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mAc Chaos

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Everything posted by mAc Chaos

  1. I'm on, if you want to play. Gonna play Halo at some point though :3

  2. Mortal Kombat 1 was awesome. Goro was so hard. Although I wonder if that game was as hard as I remember, or if it was only because I was like six. Older games definitely are harder though.
  3. http://www.youtube.com/watch?v=fhBjRTRQ0kk I tried burst baiting in this one too. And then I almost lost for it. :P I realized in that situation it would've been burst safe too if I just did 6C. #_# People apparently only burst when it's burst safe, lol. Do you recommend the approach I take in these vids? Basically, I used to just turtle on the other side of the screen, but I've gotten confident enough in my defense and what Nu can do that I can basically mount a slow, defensive pushback that slowly corners her, until I can get close to her. Or do you think just making her come to you is better? The problem I had is it worked for a while but then if Nu decides to just zone and mixup then she'll eventually get me since I'm bound to make a mistake.
  4. Ah, thanks. Yeah, I wanted to try getting good at burst baiting, I never do it, so I decided to try it there since I knew he'd burst. But I ended up being too far away. Burst baiting is harder with Hakumen than others since you don't want to rapid and his moves are so slow usually... so I'm not as sure when they'll burst; either they'll burst the instant they get hit, not letting you do anything, or they won't burst at all since most of the combo damage comes in only a few hits that are likely to have already occurred so it would be a waste at that point. I usually DO do throw > gurren > 2C but it was a bit laggy so I wasn't confident that I would land it and might accidentally knock him out of the corner instead. So I just went for 3C. However if I had 2 stars I would've done throw > renka for sure. Good idea about using IB during the whole C string.

  5. MK2 was always my favorite. MK3 was good but I felt like MK2 was the series' peak. I always played Reptile in MKII and (cyborg) Smoke in MKIII.
  6. challenge your boss to a MM, loser stays at work Also, you have to be persistent. Everyone plateaus after a while, everyone hits some tough points where you have to struggle. The only difference between someone who succeeds and someone who failed is that the successful person didn't give up and grinded it out.
  7. lol, I just watched the song in your sig. :P What were you guys thinking!!! You must have a lot of fun playing BlazBlue over there.

  8. ^It makes it x100 times harder for me. ;_; Maybe one day I'll get used to it. I've always used dpad so I'm stick impaired, even on the 360's analog.
  9. If you're backdashing that just means it's registering back twice instead of once, either from you hitting it too many times or from trying to IB right after blocking normally. Just be more deliberate about it. It happens to me too though.
  10. You'd be trading a counter combo for another CH combo. You'd get out of the way, but I'd recover as you're falling down so I could punish your ID as normal, except you can't do anything about it this time. http://www.youtube.com/watch?v=rygWEFWDizE Second round. It never gets old :P

  11. Oh and I'm from the Philly area.
  12. *mashes exit game*

  13. Same with Hakumen. Noel and Nu and Ragna (quick and small characters) are supposed to be moving all over the place and you're not supposed to be sitting there taking blockstring after blockstring. Although Noel may have been better off with more...
  14. Sign me up for BBCS.
  15. Hey I'll take you down Isn't CS supposed to be there though?
  16. I'll be coming to EVO with Keir Tendril and my brother. I hope to see you guys there and to play some BBCT/CS. I'll watch SSF4 or play it and spam low fierce kick with Chun Li
  17. Actually, let's not complicate things...

  18. How do you feel about potentially rooming with a fourth person?

  19. When you think about it, there isn't really that much difference between the HP of the characters. It spans from like 10k to like 13k. 2-3k is like 1/2 of a combo.
  20. I love Jin's playing style. Hakumen's better though.
  21. They need to be magnetized.
  22. "Magna-Tech Wheel (236236B): A useful super move that has 50 frames of auto-guard. When used against a magnetized opponent, Tager will gravitate towards them, in violation of the laws of physics. Useful in combos and as a counter to jump-ins. On block, it should be RCed and followed-up with pressure or mind games. Breaks two guard primers." I'm guessing that means those 50 frames ran out.

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