OK, 5C catches tech rolls, but 2B doesn't when I try it. If I do a 5C in case they roll, and they neutral tech instead, what should I do from there? 5C would kind of reset the situation back to neutral kind of so I'd want to start pressuring them in the corner again... would it be better to cancel into something like Renka or 623AA to move in on them again? HOW DO I KEEP THEM FROM ESCAPING.
Whenever I can actually get them to neutral tech and take my ghetto Haku pressure / mixup, I destroy them. I guess they just decided, "Screw it, if I'm going to die anyway I might as well do it trying to escape."
I'm just trying to think of a way I can catch tech rolls without explicitly committing to a move that would leave me hung out to dry if they don't tech roll, kind of like Jin and his 5B or 2B, which can catch rolls but is also a good move to throw out in general to continue pressure.
Yeah, Haku doesn't have a wake up game, except throwing Hotaru in their face as they get up in case they try to do something. But I'm just trying to stop roll outs, because I was doing well against Lambdas until they started fearlessly rolling out of the corner every single time, and now it's impossible to beat them. :P
What I used to do in CT was back off a little, and grab them out of their tech roll. It worked every time. But if they neutral teched, then I actually was far enough away to make it hard to get back in on Nu and it's the same with Lambda, even though they're still close and I'd lose my corner knockdown. I guess I'll start trying that again though.
EDIT:
Also, I found that 6B also stops tech rolls. Couldn't 2A do that too?