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mAc Chaos

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Everything posted by mAc Chaos

  1. Akira seems pretty good too.
  2. Does having a 720 really mean he needs to be nerfed elsewhere? I mean, Zangief has a 720 and he's a good grappler isn't he?
  3. I would just j.D the j.2C's. Learn the combos for j.D.
  4. Really? I always thought some characters could rush down Tager all day and rape him anyway, like CT Jin. He pretty much lost on everything :P
  5. Are you the same Arakune player that I played with at EVO? The 3v3 teams? We were on the same team. :P I had no idea you were on Dustloop, then I looked at your name and it just clicked.

  6. Any thoughts on this matchup? Not that it matters for certain 360 users.
  7. btw i always loved dbz lool

  8. You lose more when you burst. Burst twice = 1 primer for everyone but Tager.
  9. lol, what's the 10stars effect? :P
  10. Couldn't you use it as a tick into 360, like Bang uses his 2A as a hit confirm for his command throw?
  11. Hakumen players tend to be serious in general. Might just be the character :P I agree that his counters should be relevant to his gameplay, but when you add it on top of all the other things he'll have going into CS2, it might be too much. Then again, it seems like Bang and Jin and a few others are going to come out of it looking good so it might not put Haku head and shoulders above the cast after all, and you a counter someone has to attack into is probably the last thing that would put him over the top.
  12. That GH thing was trolling, it's still an overhead.
  13. Wait what So you're saying the others translated it wrong? Here's SJ's post: http://www.dustloop.com/forums/showthread.php?10350-BBCS2-Loketest-4-Oct.-23-Discussion-(NO-COMPLAINING)&p=807129&viewfull=1#post807129
  14. That would be hilarious.
  15. Well, at the time it was overshadowed by the drives getting disemboweled. I wonder why they would lower his scaling... I guess they still want Haku to hit like a truck. Depending how big a change it is. As for 6C, maybe they didn't like the FC 6C, and then being followed up by another 6C.
  16. Didn't you guys have anti jump frame traps already anyway? Like 5C > 6A > 2C would catch any jumpers right?
  17. Yeah, I realized when I thought about it more. I just immediately thought how you can't block in SF4 in the air and how people treat the air in that game, but the aerial game in BB isn't that simple.
  18. A attacks won't be air unblockables.
  19. Maybe she's supposed to be a guard crush character now?
  20. Yeah, I don't think the air unblockable change really affects US, that much. Our blockstrings already have three years of space between them, so people could still jump out quite easily, but that was always already packaged into how we play.
  21. Yeah, I don't think he'll be bad. If he was though I wouldn't mind. I don't know where you're getting the idea that his damage output would be better though especially since they've been trying to reduce everybody's damage. Less star gain too.
  22. Well, keep in mind that everyone's pressure is going to be better too, and it's easier to get guard crushed, and counters are less helpful, so I think Haku's defense actually takes a hit so far. Maybe his defense will be his weak point this time around.
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