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mAc Chaos

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Everything posted by mAc Chaos

  1. That would be hilarious.
  2. Well, at the time it was overshadowed by the drives getting disemboweled. I wonder why they would lower his scaling... I guess they still want Haku to hit like a truck. Depending how big a change it is. As for 6C, maybe they didn't like the FC 6C, and then being followed up by another 6C.
  3. Didn't you guys have anti jump frame traps already anyway? Like 5C > 6A > 2C would catch any jumpers right?
  4. Yeah, I realized when I thought about it more. I just immediately thought how you can't block in SF4 in the air and how people treat the air in that game, but the aerial game in BB isn't that simple.
  5. A attacks won't be air unblockables.
  6. Maybe she's supposed to be a guard crush character now?
  7. Yeah, I don't think the air unblockable change really affects US, that much. Our blockstrings already have three years of space between them, so people could still jump out quite easily, but that was always already packaged into how we play.
  8. Yeah, I don't think he'll be bad. If he was though I wouldn't mind. I don't know where you're getting the idea that his damage output would be better though especially since they've been trying to reduce everybody's damage. Less star gain too.
  9. Well, keep in mind that everyone's pressure is going to be better too, and it's easier to get guard crushed, and counters are less helpful, so I think Haku's defense actually takes a hit so far. Maybe his defense will be his weak point this time around.
  10. That's what I thought. So really, unless all you do is just OH GOD HE'S NEAR ME JUMP JUMP JUMP it won't really change how you play...
  11. Couldn't you still jump out of overheads and throws? I mean, they'd probably be slow enough to give you time.
  12. That might be to eliminate 5C > 623AA > f.j2C > 5C > 623AA type combos. Higher opponent + smaller 5C hitbox = whiff EDIT: Looks like they were completely disabled at one point if the last translation is correct.
  13. Enma combos are back? Where?
  14. You could still go for guard crush... maybe.
  15. lol Tager. I like the defensive changes here, they make the game smarter. On the other hand... I liked the fast paced aerial game of BlazBlue too. With this change it seems like it'll be more like "jumping = suicide" like in SF4.
  16. That's what I've been trying to get one of my beginner friends to realize. He hates playing someone more than once since they learn his "tricks," which is what you WANT THEM TO DO. He prefers fighting randoms on ranked so he can steal a win from the element of surprise and not have to worry about them figuring him out. The problem is, if the only reason something you do is because your opponent didn't know about it, and it would fall apart as soon as they do, then it's a bad thing to do.
  17. lol desperately :P i was just desperate to rape you, not desperate :P

  18. What's wrong with backdashing? I think half your 360s came from backdash > 360 on me. I always walk right into those.

  19. I usually desperately try to keep as far away from you as possible, but I noticed I actually do pretty well sometimes when I get in your face. I MUST DO THIS MORE Of course the other half of the time I just die instantly :P

  20. You were pretty good at making your way in.

  21. Also your pressure is pretty good.

  22. lool i love jumping around and hitting you just out of your reach :P its my favorite thing to do

  23. ATOMIC COLLI-- COUNTA

  24. Did you guys notice that when she throws swords at the void it lets her cancel into her other swords as if she was comboing? I watch Lambda throw a 5D into the void, then go to IAD over it and eat a 6D...
  25. Yeah, you can't always 4C her 214D either. Sometimes you won't have time from getting up, as the 214D will be already on you. Other times her 5D/4D swords cause enough blockstun on you that by the time you try to 4C the 214D you'll just get CH.
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