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kenja0

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Everything posted by kenja0

  1. I'm probably not as good as that Lambda because I haven't taken the time to learn those combos, my TKs suck and I haven't learned what works and doesn't work at which times (do I cavalier after THIS 5D?). Practicing against AI is discouraging as well as people who don't know how to block in the air or 214D on wakeup. I've taken training mode in CT for granted... but I can't wait for challenge mode.
  2. The point is: his opponents sucked more. Inconsistent Barrier usages (not enough/too much) and reckless defenses. Here's a pretty good and recent match: http://www.youtube.com/watch?v=vDP6QQDCqOA (2nd Match) It makes me sad to see Lambda fail because Bang's Barrier recharged to 51% (and gave him another Primer scapegoat). Under any other circumstances, his Primers would have broke and he would have lost. Props though.
  3. http://www.nicovideo.jp/watch/sm10722065 1st Match http://www.nicovideo.jp/watch/sm10722238 2nd Match There's hardly any vids of Lambdas... Arakune, Tsubaki, and Rachel have been scarce as well. I liked the Grab "Tech Trap" on Hakumen near the end of the second video.
  4. You know Aksys pays attention to this website and their fans sometimes. If a problem is readily apparent such as a few glitches in CT, they will note them and re-correct them as need be (especially since the console version is not done yet). Also, 214D is still a problem because it whiffs at point blank on some characters- I mostly notice it when I'm at the corner practicing a Crescent Loop. My analysis was the realization of what was going wrong with the animation and why there are some awkward qualities about it. It's also an analysis from a Game Programmer's point of view. Also, People have been trying to move away from CT at EVO 2010 in lieu of CS. Sadly, CS is not readily available for Consoles yet so we're kinda stuck. http://dustloop.com/guides/bbcs/frameData/lambda.html Don't know if people know this yet, but Lambda's frameData is ready to see.
  5. I see the error now. Her Sprite isn't centered correctly for the attack. The hitboxes may be in the right spots, but the collision between her and the enemy justify her back foot as being the focal point of her sprite's center. I guess an easy fix would be to center the sprite at her waist or head and consider 214D advancing her position for the attack and retracting it after the animation is complete. I'd be fine with her hand swing not carrying a hitbox if the sprite was centered towards the place it should be.
  6. Does the hitbox on 214D seem kinda strange when you get point blank to the enemy? It's not something I don't know, it's something I don't know why they decided it so: The swords are summoned through her arm blade raising up into the air- therefore the arm should have a hitbox as it does that (I'd consider it a bitch slap if anything), but it doesn't. The attack whiffs when some people get really close because they get behind the sword summons. It's kind of awkward.
  7. I would like to see 2B combo into 5B, but they'd prefer it to gatling into 6B just like 5BB... I wish they would take out that gatling- nothing's wrong with punishing people who don't tech into a corner loop.
  8. I spent an hour typing up a rebuttal only to find out it was all a misunderstanding... lol. Anyway, everyone else is dead set against any other type of buff to her for console release- and after fighting some actual people this past weekend, I'm fine with those other techs not getting buffs (except I want a jump cancellable 4D on hit). If they change her Counter Assault, it probably won't be better, but it will give her breathing room against the faster characters like Bang and Tao.
  9. How about turn her CA into an Act Parser that teleports through the enemy at full invincibility. I would prefer to have an escape tool than a tool that knocks them out of pressure some of the time.
  10. Not as easy in this game to do that- unless you play my character.
  11. j214DC leads into a lot of solid "gimmicks", you can fake into a low or double fake into a high, iad approach or retreat, or fake into a grab. If you want a mindgame, Crescent Saber is the first and biggest mindgame to master. One of my favorite gimmicks is iad at the opponent when they're trying to aerial approach. If you're fast enough or they're caught off guard, you can grab them out of an attack they just inputted, so you can get a throw counter- otherwise you'll get hit. If your opponent is on the opposite side of the screen, just cycle between 5D, 5DD, 6D, 6DD, 214D© and 236D©. 4D and 4DD I find a little risky and 236A/B may have their moments. But if they're this far away from you, your opponent is watching your every movement for an opening, so not a lot of the stuff works. Edit: Instead of looking to general for mindgames or gimmicks, someone can make a Discussion solely based on Lambda Strategy and Mindgames.
  12. If TK9 works, then I might be able to settle for the standard TK7 if I want to do the hybrid version. Even so, I'll see which combinations fit my preference. Thanks.
  13. If you can press 7/8/9 after a 6A to buffer the jump before the command, is it possible to do a Crescent Saber in time by inputting 963214D for TK9 and 78963214D for TK7? (I'm out of practice and am looking for a difficulty curve or command speed in comparison with the other ways I find a little stiff to do). A stable command path can keep consistency rather than pressing multiple directions and buttons within a sequence of perfected timing. If we can simplify the sequence to only timing the '360s' speed and buttons rather than pressing 6/214/7,9 or 6/7,9/214 with buttons and timing, we can really get this down to a science. Of course, if we can't input the command fast enough to get it to work... then I guess I better start perfecting my inputs and timing.
