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mAc Chaos

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Everything posted by mAc Chaos

  1. Yeah I was surprised... when I saw it was Akira I was like "oh awesome" and went right to watch it since he does well against Hakumens... but then he got owned. :P I like what I see from that Haku though.
  2. Frame 1 invulnerability and 0 frames of cooldown... does that mean it could be used as a reversal?
  3. If you try to 2A and get CH that means there was enough of a gap to try and do a move but not enough for 2A to come out. So do IB > DP instead in that situation. Of course then you could get baited...
  4. what no fuck you
  5. Haku has lots of situational anti airs but no true anti airs. There are some situations where it seems you just can't do anything except not get put into that situation.
  6. Well... they're hard in lag. <_> Most of my dropped combos are because of my pad. I spend half the match fighting my opponent and the other half fighting my controller.
  7. Ah, true.
  8. They played against her in CT. Her arsenal isn't new or anything. Just more solid.
  9. It gatlings into 5C and 2C, at least.
  10. Aren't there jump startup frames though?
  11. Yeah so, how do you train yourself for it. :P GOTTA HIT THE GYM
  12. What can you do to increase reaction time? Despite being aware of all my options at a certain time and all that other stuff I still get nailed by overheads 90% of the time. Especially Makoto and Litchi's. Although that is more just not being that familiar with the matchup. <--- 100% American. All I can think of is just hitting training mode and becoming aware of all the ways the other player could go into something or just playing more. I don't really think there's anything you can do otherwise.
  13. I love K Groove.
  14. Uh... CS2 Makoto VS CS1 Bang? Or CS1 Makoto VS CS1 Bang?
  15. Mask Yukikaze -> PROFIT is all I heard from Omni.
  16. Sounds like a bad idea. :P
  17. IB > 2A.
  18. j.D? Blocking? Picking Makoto? :P
  19. Hakumen's backdash has no invulnerability whatsoever.
  20. Same thing. Player ran into the counter. If anything, it's letting the opponent off easy since it's possible to walk into the counter but still escape if you dodge his arm.
  21. Well, it would kind of suck if you go through the trouble of LANDING a counter and then getting punished for it. It's whiffing them that kills you.
  22. No, you're just misinterpreting it. The "active" part is when the counter can reach out and grab the opponent. The recovery is after that, but before he can do anything else. However, he's invincible throughout the entire thing. If this wasn't true, you wouldn't be able to 6D or 2D through Nu's sword super, since you would get hit out of it before you could do another counter. But since you're invincible all the way through, you can do another counter as soon as you recover and never actually enter a state where you can be hit. http://www.youtube.com/watch?v=MLX4uZIB0rM#t=0m38s And during this entire time the opponent will get caught by the counter if they come near it.
  23. Nah, the recovery is if you WHIFF the counter. If it's activated, it's invincible all the way through. He probably is just getting confused by your actions and not countering properly. Nobody said he had to react perfectly. :P
  24. You can't really do anything to his counter if it gets activated by an orb. It's invincible all the way through, so if you try to hit him on the first frame he is vulnerable, he could just counter again.
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