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mAc Chaos

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Everything posted by mAc Chaos

  1. Hey! Which one? A lot of them have kind of tight timing but you can get the hang of it after a while.

  2. Stay free Axis.
  3. oh i just meant i ran into like every attack possible lool

  4. I remember that too. Wasn't that when they were all CT Rachels? Now that they have to l2defend it's probably different :P
  5. I can kind of see what he could be thinking, "safe" meaning that there's no way they'd get hit after it, whereas with 5C leading into mixup, you're still putting yourself out there to get mashed out of aren't you? looooooooool
  6. I would just say that 5C can cancel out of the recovery into other moves so that recovery only applies if you don't do another move after it. He would have to understand that. :P
  7. Grab them in the corner? If I grab them in the corner I do a throw > 214B > 2C > j.2A combo, although I'm not sure what the optimal form is... I think I usually end up doing 2C > j.2A > falling j.2C > 2C > j.2A > j.C > land > j.C, but I think there is one that is better. Is doing throw > 623AA in the corner better instead? Seems weird. lool, that combo sounds awesome. I didn't even know you'd have enough time to charge that many 6Cs. :P My goal is FC 6C > taunt > 5C > 214B > 623AA combo :P

  8. Yeah, figured. I usually just do double j.C and try to air grab them or j.C them if I think they're going to throw out a move.

  9. 7 hits you say? Hm, I wonder if 6C > Shippu > 623A > 2C > j.2A > j.C > 5C > 3C would work.

  10. Yeah, it was always my CT standby. They always teched in the air in CT anyway so it was fine. Plus it did more damage in CT. :v:

  11. Well, I've always done 6C > Shippu> 623A > 2C > j.C loop in the corner but they can tech out after like two hits into it so you have to find the right time to get ready for the knockdown.

  12. Oh, I must have written it wrong. It wasn't Shippu, it was Zantetsu. 41236C. Although... now that you say it, I wonder if that would work!

  13. Also check out the combo I put in the XBL thread :P

  14. lol.... tonight.

  15. Ah, see, what I do is, no matter how many stars I have, I always pretty much do a 1 star combo or the 2A > 623AA combo. That way I always have stars to use. I either use 1 star for 3C > 2B > etc., combos, or a throw > 214A > hop > etc. combo. The other kind I do is usually 2A > 214B > 623AA combos, and every now and then a Tsubaki combo that takes 5 stars. If I'm in the corner then a 2A > Renka combo works too. But other than that I don't see the need to go any higher.

  16. lol, you're so persistent. That's good, perseverance is what takes you far in life. :P I think it was like 2 AM when you asked so I couldn't play since it was late :P

  17. 4 is easy. It's getting the opening, and spacing properly, and getting out of pressure that's the harder part for me. Like, if we're at neutral, and I want to keep them out... if I'm having a problem, what happens is I'll just whiff the move and THEN they can get in. But if I don't do a move then they get in anyway. And it depends on which move too. j.C is good and all, but not that good to stop ground approaches, and neither is 4C against faster characters.

  18. I looked here, and it looks like you're right: http://www.dustloop.com/forums/showthread.php?10272-BBCS-LokeTest-2-Oct.-8th-2010-Discussion-(NO-COMPLAINING)&p=787062&viewfull=1#post787062 You can't follow up 6D, j.D and 5D. I don't think any more changes to his counters were listed since then.
  19. Ah, you're right. I didn't think of those kinds of followups. That was my interpretation of what the change would mean. I can only assume it's going to impact the comboability in at least some way, if not only in the corner, but since they're already making that shift for everyone else... The way I'm imagining it is like Jin's 623B right now, where the CH sends them flying across the screen at a 45 degree angle, or in most cases, the corner. No way to tell until the game comes out and people start going into the lab with it though to find things out.
  20. Well... who knows, really, but after those changes they never mentioned that they got changed.
  21. Actually, there are some more changes. - Hotaru throws them full screen and can only be combo'd in the corner. - Renka wallbounces like Gurren. - Tsubaki can only be combo'd in the corner if at all. - Damage from C moves is probably the same, but they're faster. 6B damage is more. - Can't combo 3C into itself anymore. - Not sure if 3C > 2B > 214A > etc., works anymore. - Counters have no followups anymore. - Slower meter gain. - 6C causes slide. So... I wouldn't say he has the same comboability. But he still looks good.
  22. I was replying to this: "6D is a mugen tool. if jD could allow for mugen start up + actually landing a mugen combo jD would erase 6D all together."
  23. What two combos are you guys comparing? I only saw one and it looked like a normal 2 star corner combo.
  24. Well, I think the problem here is that some people think they're right even though they're objectively wrong. Objectively is the key word here. If they're just a noob and need some correction, people can correct them. But if it's someone who just keeps going on and on, why not just have a mod come down and tell them to stop posting that stuff in the thread, or get an infraction? End of story, done and done. I mean, the mods would know if it's just a guy who needs some help or someone posting genuinely bad information. After all, it's not a matter of opinion in that case since it's objectively bad, right? And if they want to keep thinking that, that's cool, but that doesn't mean they have to post about it. I think most people do learn though, if they see that what they're doing is frowned upon.
  25. lool, I can play aggressively, I just end up with 8 stars a lot. I do play Lambda and Tager a lot though so...

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