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mAc Chaos

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Everything posted by mAc Chaos

  1. Hehe, I recognized it since I do that with my shitty troll Jin against Tager's all the time. 5B (2), pause, then grab. After a while they try to grab me after 5B, so I do 5B, pause, 6B into a corner combo. :D When you were hitting me I was like "damn he's doing it to me now." :P I used to counter it in CT :( I want to be able to counter it again but I'm so busy looking for other moves usually that it's too late by the time I see it coming. So I just block... Yeah, Haku mirrors. I used to be the offensive Haku in the mirror in CT, but they pretty much took that away from him in CS so :(

  2. She can parry that pretty easily though, since it's a slow move. And all she has to do is just mash anti airs and if it even nips you, even if she gets nailed by your sword, she has enough time to followup with a combo. Maybe I'm not spacing right though. I basically treat her like Ragna.
  3. Yeah, when I was playing her today I was thinking, "This reminds me of fighting Jin." The pressure is fierce and every opportunity to poke out you see is actually probably just a trap waiting to be walked into. :P I'm still working on knowing when it is appropriate to poke out or try and get her off me. All of her moves look ambiguous and the same so it's hard to tell what she's doing. I mean, I can't just block forever. Actually, I have this same problem with Jin too. :P But yeah, I need to start figuring out how her blockstrings work from the other side. Also my impression of this matchup so far is that you should stay OUT of the air. She has great AA's and air-to-air, and speed. She can space herself on the ground much easier than you can in the air for her approach. Trying to j.C her is just going to get you killed or let her in for free... she can even just parry it and blow you up. 4C is just as risky. I use 5C as a situational anti-air. It seems to be the most useful way to keep her out of the sky. 3C if she starts running up close. 2A if I think I can hit her out of her startup of a move... and j.D for her j.2C.
  4. lololol. I love to grab though. :( I always get blown up by grab whiffs though. Grabbing really messes a lot of people up though. Yeah, j.D... it's just ingrained in me from CT not to use it since it was useless... and it's going to be useless again in CS2 so I don't know if I should make it a habit. :P There are a lot of situations where I know the answer but I can't get it to happen on reflex. Yet! I feel like I'm starting to handle your offense better. I was blocking it for like half an hour. It's getting out that's the problem. What about the Haku mirrors :P You seemed to want to go at it and then said "screw this -> JIN TIME" :P

  5. I am totally doing that you guys, I am not just coming here and being like TEACH ME!!1 :P I already did that with other characters in CT; it's just that Makoto is brand new so she's a complete mystery to me and it's not like I've learned how to play every single character in the game. I will work on it though. I was just wondering if someone else who had already gotten there would break it down more in the mean time. Usually these matchup forums aren't that big a part of our game though; I always end up having to figure things out on my own via experience, and learning on my own, since sometimes when people convey something through text the usefulness of it doesn't really register until I actually start implementing it in game. Also qwerty just because you're not knee deep in CS doesn't mean you're not worth listening to. Skills carry between game to game; a person who knows what they're doing can identify the key parts and similar foundations of a fighting game and pick it up pretty fast. For that reason I am pretty much that same kind of person when it comes to my own fighting game group. Even if you are not deeply immersed into the game you still have enough general knowledge and experience to give helpful advice. But yeah, my problem with Makoto is generally keeping her out; even though there are a lot of moves I have that in theory should work, in reality she uses her superior speed and maneuverability to bait them out, take advantage of whiffs, trade in her favor, that kind of thing, until she is in my face pressuring me all day until I get thrown into the corner and raped. I feel like Hakumen has anvils tied to his ankles when I'm fighting Makoto and Noel and other fast characters like that. Just throwing out a move makes me feel super vulnerable. :P I just have to work on being on point with everything. But anyway, I'm taking everybody's advice and working on it.
  6. No Blade I meant CS1. I was saying that we should at least get some good info down for CS1 so we have a good foundation going up against Makoto because she'll be even harder in CS2 (but pretty much the same character). The information here doesn't help that much. >_> Or rather it's useful but it's still basic. Kind of like "don't get cursed" for Arakune. I feel like you guys haven't fought good Makotos and are underrating her. And there are no videos to refer to... Maybe I just suck. :P I am pretty much drawing on CT experience. I'm basically figuring it out as I go along, which is fine since that is pretty much how I learned all my other matchups. I just wonder if Ryoko or Spark or someone who is a beast with Hakumen has some knowledge to point me in the right direction though. Ugh I probably just am missing a whole bunch of stuff. I have a hard time keeping her out. I can keep her out for most of the match, but that only does so much, then she gets in eventually and makes up for all of it and more. You know I can't do that. :P
  7. What did you think of our Haku mirrors / Jin matches?

  8. however > tao > s/ss tier i mad

  9. Yeah I mean, I don't recall her being S tier, let alone SS. :P
  10. nope :P I WILL SURVIVE

  11. I don't remember her being S tier, except almost barely towards the end. More like A/A+ tier.
  12. Hakumen for C tier in CS2 y/n

  13. A game with Tao in top tier might make me
  14. Wait so, is this japanese tier list? Interesting. It looks like this time Haku will be low tier because of damage output... I dunno what else it would be. SUP REI I don't think Bang will be that low. Who knows though.
  15. Ryoko or Spark, if either of you have experience with this matchup, could you drop some info here? She's only going to get harder to fight in CS2.
  16. My ranting scared you off :(

  17. My family is visiting me this weekend, so I can't now. It's cool, I wasn't worried about winning. I had to play on stick (they use PS3 there and I play 360 pad) so I wasn't going to be able to go all out anyway. I just go there to hang with everyone and get as far as I can. It's fun just hanging out with LK and Stickbug and everyone else. Somehow I always get 13th though instead of last. :P

  18. Shorter axis post: don't get hit.
  19. Well, you don't want to clutter up that thread with 50 pages of netplay stuff if you want to make a thread where you can find all the important videos.
  20. Long combos, as in longer than the ones in CS1?
  21. What do you guys think of these changes? Any conclusions we can draw from them?
  22. He's basically a completely different character. The only thing that carried over was the name. So as for CS2 Haku, they already started down this road with CS, and now they're just continuing the process of turning him into Lambda with a sword. Now he does even less damage and relies even more on poking people. But I already accepted this when I played CS so it's not really different aside from him maybe just being worse. It doesn't really matter to me. I'll still be zoning people all day. That's why so many Hakus changed their main or dropped off the face of the earth when CS came out, even though he went UP the tier list. A lot of people don't seem to understand it, but it's pretty obvious to me. Here's an example of what I mean by counters being game changers. Can you imagine that happening in CS. :P

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