  14. Gimmicks..... Dash at their face at the start of the match and Gravity Seed! Success rate: 5%!
  15. I know there's a bunch of Lambda videos in General, but I think we're getting a little too lazy to post them here. http://www.youtube.com/watch?v=PW3LcyKIsL4 http://www.youtube.com/watch?v=QpC2hV91pPQ There are a lot more on kouhatsu's Channel and from General so I'll post more up sometime tomorrow if someone doesn't beat me to it.
  16. I updated the first post to include all the strategies I know right off the top of my head and the tips people have posted. If anyone else wants to add anything, just let me know.
  17. It'd be really silly if they did, though. But at least Gold Bursts don't give 100 Heat and Heat charging is much harder in CS. However, I did happen to play The Midnight Carnival recently and it was extremely difficult playing Dizzy with half a moveset (when you look at AC+). I can see how far GG has come.
  18. Luckily, every character in BB has a particular play style. Just learn the characters with the play styles you like and use them for those styles. I use Nu/Lambda because I was a Dizzy main, I sub Ragna because I love rushdown, I sub Jin for his DP reversals, and I play Taokaka/Litchi/Bang/Carl when I like mixing it up. My worst characters are Rachel because her combos and range are hard to manage for me (and in CS, those stick out much more since they are quite terrible), Tsubaki because her attack strings seem very forgettable to me, and Hakumen because I can't manage his bar very well- however, I'm interested in learning Hakumen since in CS his combos depend much less on them. Since everyone plays a particular play style, it got boring being the same few people over and over again- so I picked up other characters for the fun of it. I'm not even half bad with Carl (and in CS, he's ridiculously good)- that's how bored I got. Is it necessary? Maybe to learn their ins and outs, but if you ever get bored- it's really fun to play the cast.
  19. Well, with that character rebalance coming, we have to expect something new- hopefully not another nerf: "You can't jump cancel any of your D moves, 6A, or 2C!" If that happens, I would cry. ...when are they going to introduce Forced Rapid Cancels? x.x
  20. In addition to that, I really wish they'd make Lambda create a small orb with her hands that appears only on the startup of a Gravity Seed attack as to extend the range of it. I've seen that reversal whiff 80% of the time with the pros. It wouldn't improve it really from what it's used now. However, I just hate it now since everyone can safely poke at a distance that is not point blank. Sure, they could block it the same even if the hitbox is bigger, but at least it wouldn't whiff (and with that Primer breaker, it wouldn't be a complete loss). We need a reason for the charge up time of Gravity Seeds to be 12 seconds, unlike those other DP attacks that have the same punish-ability, but with much less room for error.
  21. I do agree with you. I think Lambda has to be one of the most balanced characters: not too amazing, caters to the new Guard Primer system better than any other character (but is far from broken with it), circumstantial combos/loop (is it time for me to 5B?), a singular yet functional high/low game, outstandingly complex and truly skill-based on a competitive level. I don't think she needs any changes unless if it were just to mix it up (Gravity CA?/Command~A/B versions?), or improve her damage to make up for her weaknesses. But yeah, everyone else Needs to get nerfed/buffed; we could still want some.
  22. ...so I herd some things... Console Character Rebalance! http://translate.google.com/translate?hl=en&sl=ja&u=http://jaysonic.blog42.fc2.com/blog-entry-1194.html&ei=FNKuS7iTO5XYNteQzZkF&sa=X&oi=translate&ct=result&resnum=4&ved=0CBgQ7gEwAw&prev=/search%3Fq%3Dhttp://jaysonic.blog42.fc2.com/blog-entry-1194.html%26hl%3Den Are we getting any buffs? Are we losing our loop as long as everyone else does? Are they going to disable our nerflicious D button permanently? I don't think it matters! I hear its going to be a patchable game. Just imagine, getting on one week and pulling off some sweet combo, then getting on the next week and have it completely invalid! Any thoughts?
  23. If you like Charge characters- don't play BlazBlue until BBCR; Unless you consider Tao's 26D or Noel and Jin's Astral Heats enough for your needs. Also, we haven't had a Tsubaki post: = Valkyrie profile = Going blind = Love your job > your friends = Love being Hazama's toy = Playing peekaboo with your statue-like clothing = Gives Carl his first special opening + Noel's speedy playstyle but faster ++ Too fast to predict attacks + Maintaining a bar that gives you access to more/stronger attacks ++ Need something to do between combos ++ Air stalling + Invincible and fast DPs + Rushdown tactics - Terrible range - Straightforward and predictable approach/ strategy - Low damage per hit - A useless dragon install super even if deployed at full bar - A fresh user base that is still developing the character's tactics and combos Pick that one chick.
  24. Our nearby GameWorks has some fairly new Cabinets. I want to know the process of requesting Cabinets. I don't even know if it would work since they replaced 3rd Strike with Marvel vs Capcom 1 (lol?). I'm also looking to finish Score Attack mode. I can't get past that Hakumen even though he does the same thing every Hakumen CPU and player in CT did, airdash to you. What should 6D/2D,6D on block lead into to keep that Hakumen tame?
  25. Getting a little restless again. Lambda is absolutely impossible to practice by yourself. Arcade/Score Attack mode automatically punish your mixup (which prevents access to her punish combos which is essentially half her game now), Practice mode doesn't provide any uses on high difficulty or low. The best you can get away with is practicing those TK Crescents. And friends forgot how to play games not named Heroes of Newerth Need... more... humans!
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