Somethings I think are important changes:
236B is now -1(-4 on IB), so while we lost some frame advantage, it is no longer punishable on IB.
236C is now punishable on normal block by every character.
214A/B/C can be punished on IB by characters with 5 frame jabs IIRC.
6D travels further on the screen making Lambda's zoning even better.
Her air dash backwards travels a further distance.
And I believe her 4B is now a safe overhead due to the increased attack level and pushback it causes but I will test this once I get home to make sure.