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EternalLurker

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Everything posted by EternalLurker

  1. Heavy Slash. We Chipps love our j.H crossups. ^_^ They're one of the main reasons Chipp's air-to-ground mixup is so lethal. Some characters' 6Ps can beat it reliably, but I dunno about Venom's, so you'll have to try it out. <3 j.H -> 236P for the safe escape on block :D
  2. As a Chipper, I must say the Chipp v Venom matchup can be incredibly fun. But as a scrub, I can't offer much detailed Venom advice, so here are some pleasantly useless generalities to consider, noting that they may no longer be true at high levels, as subsequent posters will likely point out. ^_^ Try sticking to the air. Chipp's mixup game is too good on a grounded opponent, which I assume is why you're not getting any balls out. In the air you've only really gotta worry about his airthrow. Get used to the aerial mobility his triple-jump and speed provide, and you'll be able to predict and counter the airthrow most of the time. Other than that, Venom can hold his own aerially, especially if you've got balls nearby, so staying off the ground when Chipp's on the attack is often helpful. Ball-less Shoukan Idou is a useful way to get into the air and potentially summon something whenever the match is at a bit of a standstill, though it isn't a reliable escape from pressure against a good Chipp, many of whom will leap up and airthrow you on reaction. Stinger Aim is, somewhat surprisingly (horizontal charge moves against the teleporting speed demon?!), your friend. It can shut down Chipp's IAD approach patterns without wasting ball setups -- all the more reason you may wanna keep your ball setups aerial against Chipp, so that Stinger Aim doesn't interfere with them. Note that just holding 4 keeps the fear present in your opponent, often forcing him to try to go for jump/teleport crossups, which are somewhat easier to punish. If well-timed (generally it's safe when you're against a wall or you have a good ball setup to counter his attempted punish), it's good as-is; otherwise, FRCing it works well, so look into FRCed Stinger Aims as a method to open up the space and time you've been trying to get in order to summon. Most of the Venoms I play tend not to use SA much, focusing on Carcass Raid to supplement their grounded ball setups, but aerial ball setups complemented by Stinger Aim are often more effective to shut down Chipp's approaches. Obviously use both methods to be versatile, but note which stops Alpha Blades (TKed or not), outranges Gamma Blades, and shuts down Chipp's approaches more effectively and use that one more often. I think on most Chipps it'll be the latter. Watch out for Shuriken. This matchup is one of Chipp's better ones for throwing Shuriken around randomly. All the more reason, again, you wanna stay aerial against him. Final note for all characters: don't underestimate just how much damage Chipp takes. People often try to stick to their most damaging combos no matter what, but on Chipp something simple and reliable is still going to hurt. A Chipp losing on a low timer is a Chipp who needs to go insane with offense to avoid losing to a Time Out, and if your friend is already ridiculously aggressive that makes him even more likely to slip up. Now for the floods of "lol none of that holds past scrub play" :P I'm pretty sure my Chipp comments are rather universal, but I'm certainly not much of a Venom player, so I'm likely misinterpreting what I'm seeing in my opponents. Edit: Yay. 2:43 onward. Higher average ball summoning than against any of the other four opponents in this OCV, FRCed Stinger Aims to alternately approach or summon, generally leaps into the air the moment he and Samitto are separated by at least half a screen, safe-range Shoukan Idou usage to stay mobile, etc. Not everything I say is complete bullshit! :D
  3. ZaWorld, I can't check it right now, but I'll try tomorrow, so in the meantime, see if it has to do with bubble duration. What other settings are there for it?
  4. ........That was the worst attempt at a recovery I've ever seen. Spambots are created by companies trying to make money. That bot is searching other forums (mainly NeoEmpire, apparently) and copying posts that it considers relevant to the thread title, pasting them here, and hoping we'll follow its PS3 tag or the links in its signature. Trolls are not involved in this process at all.
  5. ...It's a spambot, not a troll. Seriously, are all of you guys this horribly bad at recognizing when something is not human? You guys would all be the worst Turing judges ever.
  6. It's not entirely uncommon to FRC a special move into another special move. Combined with what you have to press to do an FRC (3 attack buttons), that requires a helluva lot more dexterity than the other things you've listed. In some cases it's even harder: try, for example, doing an FRC with Bridget while holding Heavy Slash to keep his Yo-Yo spinning. It's just a matter of muscle memory, so once you've gotten it you can generally be quite consistent with it. But getting it in the first place takes shitloads of practice. D:
  7. Ya know, it just occurred to me that this thread is relevant.
  8. Don't worry about it, bbq. He probably thinks Venom is a broken character because of Dark Angel, since the blockstun lasts long enough to get pressured again and it fills up like half the screen. >_>
  9. You jackass. You just woke up my roommate because I burst into uncontrollable laughter. Whatever. I hate him anyway. >_>
  10. I lol'd
  11. Oh, no, I'm sure that he becomes completely unpredictable again at competitive play. I've played one tourney-level Zappa and it was a hilarious massacre (not that fighting any tournament-level player wouldn't've been, but this was about 3x worse than the two others I've played). I was just talking about intermediate-level Zappas; I've never pretended my knowledge extends very far beyond that. *points at his user title*
  12. I should note that, of the characters we've discussed so far, I play Bridget the most. Take into account that people who main an underplayed character (and a case can be made that anyone who isn't in the broken top three is underplayed) will often try to tell others not to play that character so that they can continue to feed their egos by saying they play an underpowered, underplayed character, since they don't wanna be seen as bandwagonning. So of course that means the I-No player (bucklemyshoe) is gonna discourage you from playing I-No, but by the same token my Bridget fanboyism may be causing me to say the same about him, so don't fall for my tricks either. :P

