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EternalLurker

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Everything posted by EternalLurker

  1. Just Google the exact name I gave you and you get http://en.wikipedia.org/wiki/Michael_Jordan_in_Chaos_in_the_Windy_City . Rip him out of the platformer and throw him into a fighting game for hilarity. Better character than Shaq any day. ^_^

  2. Someone hasn't played Chaos in the Windy City. That rendition of Jordan would be the best fighting game character ever created, bar none.
  3. Okay, I'm exaggerating when I say it's the least balanced as I haven't played all that many Guilty Gears, only AE, Slash, #R, and ^Core. However, for reasons beyond my comprehension, in GGX:AE as compared to the other three I've played... (1) Chipp's 22H teleport has significantly fewer recovery frames, which means you can pull off shit like 262H3S as a nigh-instant crossup Air Beta Blade (due to the buffered 6). Its only giveaway is the double crouch before that, and then the very beginning of the teleport animation, but... (2) ...to make up for that drawback you can fake out your opponent by popping out of a double-crouch into a Tiger Kneed Air Alpha Blade instead, since that has fewer startup frames than it does in the others. (3) Of course Chipp can get a Banki Messai out of nearly any ground or air-to-ground combo (one example: IAD into H \/ (2K)x3 S [s 2S] 36236K, bracketed [s 2S] are for opponents against a wall), but in GGX:AE doing so is basically a guaranteed dizzy, especially if you add a couple 2Ks afterwards before they get up, which you can do even before a DP reversal. (4) And he gains Tension more quickly with a simple dash (which he can easily do without being punished, with a little teleport and IAD trickery beforehand) than in any of the other aforementioned games, which fuels the aforementioned Banki Messai insanity. (?) To top it all off, I think his health isn't quite as low relative to the other characters (notably Millia, who's normally similar in speed and health) as it usually is. Not sure about this one, though. Haven't played in a while. I guess, since AE is chronologically the earliest of the games I've played, Chipp's teleport and Banki Messai and even Air Alpha Blade may have been like that in all the games before it as well. I wouldn't know. But whatever the case, in GGX:AE it ends up being pretty ridiculous since on the tiny GBA screen (1)+(2) creates a crossup mixup option that is nearly impossible to beat on reaction, guarantees you enough time to take advantage of (4), and thus opens the way for (3). Since AE has no Burst you're thus pretty much screwed the moment Chipp lands any decent hit, at that point; the combo in (3), for example, is a guaranteed dizzy on almost any character save Potemkin IIRC (and the against-the-wall version with the two extra hits dizzies Potemkin too if you add a 2K after the Banki Messai), and from a dizzy Chipp can do a simple 41236K 2S 623S 4-hit combo for a Zansei Rouga's worth of damage. That's about 100% of several characters' health bars off a single aerial Heavy Slash. He's pretty insane. EDIT: Oh, it just occurred to me that I forgot to mention his corner infinite: after an IAD->H (2-hit), loop c.S>f.S>H>IAD>j.K>j.K>K forever.
  4. I probably shouldn't be posting since I have no GG access to test things until Thanksgiving, but I'm pretty sure I know that combo, so I'll try anyway....Isn't ending with a 623S instead of a 236P more reliable both in terms of damage and because it has about 1/5 of the startup and 1/4 the landing recovery time?
  5. Practice without ever pressing Heavy Slash. Learn the fundamentals of all his other moves ridiculously well. Then learn to use the yo-yo. It's pretty much the most integral part of his offensive game, but without the rest of his moveset to back it up you're just setting yourself up for a horribly punished approach, and you'll need to learn the other moves to handle defense anyway (it's pretty damn hard to set up a yo-yo under blockstring pressure).
  6. I'm not that good a Bridget player (and damn my inability to play GG in college! D: I can't test anything until Thanksgiving) but I'm fairly certain you can use the 5K to set up a jump-install on his superjump. His 6S is jump-cancellable way too early to jump-install it reliably. EDIT: Okay, maybe I should elaborate a bit more than that, after rereading your post. Yes, you can't normally jump after a superjump. A Jump Install (explained here, with Type 4 being the case you want) allows you to have your full double-jump options available after a super-jump. Tap 8 during the 5K before trying the superjump on 6S and it should work. DOUBLE EDIT: Gah, reflexively typing "her" on Bridget again. D:
  7. wait wat When has Chipp been "high on the tier list" in Accent Core? o_O
  8. "Have" it? It's not like you have to pay to make an account...why don't people just make one? <_< If they can't figure out the interface without translating things manually, they can always switch the "www" to "es" in any Nicovideo URL for an easy-to-read Spanish version. ^_^ But yes, there are a few helpful sites like NeoVid's.
  9. I've never been a KoF fan, so I just found it hilarious rather than depressing. You have my condolences, however. ^_^

  10. Link in sig endless hilarity can't stop watching/laughing

  11. I think he's referring to Bang's projectiles as "ninja stars". (-.-)
  12. Coulda done it yourself. How does everyone miss this? D: Press Edit, then press Delete Message at the top.
  13. So....does that make this into yet another problem which violence (in this case towards Effenhoog) can easily solve?
  14. i c wut u did thar 'Cept the comparison doesn't work cuz Guilty Gear doesn't let you lock people down from across the screen by pressing the same two buttons repeatedly. "Americans are lazy gamers" is probably a more accurate observation.
  15. That's cuz putting MvC2 on the complexity list would stretch the page vertically way too far downward. <_<
  16. Damnit, Zeru64, you can't abandon this thread and then come here posting an FE-style sprite! D:
  17. This does seem like the same playstyle as the vids of DC that I've seen, but with cleaner pressure strings and some badass feints (ground jukes, the now-mentioned-a-billion-times fake coin toss, etc). I second CH's hero nomination.
  18. This is not an insignificant part of why I have little interest in buying the game, yes. That and Arakune. <_

  19. Speaking of which, I Like Where Your Sig Is Going

  20. Damnit ___Lurker, I got here first. D:

  21. What's with the numbers? There's only one L and one R button on an SNES controller D:
  22. It appears you are being trolled on YouTube. :P

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