The time has come! This thread will serve as the hub for optimal and useful CS Haku combos. Make sure to read Spark's helpful CS Hakumen Guide to get a handle on CS Haku's changes.
The starting move of the combo will be in bold, and Fatal Counter combos will be displayed in red. The combos will be arranged by their starting move, and then display the amount of stars and (if available) the damage dealt by the combo. Ideally we'll want all of that and maybe even a video of the combo in action.
The general rule ought to be one star for every 1000 damage and no purple throws.
TERMS
hop = 66, Haku's dash
, = link
> = cancel
AA = anti air
CH = counter hit
jc = jump cancel
FC = fatal counter
(X) = canceling out of the move after X hits. For example, Renka(1) means only allowing the first hit (out of two) before continuing to the next move.
[n] = Charge whatever button is in the brackets. 6[C] would mean charging 6C instead of just throwing it out.
Also, I'll write "Kishuu > Enma" as 623AA for short since that's much easier.
The combos will be organized by starter move, star usage (in parentheses, including how many stars gained back during the combo) and damage done. If a combo takes 2 stars and gains 1 back, it will be noted as: (2,1)
This will be a work in progress and continue to expand as the game is released and we discover more combos. Let's get started!
If you guys see a combo here that you know can be optimized further, let me know. For example: 2A > Renka(1) > 623AA > falling j.2C, 2C > sj.2A > IAD j.2A > j.C. Instead of 2C after the falling j.2C, you might be able to do something like 5C > 5C and then something else, but I can't be sure yet so I won't put that there.
BASIC COMBOS
Below you'll find a ton of combos, but there are a few basic ones that are worth knowing right off the bat, especially if you're just learning Hakumen. Hakumen relies on his stars to do damage, and you want to be efficient with your star usage. That means not spending all of your stars for poor damage. The general rule is 1 star for every 1000 damage. The combos listed here adhere mostly to those rules, but if you play around in training mode and find your own that matches that, then you can tailor your arsenal for your specific needs.
1. Renka combos
Renka > Gurren, 6C
This combo is a basic, easy to do one that gives decent damage and takes three stars. It can be started with 2A, 2B, 5B, or 5C if you don't want to throw out Renka by itself. Hit confirming with one of those four moves is recommended.
2. Falling C combos
This is the heart of Hakumen's combos. The gist of it looks like this:
[starter move] > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C
It only takes two stars, but gives great damage for it. It's among his most efficient, and anyone who wants to get good with Hakumen has to master this. It has a ton of different forms, better versions in the corner, etc., that you can delve into below. Typical starters are 5B, 5C, or falling j.2C. If you start it with j.2C, you must continue into 5C before going into 623AA.
A more complete form includes Renka, but requires four stars:
[starter move] > Renka(1) > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C
The starters here consist of 2A, 5A, 2B, 5B, 5C, and falling j.2C > 5C.
3. Anti air combos
Without Hakumen's 6A, his universal anti air, his anti air options have broken down into situational tools that are nevertheless good. Anti airs you want to use:
j.C:
One of his best anti airs, great for zoning and keeping your opponent off of you. However, it doesn't have many good combo options.
5A: a good fast jab that has quick recovery and can CH into good damage. It has little range though, so it's only good if they're in your face, or you want to try and fish out a CH.
A meterless 5A anti air combo:
(0) 5A > sj.A > sj.B > jc > j.2A, j.C
On CH you can go into his falling C combo:
(2) 5A CH, 5C > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C
2C:
2C isn't a good anti air to use when someone is coming at you from full screen, but if they're near you and you can see them jumping, the air unblockable attribute it carries as well as its broad range make it a good AA. The damage after it isn't great, but it's meterless.
(0) 2C > sj.2A, IAD j.2A, j.C
There are two other anti airs for Hakumen, arguably his best.
j.D:
What was previously a useless counter is now possibly his best one. It stuns them for hours while Haku throws his opponent towards the moon, and as they fall down you can do pretty much anything you want to them. You're guaranteed good damage. Here's an example combo:
(2) j.D, 5C, 5C > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C (4244 damage) (Video)
Notice the presence of the falling C combo in here, as well as the rest of his combos.
His last anti-air requires meter...
Hotaru:
The best "DP" move in the game, it beats almost everything, is air unblockable, fully invincible, and jump cancelable to boot. It also Fatal Counters on CH, letting you do some of the most damaging combos in the game. If there's ever a jump in you want to stuff, this move does it for sure, but takes two stars. Example:
(4) Hotaru, 5C > 623AA > falling j.2C > 2C > sj.2A > IAD j.2A > j.C (4170 damage) (Video)
It still takes extra stars to land the big damage after Hotaru.
