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Everything posted by Rhannmah
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Rhannmah replied to BladeOfJustice7's topic in International
play Vatista -
I think every Izayoi player does. It's an integral part of her gain art pressure and mixup game. It's one of the most + on block normals in the game, reeling them in and recovering really fast, leaving you at +5 without the need to stance cancel. You can pretty much do whatever you want after that.
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Actually, I have found a decent way to map buttons so you have access to everything : X -> A square -> B triangle -> D circle -> A+D R1 -> C this way, you have access to all button combinations necessary for all her tricks without having to hold two opposed face buttons at the same time. It's a bit awkward at first, but like anything, it just needs some getting used to. The hardest thing to do is her B+D stance enders and this is absolutely possible to do without fail every time.
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[Xrd] News & (Theoretical) Gameplay Discussion
Rhannmah replied to Shinjin's topic in Guilty Gear General
I've been hearing lately that Xrd hasn't been doing well in arcades in terms of popularity, is it true? Anyone currently in Japan can confirm/deny this? -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Rhannmah replied to BladeOfJustice7's topic in International
apparently foonzo is closed tonight? Is there anyone hosting anything instead? -
not certain, but i'm pretty sure she can
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Rhannmah replied to BladeOfJustice7's topic in International
Livestreamer is THE SHIT http://i.imgur.com/eqR8z0M.jpg -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Rhannmah replied to BladeOfJustice7's topic in International
There's technically at least one japanese player per pool, don't be harsh -
Shoutouts to New York gang for being so godlike at guilty gear, unfortunately I couldn't say proper goodbyes when I left because I couldn't find you anywhere Shoutouts to Mahouko for beating me in the GG -AND- BB tournament Shoutouts to Zidane for being too good and for putting up with my apparently scrubby GG skills Shoutouts to St1ckbug for dying in an alcohol daze in front of the commentator station Shoutouts to Digital Watches for being so goddamn drunk, oh also being awesome to play GG with Shoutouts to Bill for bodying me on stream, god I have no idea WTF is Kagura doing, except DP Shoutouts to the Ottawa crew for improving a TON since we last played (last year) Shoutouts to alcohol for making the USA vs Canada GG kumite not happen (damn you alcohol, this would've been the best shit ever) Shoutouts to everyone(derq, pedro, brice, wakeupdp, bibi, kaeru, anyone else i forgot) in the organization of this event for making it the success it was This thread needs more shoutouts, get the fuck off twitter you circlejerking bastards, GOD i hate twitter /old
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Rhannmah replied to BladeOfJustice7's topic in International
Damn, can't sleep, my head is full of machup info trying to theorycraft the best ways to improve my game. Big thanks to Zidane for showing me some specifics about the Anji matchup! -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Rhannmah replied to BladeOfJustice7's topic in International
got FUCKING bodied -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Rhannmah replied to BladeOfJustice7's topic in International
incoming -
That's Koreru playing online. Part 1.8 is still on BBCP 1.0, but parts 1.9 and on are 1.10 matches.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Rhannmah replied to BladeOfJustice7's topic in International
Oh don't get me wrong, I love that. It drives me forward to improve and find new ways to negotiate the difficulties. But in the end, why do I put in so much effort? Because I want to win. You need to have a bit of desire to win for everything else to be put into motion. Everything revolves around this, it's the pivot. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Rhannmah replied to BladeOfJustice7's topic in International
Can't say I agree with that. You don't need to be winning all the time, but you have to have some form of success now and then, otherwise you'll only feel frustration at yourself. I wouldn't want to play either if I felt I had no chance of winning at all. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Rhannmah replied to BladeOfJustice7's topic in International
