2. Do you mean a TK super jump motion, or just a super jump and then Hotaru?
  3. I still try to improve. His changes aren't that hard. Just some new combos and links. It's not critical to use them all anyway, though it doesn't hurt. Corner combos are easy. Only things that give me trouble are midscreen Hotaru IAD combos and airdashing in general from using my stick.
  4. Just play Haku and troll like I've done since CS1.
  5. I'm kind of interested in it. I haven't played any games with KoF characters since Capcom VS SNK 2. They should just make a 3rd.
  6. Nah, it didn't cancel lol. That's why it was funny to see him throw out a blocked 3C then do enma after and get a combo.
  7. Any ideas on dealing with Makoto's 5B? It stuffs a lot of our stuff. And it moves her forward. I hate that move.
  8. He did some interesting stuff like 3C > Enma as a frame trap that worked though. I wanna try that.
  9. Hah, that's the same reason I actually land it on people sometimes. But I also forgot it existed.
  10. How many matches have you played online?
  11. That match up chart was by an anonymous japanese player on a JP BBS. That wouldn't be that different than one of us making a matchup chart. So I wouldn't give too much weight to it, although not all of it seemed off.
  12. I'm surprised he didn't try to cut any bugs, but was airdashing all over the place during curse.
  13. turn off the xbox
  14. Making it so those A and B DPs whiff on crouching was the dumbest thing ever. :P
  15. I dunno, something about the hitbox... I've never really feared her DP. Even when she does it half the time, it ends up whiffing or clashing and I win the exchange.
  16. Jin's 623D, Makoto's DP, Litchi's is pretty good, possibly Hotaru. Can you RC her DP? I've had a ton of situations where I ended up clashing with her DP and hit her out of it instead. It's not bad though.
  17. Mu second best DP? No way.
  18. We haven't played in a while. We should get on that. B Sledge is another good one for that kind of thing, I think.
  19. What makes 2D special for checking reactions?
  20. Nothing can stop someone from jumping out of a 720 if they see it coming. Unless it's to punish a move and they're in the middle of it. Otherwise you just have to catch them off guard.
  21. Xie, could you get the matchups for the other characters and post it somewhere?
  22. How did his mixup improve?
  23. Only if you screw up your meaty.
  24. It doesn't make sense when I plug the replacements in. For instance: 5c -> Renka(K) -> 6c -> Corner Loop OK, so I go and plug in the Renka(K) line in and get: 5c -> Renka(1) -> Kishuu -> 6c -> hop -> Corner Loop (2) -> 6c -> Corner Loop And then you have the two corner loops to still plug in.
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