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toanenadiz

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Everything posted by toanenadiz

  1. Because you haven't spent enough time on your neutral/defense and focused on combos and such. I'm assuming your offense would be fine since you practice set-ups when you practice combos.
  2. He does. The triumphant return of the scumbag sword has already began.
  3. You are going to have to endure more japanese. Good thing you have Kurushii's translation thread.
  4. You can combo into the astral from a throw into the corner.
  5. Really? I had no issues getting damage with Lambda. I was able to get 4K and 5K combos with Lambda easily and earn back any meter used.
  6. Make sure you are in Luna mode or in OD. Dia doesn't have access to that super. Beyond that, just go into training mode and grind it out.
  7. It's already been done. Only things missing is challenge 20 (it's just land her astral), 25 (deal 4K against a guard broken opponent, which is easy) and challenge 30 (which Sphinx posted a video about above)
  8. How do you get around Shippu > Kishuu xN? Or do you just run away SWD?
  9. How much damage should I be getting midscreen after a guard break with Dia with using no more meter?
  10. What's the deal with the big, glowing arcade lobby in the middle of the map?
  11. 4B was not low invincible in Extend. That property was removed from it awhile back.
  12. I wouldn't blame you.
  13. When are you Hakumen players normally online? I want to get some more match-up experience since it requires more perfection than before and it is one of the match-ups I need to know how to handle.
  14. I never got hit with that stuff during the set I just had and OD was still the most troublesome thing Hakumen had. What is his OD damage off of his normals (mainly his jB and 2B)? It felt like I was getting hit by 6K+ unburstable combos from those starters. OD Shippu is also a pain.
  15. What's gonna change in 6 months?
  16. Just played this match-up. This match-up feels pretty free except for OD and the occasional Yukikaze/Shippu. Gravity well lockdown is so amazing.
  17. He is the king of comebacks now. I never thought I would miss Extend Hakumen.
  18. It has already been discussed in the CP gameplay thread. The input is correct. It is because you aren't being precise with your inputs. You are inputting 6236C rather than 623C. In previous games the former was allowed for DP motions but it is no longer the case for certain characters.
  19. It doesn't seem that bad. That one dash move eats projectiles and his projectile is kind of annoying to deal with.
  20. GGs again arcade lobby. The Nu vs Tager match-up feels so stupid now.
  21. His damage honestly doesn't seem that different overall. He actually gets less damage on average for each star so he will have to use more of them to deal good damage, hence why he gets meter faster. As for aggressive versus passive, it has always been like this. Hakumen will get 8 stars, unless you are constantly getting hit by him so he has to speed them in combos. I think you should play the match-up basically the same way as Extend. His corner carry is less ridiculous this time and the time based combo system means you won't be eating 3.5K from a 2A and ending up in the corner. I also don't think Nu has the tools to really play ultra aggressive against Hakumen anyway.
  22. Sounds like the smartest plan. Probably should spam gravity well a lot as well to slow him down since it recharges stupidly fast now.
  23. GGs arcade lobby. Looks like I am back to square one with teching throws. I gotta learn before CP hits the US.
  24. You have to do 623C exactly. So it is time to make your DP motions precise and stop using 6236 to do them. It'll take grinding though. Things like this make me want to go back to stick.
  25. Is the projectile actually good?
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