  13. Here's my favorite Faust (the aforementioned RF) versus my second favorite Bridget (Mugen; Ruu is my fave). It's an excerpt from an ^C 23v23 exhibition: yes, every character was on each team. Epic stuff. I'll let you search YouTube on your own for whatever else you wanna watch. Here are some names to find for the characters you listed... -RF and Nemo are good Fausts (OosakaB used to be good if you look up #R and Slash vids, too), -Koichi is basically the I-No, -DIO is the A.B.A. in terms of YouTube vids (there are a couple others but they never make their way online, though you might find 'em on Nicovideo), -Sharon and Maruken are some of the easier Baikens to find on YouTube, -Ruu and Mugen are as I said my favorite Bridgets, -eki-chan's pretty much the most YouTubed Zappa, and -Kazuki is an old-school famous Dizzy and Ruki and Makoto are great Dizzy players too.
  14. You should watch the SBO 2004 finals. (They're #R, not ^C, but what makes each character irritating hasn't been changed all that much.) Yukinose's Bridget plays keepaway like the others have described, Imo's Zappa gets into a ridiculous campfest against Sharon's Baiken, and...well, Matsu's Millia shuts down Nemo's Faust aside from the first round, but you can find RF's Faust anywhere else on YouTube for a better example, even at Accent Core. Granted, these are some of the best players in the world, but the core aspects of their irritating gameplay can carry down to intermediate play (which is I guess where you are, like I probably am now after being months out of practice due to college), and I find Zappa annoying even when newbies pick him up.

