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Moy_X7

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Everything posted by Moy_X7

  1. You could always just try to jump out, it beats TK Swallow mix-up and command throw lol. I'll have to resort to anti-jump strings but I don't even know any yet. I'm still working on my basic pressure and mix-up. I just wish Plat's item equip animation was faster, 29 Frames just to get something that's essential to Plat's strategy blows. Sometimes I have to give up trying to punish whiffs or getting in after negative stuff just to get that item that's going to be more beneficial in the long run
  2. I don't know man, to me, it's not mashing if you're not actually "mashing like a retard". There should be a term for it, I'll just refer to it as Abare lol. You might be at a disadvantage but sometimes a well used 5A/Throw is better than eating stuff that you probably can't react to. GGs Mash, I got so mad when I got hit by throws 9/10 times. I'm fraaaaaaay to throws lol.
  3. Or you could react jab/use jabs in pressure holes. You don't have to mash like a retard, just jab once and hit confirms into something decent instead of a heavily prorated jab mash combo. What happened there, Mash?
  4. Why jab when you can ID? lol Try it out, just set the AI to use TK Swallow Moon j.B on you, IB it, and mash the shit out of A. If you mean Plat's 6B, then no, you'd have to IB it point blank and no Plat uses that shit point blank.
  5. Miracle Jean (Frying Pan Upgrade) Close to the Corner: 5D/j.D 5D 5D > (Push) 66 5C > j.D > 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 22C > [Combo Finisher 2] (4747/47) 5D > (Push) 66 5C > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > 6A > 22C > [Combo Finisher 1] (4479/42) Anti-Air [Anti-Air] 5D > 66 5C > j.D > (Land) 22C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4992/44) [Anti-Air] 5D > 66 2C > (Delayed) 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 2] (4598/45) j.D j.D > AD > j.C > 22C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 5C > 5D > [Combo Finisher 2] (5057/50+) j.D > AD > j.C > 22C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4641/43) Air to Air [*][Air to Air] j.D > 66 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 5C > 5D > [Combo Finisher 2] (5063/50+) [*][Air to Air] j.D > 66 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4647/42)
  6. Good shit Jyo, you're help is much appreciated.
  7. lol, I'm surprised that a 6B CH starter does more damage than a 6C starter.
  8. Not only does it break the combo at sj.D but the final amount of damage that you get from doing a DP loop variation is much less than the original. Practice it, it's not a hard combo really. Might as well get as much damage as possible off of a Guard Crush. Although, close to the corner you might really have to opt for a variation and I need to add one of these to the thread: 1. 6C > DC > 214A > 44 2C > 6C > DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 5C > 3C > 214C (5318/66) 2. 6C > DC > DP B > 6B > 214A > 44 5C > 2C > 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 3C > 214C (5234/65) The second one is slightly easier than the first one and looks way more stylish lol.
  9. I meet them in the air with an air throw or air pressure. That or Momo, like GGJ said.
  10. I almost forgot about instant overhead against Tager and fuzzy j.B. I'll have to add this combo and go back to the thread and add rising j.B combos to every section.
  11. I'm pretty sure that Lambda's Zwei: Blade and Cavalier retain their frame disadvantage from any range. In a similar note, Jin's 6B is always +3 on block, no matter when you use it. Weird ass shit is weird. I wonder if that applies to Valk's 6C. I know for a fact that it's not the case for his Nacht Jager.
  12. Oh, I thought it was still -1 even when done at max range. I guess it's one of those weird moves that gain more advantage and hit-stun the more far away you are like Platinum's 6B or Litchi's 4D. I hardly ever used the Bat outside of combos. I saw that 360A goes through it so I delayed it the next time you used it. That shit was a huge gamble but my hunch was right, it barely goes through 360A if I delay it.
  13. lol what the hell? I actually appreciate that you played seriously this time lol. GGs though, I learned a few things: 1. Don't ever drop combos against Tager, EVER 2. Don't try to reset him 3. Spam Bombs and Missiles 4. Tager is always + on block, don't push buttons thinking that frame advantage applies to him
  14. I wanna play too, let's do this Mucky-muck
  15. Ah @Cookie - You promised to play me today >:[
  16. I usually get 3s with him and it actually feels like a 3-bar connection lol
  17. Anyone with a stable (clear) connection wanna go one-on-one with me? I fucking love Star-Demon's connection... PLAY MEEEEEEEEE
  18. It has to be timed and spaced properly though, otherwise I'll eat 5B to 4K x_x I'm just gonna do 66 5A to poke from now on lol. Edit: Are you and Star siblings or friends or something?
  19. Yeah, that's why I only play when no one's on lol
  20. Sorry X, I was playing Kagamin and then Ethereal. I'll play you after a set with Ethereal.
  21. I'll stop as soon as I get 777 PSR with both Jin and Plat lol. Just 100 more PSR with Jin.
  22. I blocked all of them on the second match. Then lag kicked in later on and then no amount of effort could overcome a lack of good connection lol. GGs though Errol.
  23. lol, I blocked 1 out of 4
  24. Me, me, gotta put that OH reaction practice... to well... practice lol @advancedNoob - Pogo through it
  25. lol no, I genuinely can't block that move for shit. I mean, I couldn't even block Tsubaki's slow ass overhead when I played that set against Errol. I could get hit by 4D as much as possible but it won't mean shit if you can't capitalize off of it. Not blocking 4D does make me free though and I'm about to record some Litchi block-strings to learn how to react to the OH animation.
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