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mAc Chaos

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Everything posted by mAc Chaos

  1. 4 is easy. It's getting the opening, and spacing properly, and getting out of pressure that's the harder part for me. Like, if we're at neutral, and I want to keep them out... if I'm having a problem, what happens is I'll just whiff the move and THEN they can get in. But if I don't do a move then they get in anyway. And it depends on which move too. j.C is good and all, but not that good to stop ground approaches, and neither is 4C against faster characters.

  2. I looked here, and it looks like you're right: http://www.dustloop.com/forums/showthread.php?10272-BBCS-LokeTest-2-Oct.-8th-2010-Discussion-(NO-COMPLAINING)&p=787062&viewfull=1#post787062 You can't follow up 6D, j.D and 5D. I don't think any more changes to his counters were listed since then.
  3. Ah, you're right. I didn't think of those kinds of followups. That was my interpretation of what the change would mean. I can only assume it's going to impact the comboability in at least some way, if not only in the corner, but since they're already making that shift for everyone else... The way I'm imagining it is like Jin's 623B right now, where the CH sends them flying across the screen at a 45 degree angle, or in most cases, the corner. No way to tell until the game comes out and people start going into the lab with it though to find things out.
  4. Well... who knows, really, but after those changes they never mentioned that they got changed.
  5. Actually, there are some more changes. - Hotaru throws them full screen and can only be combo'd in the corner. - Renka wallbounces like Gurren. - Tsubaki can only be combo'd in the corner if at all. - Damage from C moves is probably the same, but they're faster. 6B damage is more. - Can't combo 3C into itself anymore. - Not sure if 3C > 2B > 214A > etc., works anymore. - Counters have no followups anymore. - Slower meter gain. - 6C causes slide. So... I wouldn't say he has the same comboability. But he still looks good.
  6. I was replying to this: "6D is a mugen tool. if jD could allow for mugen start up + actually landing a mugen combo jD would erase 6D all together."
  7. What two combos are you guys comparing? I only saw one and it looked like a normal 2 star corner combo.
  8. Well, I think the problem here is that some people think they're right even though they're objectively wrong. Objectively is the key word here. If they're just a noob and need some correction, people can correct them. But if it's someone who just keeps going on and on, why not just have a mod come down and tell them to stop posting that stuff in the thread, or get an infraction? End of story, done and done. I mean, the mods would know if it's just a guy who needs some help or someone posting genuinely bad information. After all, it's not a matter of opinion in that case since it's objectively bad, right? And if they want to keep thinking that, that's cool, but that doesn't mean they have to post about it. I think most people do learn though, if they see that what they're doing is frowned upon.
  9. lool, I can play aggressively, I just end up with 8 stars a lot. I do play Lambda and Tager a lot though so...

  10. No way. 6D is good for when you won't have time for j.D, ie., when you're in a blockstring.
  11. Well, don't forget that pretty much everyone got nerfed. It's hard to tell who'll still be standing when the dust clears.
  12. Ah, so basically what I thought, which is to say, we can't do much.
  13. Was I the Haku you mentioned that stores up 8 stars and never uses them :v:

  14. So, how would do you guys go about punishing Lambda's who love to backdash out of pressure? Or stopping them from doing it?
  15. lol we still haven't even played yet

  16. If he goes for 4D just 623A or hop forward. No need to try and cut it.
  17. lool i was just checking the hang of it. i was gonna pwn you with my pro lambda. :P

  18. lol i meant the lag :P i didnt think we were gonna play that much anyway like that.

  19. I don't get that tech purple throw into 720 setup. Axis tries it to me all the time since I thought the 720 was guaranteed or something if they break it, but that never happens when I tech it.
  20. Was Valk even out during the first loketest?
  21. Being responsible for not downloading a DLC character is one thing, but I think it's a little too much to expect someone to get a PS3 just to get Valk matchup experience if they don't have one. It's not the same as being able to practice against Makoto, and just not doing it. I'm not really sure about this, but Valk seems kind of dumb anyway so it probably wouldn't be a big loss.
  22. Does playing against the computer actually help though? Don't they just DP anything you input? Also I'm not sure how I feel about this thread. I foresee the possibility of it turning into a spam pit. :8/: Then again, I guess if the Tagers and Bangs can do it, so can we.
  23. That's my job. :eng101: Did you see a video lately or something?

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