  15. Until you've really learned your character's matchup against Zappa, he's irritatingly unpredictable. Part of it are his somewhat ambiguous animations, and of course his sprites' general weirdness adds to that sense of disorientation. It's mainly the sheer number of different forms he has, though. He's not that bad once you're accustomed to fighting him but, since he's fairly underplayed, the majority of people aren't. His sword and dog forms are also just lame to fight for a good portion of the cast. Faust's deceptive range is similar in effect. Furthermore, his item drops have a level of battlefield control which can instantly force temporary campiness depending on the opponent's position, and that's extremely annoying for aggressive players. A bomb covers the majority of the screen, meteors can counter combos if you forget about 'em and will still make you break a combo voluntarily if you don't, etc. He can also be incredibly irritating to hear when you use the right moves in sequence or just spam them. D:
  16. Really? I've never found any level of Baiken annoying to fight, but I guess I can see the issue. I find having a note in my face every single time that I wake up, without fail, to be far more irritating, and that's something even a complete newbie can do far more reliably than Baiken's pressure-escape tricks, even assuming that new players care enough about block strings and corner pressure for Baiken to be a problem anyway. You didn't rank how annoying I-No is to fight, on that note, tolore. :P Anyway, s&t, if you don't care about the learning curve then Zappa would be my first suggestion for being extremely irritating to fight, at least for quite a bit of the cast. Personally, I find A.B.A. and Bridget far too fun to be annoying to fight, but others say Bridget's irritating, so that's your call. Based on your new post, however, I'll reiterate my previous non-listed suggestion of Faust. Give him a serious try. I think he matches your criteria several times over.
  17. This is the exact line you quoted and to which you seem to have taken offense as (I assume by your user title) an I-No main. So who on this list are you saying is easier to use "at scrub level" while matching his criteria of "underplayed/unexpected" and "annoying to fight"? Zappa? Definitely annoying to fight, fairly underplayed, but not easy to use or even understand. Dizzy? She's generally not annoying to fight unless she's playing pure keepaway, at which she's not very good in AC anyway, which makes it less annoying since she'll just die. I'm also not sure that she's as underplayed as I-No. A.B.A.? Like Zappa, hard to get the hang of one of the most integral parts of her gameplay. Baiken? Not annoying to fight and most certainly not underplayed. Bridget? Without a good understanding of GG's mechanics most Bridgets will rely too much on his Yo-Yo, and overusing it is a great way to have it in the wrong place when you really need it on defense. Since Bridget isn't particularly good at getting out of pressure that means death. As I already said, you've been focusing on the part of the post that upset you. I didn't say she was easy to learn. I said that, given the criteria (which rules out Baiken and probably Dizzy), she's not as useless for a new player as the others on that list. "Mashing buttons" as you say isn't the level I mean. That's ridiculous. The OP said he was trying to become better at the game. I doubt he wants to mash buttons. You're treating "new player" as "complete nub at anything involving a screen", in addition to ignoring the qualifiers I've made to my statements repeatedly in my posts.
  18. As I established multiple times, I was not referring to competitive play. But I think new players can get more out of her than, say, Zappa early on. I'm well aware that she's hard to use to her full potential (I know I sure as hell suck with her), but it's Guilty Gear, so you can make that case for absolutely anyone in the cast. No matter who is suggested as being easier to learn than someone else, someone here on DL is going to cry about it just because "My main isn't easy to learn and saying that hurts my ego." Have fun trying to argue that your favorite character is harder to learn than Zappa is, but that argument will go on forever yet get absolutely nowhere. Really, I thought I established this enough in my original post, but I always forget that DLers will always fixate on the part of a post that makes 'em get defensive and wangsty.
  19. Oh, I definitely think Zappa's by far the most absolutely infuriating character to fight in pretty much the entire game aside from a good Testament, nevermind just that list...but, though I'm not good enough with him to make this claim, I'm pretty sure he's harder to learn than Bridget at lower levels, so I didn't suggest him. Also I don't think Bridget is annoying to fight at all; even if he plays keepaway Bridget is just a fun character to play with or against. But yeah, changing your mind about your character later isn't an issue, as rtl notes, so keep that in mind and don't worry too much about your first choice. Also, if I may suggest someone who isn't on that list, try out Faust. I think he might be your type.
  20. Wikipedia is your friend. I'm sure you can find info in GameFaqs walkthroughs too.
  21. Numerical directional notation is less confusing than "b/f/u/d", since "f" can be confused with "Far"/Close attacks and Down/Dust are occasionally ambiguous as just "d". The reason people prefer letters is usually due to shortcuts like qcf or hcb or rdp. You can put those acronyms next to the numerical notations (236, 63214, and 421 respectively) when you get to that section of the tutorial if you want, while still using numerical notation overall.
  22. If he doesn't want a character that's hard to learn, Bridget is probably not a good choice, 4r5. 'Course, Guilty Gear is in general a more technical game than most fighters you'll ever play, but of that list I'd say it's probably easiest to get to a decent level with Baiken. To play her competitively is a different matter, but she has a lower learning curve at early levels than the others on that list, except maybe Dizzy if you just play basic keepaway...which I guess could match your criteria of "annoying to fight" but isn't a very effective way to play Dizzy and won't get you anywhere in the long run. Balancing your criteria with relative ease of learning, I'd probably suggest I-No.
  23. Indeed, sticky request seconded
  24. Also, if I may butt in on your conversation with Tari, I should mention that plenty of people on forums are too stupid to tell what's a spambot and what's real.

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