although, if one isn't interested in winning, why play fighting games at all? -
[Xrd] News & (Theoretical) Gameplay Discussion
Rhannmah replied to Shinjin's topic in Guilty Gear General
Sigh. What I'm saying is that the FRC system was incredible and was a substantial part of what made the XX series so good. Why take that away? YRC is a poor replacement. FRC's are too good for how much they cost? Buff the other tension options to make them on par. Keep in mind, this is just an opinion. -
[Xrd] News & (Theoretical) Gameplay Discussion
Rhannmah replied to Shinjin's topic in Guilty Gear General
I don't know what makes you believe you're allowed to address people in this manner. -
[Xrd] News & (Theoretical) Gameplay Discussion
Rhannmah replied to Shinjin's topic in Guilty Gear General
I think having the option available is better than not, even if the option isn't all that "interesting". Blazeblue is in a totally different paradigm where meter doesn't have the same significance as it does in Guilty. It's hard to compare the two. Wasn't talking about FRC's at all in what you quoted, but being able to whiff-cancel moves on specific windows with FRC's makes for a much more unrestrictive gameplay which you could never have with RC's alone. Speaking of which, one can wonder why RC's are even in +R at all. Can't remember the last time i've seen them used. -
[Xrd] News & (Theoretical) Gameplay Discussion
Rhannmah replied to Shinjin's topic in Guilty Gear General
I know and agree with most of this, but if YRC wasn't restricted like it is and RC was stronger, what would be bad about having to ponder your combo options as to whether you save tension to end your combo with an overdrive for a bit of guaranteed damage, or spend it on RC for different, high damage combo opportunities or on YRC combo and pressure? Right now, it's a non-option. It feels like the game is guiding you way too much in what you are "supposed" to do. -
[Xrd] News & (Theoretical) Gameplay Discussion
Rhannmah replied to Shinjin's topic in Guilty Gear General
That's kind of part of the problem. The game needed to be readjusted completely so that characters could still do a decent amount of damage without having to wait for 50% tension. With FRC's out of the picture, the only way for that was to create tensionless damage routes. Now, this does take away some characters' uniqueness of doing great damage without tension, like Faust, evening the field a bit more. But now, if characters have good tensionless combo routes, with the way damage reduction works in GG, why even spend meter in combos anymore? But I still can't get over that they removed FRC functionality. It not only brought special ways to start and extend combos, but a whole level of pressure games and mindgames that are a hell of a lot harder to reproduce with the YRC system. Honestly, I feel that the game caught itself trying to be easier to play, but failing at keeping its complexity. Xrd looks like a really good game, but I really wish it was on par with its predecessor, which it seemingly isn't. Like I said in a previous post, instead of removing the options that the FRC system brought, it would've been much better to accomodate other tension options to make them on par with FRC. The XX series did suffer from that problem too, FRC's and later Forcebreaks were simply superior to RC's and Overdrives, which clearly isn't a good situation, but how do you fix that? You make RC's and Overdrives more useful. -
[Xrd] News & (Theoretical) Gameplay Discussion
Rhannmah replied to Shinjin's topic in Guilty Gear General
Damn, do I even have to explain why only being able to YRC at neutral is a horrible mechanic(compared to what FRC brings to the table)? Just, DAMN. -
[Xrd] News & (Theoretical) Gameplay Discussion
Rhannmah replied to Shinjin's topic in Guilty Gear General
>hurr durr blazbloo is the worst fighting game ever it suxxxxx XDDDD Honestly, when's the last time you've seen someone use a super in a combo in Guilty Gear? Yeah, that's what I thought. -
[Xrd] News & (Theoretical) Gameplay Discussion
Rhannmah replied to Shinjin's topic in Guilty Gear General
Make RC's better to compete with YRC's, then. Overdrives not good enough? Make them better too; have them deal minimum damage, for example. Make the player have to make choices in how to spend his tension without taking options away from the game. -
[Xrd] News & (Theoretical) Gameplay Discussion
Rhannmah replied to Shinjin's topic in Guilty Gear General
>Cannot YRC when opponent is in blockstun or hitstun remove this shit and this game will be great