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kenja0

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Everything posted by kenja0

  1. Ummm... we won't complain about our character's changes, we'll just note them and show displeasure. So, here's our rules: non-Nu players aren't allowed to complain about us or the newly molding tier list, ever again. And anyone who complained last game cannot play Bang unless they were a Bang player to begin with. And if you Do happen to play Bang when you originally weren't and lose, you get AIDS.
  2. May I request an update? Since the loketest information is obsolete now, I suggest replacing it with each character's current moveset and ability changes.
  3. Nu because I mained Dizzy. First day I played was when a bunch of people from my college were playing it at the local arcade. They were trying to play characters that played like their mains in GG (or as they say)- 80% of them played Noel (lol: Bridget, Johnny, Testament, Robo-Ky?) and 1 person played Tao (Ino?). They suggested me to Nu because they had similar attacks.
  4. What will the Unlimited form of Nu's moveset be? Noel in Nu's clothing or Lambda?
  5. In the Game Chariot videos (best of 5 instead of 3), the Blast Burst numbers stay at a maximum of 2 (don't know if this option is changeable): this gives extended matches less defensive options.
  6. Lolol, Lambda vs Tsubaki I was skeptical about the new 236D, but that ending made my day. "Hey, fall on this."
  7. Can you upload all of them on Youtube? I can't seem to navigate that site very well. Edit: Thanks for the vid redirector.
  8. People say she still might be top tier- how hard is it to (barrier) block high when far away, especially since they took away 236D©'s roll?
  9. Nu: C arc→ dash 2C→JC(8)→J2C(8)→ crescent for about 3k C tsubai (huh?)>2DD>6C>2DD>6C>2DD>JDD>J2DD>crescent for about 3.5k, maybe corner only. CPU 9th match is ragna. Sounds interesting so far. I heard something about a damage nerf (which everyone got). Maybe hers is much more noticeable.
  10. Because how many low hits did Dizzy have? Can't break blocking means can't efficiently fight against an opponent unless there is a wake-up game (which doesn't happen unless you hit the opponent and knock them down).
  11. Since the cancel is faster, it seems plausible. But that height restriction vid was from a few loketests ago. Could they mean its even worse than it was then?
  12. Were players able to attack out of Act Parser A like Nu or was everyone too busy to clarify since they were analyzing the Windmills and Ice Skates?
  13. The new tweaks seem to make her more of a predicting character than ever before. And I assume gameplay will usually revolve around players being on the ground since Act Parsers = counters/run away. The one thing I do want left for her is the "dp" gravity to be used as a short-ranged aerial counter (similar to Blizzard). Hopefully the final version will be good, come the 20th.
  14. According to the Japanese site, her Acts can't be used in the air- unless someone can read the Japanese. http://blazblue.jp/cs/lambda.html I'm thinking this because her Calamity Sword can be used in the air, which has the words in the blue box for the command, and Crescent has similar words before the command input.
  15. I think they'll keep that feature, however, I think they might keep some character's Guard Primer breakers even during Barrier Block- like I've seen with Jin. I don't even think the system should come into play until after several rounds in which you double Blast Burst. It's too strong in the early rounds.
  16. I do have to say that over the loketests, Arc has seen that their debuffs from the first testings were horrid. Lambda started out with 3 Primer, much smaller range on her D moves, took out any jump canceled moves, and destroyed all of her old cookie-cutters (and with it some more advanced cookies...mmmmm. Two loketests later, we have 4 Primer, adjusted ranges and stun for D, and some returning jump cancellables (still much less than before). All we got in return was a gravity meter (who spams gravity?), and less damage (but everyone does less damage). I doubt there'd be that much of a problem. We'll just be capping out in our capabilities much earlier than Nu.
  17. People should realize the difference between easy to pick up and maximum output since Nu relatively caps out much earlier than the rest of the cast. I think that's also why Jin gets hate for being easy to pick up, but it takes a lot to master him. Hakumen is the same way as well, but he caps out much earlier than Nu.
  18. Does anyone think our strategy will change a bunch when we fight against the upgraded Hakumen and Tagers?
  19. http://images4.wikia.nocookie.net/yugioh/images/c/c7/DoubleToolC%26DRGBT-EN-C-1E.png I think the subject changed to yugioh.
  20. Damn guys, we got schooled. Let's all change our mains to Bang when CS comes out.
  21. D_Dollars just needs a hug: 222D, yay!
  22. Damn... I guess we'll just spam Windmills and Ice Skates instead.
  23. They had to give her an excuse to have her back arch backwards: it defines her gender in the game. All males arch forward in their new pictures, all females arch backwards; exception is Carl because I always knew he was a reverse trap!
  24. Tao's j.236B seems to have wall bounce properties. In the Tao vs Jin video, Taokaka kicks Jin and he is launched at the wall when she finishes (this happens twice). According to some observations, it happens when Taokaka is about to hit the ground as she is performing the attack. Lambda's gravity bar takes approximately 16 seconds to fill up. Apparently, her new Act Pulsars do not need to be combo'ed into- she can use it anytime she wants as opposed to the original. Burst System: everyone gets a maximum of two Bursts in all three rebels; if one Burst is used in rebel one, then they cannot stack up to two, even in the final match because one of them completely disappears upon use. However, this might change based on how many rebels need to be won. 3 out of 5 system might yield 3 Bursts: a player will have as many Bursts as the amount of rebels they need to win.
  25. Her "Nu" Act Parser can be used anytime. Love the Act Parser C because it hits pretty high in the air (Anti-Air). Use it to hit a retreating opponent or an opponent who wants to try and approach like in the Carl video. Also, her Gravity recharge takes 16 seconds now.
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