4. Throw combos
Haku's throws lead to some easy damage.
(1) Throw > Gurren, 6C > ( (4) Shippu)
^This is an inefficient combo, but if you don't want to do the hop 5A business then that's the other option. It's better to learn how to combo off hop 5A though, as it gives good damage for only one star:
(1) Throw (all purpose) > Gurren, Hop 2B, 5A > sj.A > j.B > jc > j.2A, j.C (2759 damage)
If you're in the corner, you can do a Renka combo after the throw:
(3) Throw (corner only) > Renka, 2C > sj.2A, j.C, Gurren, 5C, 3C
This does good damage for three stars, and gives you corner knockdown.
His backthrow requires rapid cancel, and can be combo'd in the corner with Renka as well.
These should suffice as basics. When you want more information then go down deeper into these combos and experiment with what suits your needs.
COMBOS BY STARTER MOVE
5A
(0) 5A AA > sj.A > sj.B > sj.2A > sj.C
(0) 5A AA CH, 2C > sj.2A, IAD j.2A, j.C
(2, 1) 5A AA CH, 5C > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C
(4, 1) 5A AA CH, 5C > 623AA > falling j.2C, 5C, 5C > 623AA > falling j.2C, 2C > sj.2A (3824 damage) (Video)
(4, 1) 5A CH, 2A > Renka(1) > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C (3344 damage) (Video)
(4, 1) 5A > Renka(1) > 623AA > falling j.2C, 2C > sj.2A > IAD j.2A > j.C
2A
(3) 2A > Renka > Gurren, 6C
(4, 1) 2A > Renka(1) > 623AA > falling j.2C, 2C > sj.2A > IAD j.2A > j.C
6A 6A, 5A > combo
(0) 6A, 3C, 3C (1729 damage) (Video)
(2, 1) 6A CH, 5C > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A > j.C (3378 damage) (Video)
5B
(3) 5B > Renka > Gurren, 6C
(4, 1) 5B > Renka(1) > 623AA > falling j.2C, 2C > sj.2A > IAD j.2A > j.C
2B
(3) 2B > Renka > Gurren, 6C
(4, 1) 2B > Renka(1) > 623AA > falling j.2C, 2C > sj.2A > IAD j.2A > j.C
6B
5C
(2) 5C (anti air), 2B > Gurren, 2C > sj.C, falling j.2A, j.B, jc > j.2A, j.C, land, Gurren, 5C, 2B (3687 damage) (Video)
(2) 5C (corner) > Renka, 2C > sj.2A, falling J.2C, 2C > sj.2A, IAD j.2A, j.C, 5C, 3C (4921 damage)
(4, 1) 5C > Renka(1) > 623AA > falling j.2C, 2C > sj.2A > IAD j.2A > j.C
6C (2) 6C (full charge, launch) FC, 5C > 623AA > falling j.2C, 2C > sj.2A > IAD j.2A > j.C (5653 damage) (Video)
(2, 1) 6C (full charge), Hop, 5C > 623AA > falling j.2C, 2C > sj.2A > IAD j.2A, falling j.C (corner), 5C, 3C (6030 damage) (Video)
(2, 2) 6C (full charge, near corner) FC, hop, 6C (full charge), hop, 5C > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, falling j.C, 5C, 3C (7292 damage) (Video)
(5) 6C (near corner) > Shippu > 623A > 2C > sj.C > falling j.C > 5C > 3C (Video)
(7) 6C (full charge) FC, 6C (full charge), Renka(1) > Zantetsu, 5C > Renka, 2C > sj.A > sj.B > sj.C > falling j.C > 6C (Video)
(8, 1) 6C (full charge) FC, hop, Renka(1) > Zan > 623AA > falling j.2C > 2C > sj.2A > IAD j.2A > falling j.C > Gurren > 5C > 3C (8319 damage) (Video)
(8) 6C (full charge) FC > hop full 6C, Zan, 6C > Shippu > 623A > 4C (Video)
(8, 2) 6C (full charge, near corner) FC > Shippu (full charge!) > 623A > 5C > Zan > 2C > sj.2A > falling j.2C > 2C > sj.2A > IAD j.2A > j.C > 5C > 3C (Video)
(8) 6C (full charge) FC, falling j.C, 5C > 623AA > falling j.2C > 2C > sj.C > falling j.C > 6C > Shippu > Zantetsu > 6C
2C (0) 2C AA > sj.2A, IAD j.2A, j.C
3C
(0) 3C, 3C
(0) 3C, 2C > sj.2A > IAD j.2A > j.C
(1) 3C, 2B > Gurren, hop 5A > j.A > j.B > j.2A, j.C
(4, 1) 3C, Renka(1) > 623AA > falling j.2C > 2C > sj.2A > IAD j.2A > j.C (3892 damage) (Video)
4C (0) 4C CH, 6C
(0) 4C CH, 3C (and one more 3C if you're close enough)
(1) 4C CH, 3C, 2B, Gurren, hop 5A > j.A > j.B > j.2A, j.C
(2) 4C CH, (5C if close) > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C
(5) 4C CH, Gurren, 6C > Shippu
Falling j.B (0) Falling j.B (air hit), land, 2C > sj.2A, IAD j.2A, j.C
(2, 1) Falling j.B CH (corner), 5C > 623AA > falling j.2C, 2C > sj.2Ax2, IAD j.2A, j.C, 5C, 3C (4051 damage) (Video)
(3) Falling j.B, 2B > Renka > Gurren > 6C
(3) Falling j.B, 5B > Renka > Gurren > 6C
(3) Falling j.B (air hit) > Tsubaki, falling j.2C, 2C > sj.2A, IAD j.2A, j.C
(4) Falling j.B, 2B > Renka(1) > 623AA > falling j.2C > 2C > sj.2A > IAD j.2A > j.C (4130 damage)
(4) Falling j.B, 5B > Renka(1) > 623AA > falling j.2C > 2C > sj.2A > IAD j.2A > j.C
Falling j.C (3, 1) Falling j.C CH, Gurren > 623AA > falling j.2C > 2C > sj.2A > IAD j.2A > j.C (2816 damage) (Video)
Falling j.2C (2) Falling j.2C, 5C > 623AA > falling j.2C > 2C > sj.2A> IAD j.2A
(2) Falling j.2C (into corner), 5C > 623AA > falling j.2C > sj.2A, IAD j.2A, falling j.C, 5C, 3c (4196 damage) (Video)
(3) Falling j.2C, 2A > Renka > Gurren, hop 5A, sj.A > sj.B, j.2A, j.C (3311 damage) (Video)
Gurren (3) Gurren > 623AA > falling j.2C > 2C > sj.2A > IAD j.2A > j.C
Renka combos (2, 1) Renka (corner only) > 2C > sj.2A > falling j.2C > 2C > sj.2A > IAD j.2A > falling j.C > 5C > 3C (4620 damage) (Video)
Zantetsu combos
Hotaru combos (2) Hotaru (midscreen) > falling j.2C, 2C > sj.2A, IAD j.2A, j.C
(3) TK FC Hotaru > falling j.2C, 5C, 2C > Gurren, hop 5B > sj.A > sj.B > jc > j.2A, j.C (4410 damage) (Video)
(4, 1) Hotaru, 5C > 623AA > falling j.2C > 2C > sj.2A > IAD j.2A > j.C (4413 damage) (Video)
(4) TK FC Hotaru > falling j.2C, 5C, 5C > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C (5127 damage) (Video)
(6) TK FC Hotaru > falling j.2C, 5C, 5C > Renka(1) > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, falling j.C, 5C, 3C (6246 damage)
(8, 2) TK FC Hotaru (midscreen) > 5C > Renka(1) > 623AA > falling j.2C > 5C > 5C > 623AA (corner) > falling j.2C > 5C > 2C > sj.2A > falling j.2C > 2C > sj.2A > IAD j.2A > falling j.C > 5C > 3C (Video)
(8, 1) TK Hotaru > Tsubaki > 5C > 623AA > falling j.2C > 5C > 2C > Gurren > 5C > Gurren > 2C > j.2A > falling j.C > 6C (Video)
(2) Hotaru > falling j.2C > 2C > sj.2A > IAD j.2A (corner), falling j.C, 5C, 3C (4170 damage) (Video)
(2, 1) Hotaru (corner), 5C, 2C > j.2A, falling j.2C, 2C > sj.C, j.2A, j.C, 5C, 3C (4807 damage)
(2) Hotaru (near corner) > falling j.2C, 5C, 2C > j.2A, falling j.2C, 2C > j.2A, IAD j.2A, j.C, 5C, 3C (5089 damage)
(4) Hotaru FC (near corner) > falling j.2C, 5C, 5C > 623AA, falling j.2C, 5C, 2C > j.2A, falling j.2C, 2C > j.2A, IAD j.2A, j.C, 5C, 3C (6003 damage)
(4) Hotaru FC (corner), 6C ( Lv 2 ), Renka, 2C > sj.2A, falling j.2C, 2C > j.2A, IAD j.2A, j.C, 5C, 3C (6112 damage)
(6, 2) Hotaru (near corner), 5C, 5C > Renka(1) > 623AA > falling j.2C, 5C, 2C > j.2A, falling j.2C, 2C > j.2A, IAD j.2A, j.C, 5C, 3C (7016 damage)
(6, 2) Hotaru FC (near corner), 6C (Lv 2), Renka(1) > 623AA > falling j.2C, 5C, 2C > j.2A, falling j.2C, 2C > j.2A , IAD j.2A, j.C, 5C, 3C (7138 damage)
Tsubaki combos (3, 1) TK/Hop Tsubaki (near corner), 2C > sj.2A > falling j.2C, 2C > sj.2A, IAD j.2A, j.C, 5C, 3C (4980 damage) (Video)
(3) TK/Hop Tsubaki CH, 6A, 5A > sj.A > sj.B > jc > j.2C, j.C (3579 damage) (Video)
(3) TK/Hop Tsubaki CH, 2C > Gurren, hop, 5A > sj.A > sj.B > jc > j.2C, j.C (4004 damage) (Video)
(5, 1) TK/Hop Tsubaki, 5C > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C, 5C, 3C (5211 damage) (Video)
Throw combos (0) Airthrow, falling j.2C, 2C > sj.2A, IAD j.2A
(0) Airthrow (midscreen), falling j.2C, 2C > sj.C, falling j.2A (corner), j.C, (land) 5C, 3C (Video)
(1) Airthrow, falling j.2C, 5C, Gurren, 6C (2911 damage) (Video)
(1) Throw (all purpose) > Gurren, Hop 2B, 5A > sj.A > j.B > jc > j.2A > j.C (2759 damage)(1) Throw (Taokaka and Hazama) > Gurren > Hop > 2B > 5A > jc > j.A > j.B > jc > j.C (2711 damage)
(1) Throw (Ragna, Jin, and Bang) > Gurren > Hop > 2B > 5A > jc > j.A > j.B > jc > j.2A > j.C (2909 damage)
(1) Throw (everyone else) > Gurren > Hop 5B > jc > j.A > j.B > jc > j.2A > j.C (2929 damage)
(4) Throw > Renka(1) > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C (4292 damage) (Video)
(5) Throw > Renka(1) > Gurren, walk forward, 5C > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C, 5C (Video)
(3) Throw (corner) > Renka, 2C > sj.2A, j.C, Gurren, 5C, 3C (4078 damage) (Video)
(4) Backthrow (into corner) > RC > 2C > sj.2A > falling j.2C > 2C > sj.2A > IAD j.2A > falling j.C > 5C > 3C (4282 damage) (Video)
Counter combos 5D(3) 5D (Rachel only) > 2A > Renka(1) > Gurren > hop 5A > sj.A > j.B > j.2A > j.C (Video)
(4) 5D (Rachel only) > 2A > Renka(1) > 623AA > falling j.2C > 2C > sj.2A > IAD j.2A > j.C (Video)
2D (0) 2D (into corner), 2C > sj.2A > falling j.2C > 2C > sj.2A > falling j.C > 5C > 3C (3278 damage) (Video)
(2, 1) 2D > 5C > 623AA > falling j.2C > 2C > sj.2A > IAD j.2A > j.C (3309 damage) (Video)
6D (0) 6D (corner), 6C (full charge), Hop 2C > j.2A, j.2C, 2C > j.2A, IAD j.2A, j.C, 5C, 3C (3619 dmg)
(2) 6D, 6C (full charge), hop 5C > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C (3249 damage)
j.D (0) j.D, 2C > sj.2A, IAD j.2A, j.C (3047 damage) (Video)
(0) j.D, 6C, 5A > sj.A > sj.B > j.2A, j.C (3223 damage) (Video)
(1) j.D, 5C, 2B > Gurren, hop, 5A > sj.A > sj.B > jc > j.2A, j.C (Video)
(1) j.D, 5C, 2C > Gurren, hop, 5B > sj.A > sj.B > j.2C, j.C (3852 damage) (Video)
(2) j.D, 5C > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A (now in corner), falling j.C, 5C, 3C (4146 damage) (Video)
(2, 1) j.D, 5C, 5C > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C (4244 damage) (Video)
(2, 1) j.D (corner only), 5C, 5C > 623AA > falling j.2C, 2C > sj.2A, IAD j.2A, j.C, 5C, 3C (4469 damage)
Mugen combos 6D > Hop Tsubaki x 8, 5C > Zan(1) > 623AA > Tsubaki, 5C > Zan(1) > 623AA > Tsubaki, 5C > Zan(1) > Shippu (Video)
6C (corner, full charge) FC > Mugen > 6C > Shippu > 623AA > Shippu > 623AA > Shippu (Video)