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Moy_X7

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Everything posted by Moy_X7

  1. Nnnnnnnnnngh Hate... Tager... so... much...
  2. Looks good to me, thanks bud.
  3. That's true since most people opt for 214B > RC > AD > j.B/j.2C. I haven't tried it out myself, we'll see how this goes lol.
  4. So that's how that works.
  5. I can't imagine how this works. Mind giving me an example, a full combo? @Jyosua - good shit, like I said, we can take all the help we can get be it the wiki or the combo thread. @Shin - you're better off doing 214B (1) > RC > j.2C if you wanna waste meter. It acts like an instant overhead and you can get something better out of it.
  6. What he said Would you (anyone) kindly make this into a mod size avatar?
  7. I know, I'm like "I know I've seen this shit somewhere before" lol
  8. I'll take all the help I can get, eQualz, lol. @Kirk - you could do that but you still need a lot of precision to get the 44 2C to work. That's beyond my execution level at the moment lol.
  9. Come on BasedKD, share your swag with the rest of the world, don't be so stingy lol. @Minoru - I came up with an easier variation of that combo that yields 4 more Heat at the expense of 60 damage. DP D (2nd Hit) > 66 6C > (Delayed) 214A > 44 2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 3C > 214C (5296/56) Damn, now I gotta go back and rework a bunch of combos with this. Shoutouts to TCSyd for coming up with the (Delayed) 214A stuff.
  10. Yup, gonna have to add this one instead lol.
  11. I'm gonna try that first combo out, looks fun.
  12. I'm pretty sure that's the best we got right now. I'll go ahead and add it to the combo thread. Edit: Holy crap, TCSyd was right, doing 6C > 214A instead of 6C > DC > 214A makes it a lot easier to do 44 2C afterwards. Even someone with poor execution like me can do it lol.
  13. He's obviously talking about DP D (1), as in the second hit. No biggie though, we were talking about the first one, Minoru. We use the first hit, RC, dash under, and go for a combo.
  14. I'm just mad that I push a button and he pushes another button and I lose.
  15. Never really messed with it, I just did that DP D (1)> RC > reverse 66 5C > 6C > DP B > stuff on a whim lol. I'll test it tonight and see what I can get out of it.I'm guessing that you already hit the max damage with the 2C variant.
  16. Arakune in a nutshell. You think you're winning? Eat 5A mash > curse super, shit's more damaging than Tager's 720 and a lot easier to land.
  17. Don't forget 5D breh, that move was legit back in the day lol.
  18. I can understand giving him a hurt-box where it belongs (oh his limbs) like in 5A or j.A but giving him a hurt-box where Yukianesa is at is just retarded. As for j.B, that's exactly why that move is no longer even a decent jump in. The lower hit-box takes forever to be active. j.2C is equally slow. I know Jin needed some nerfing but come the fuck on lol.
  19. Why the hell is there a hurt-box on Yukianeza during j.2C? I mad I'm outta here before I get an aneurysm lol
  20. I know, shit is dumb. They're probably going to pull a "Yukianesa is sentient since it is a Nox. It has feelings too, ya know?" lol
  21. lol, I just checked the frame date and Jin's 5C has less recovery than Haz's 5C (they have the same start-up). That's just fucked up lol.
  22. I don't know which one's the best but some of the best out there are: Ragna's 6A - fast, I-frames kick in on frame 5, moderate recovery, JC'able, decent hit-box Rachel's 6A - fast, huge hit-box, good recovery Makoto's 6A - extremely fast, I-frames kick in on frame 4, JC'able Mu's 2C - moderately fast, ridiculous hit-box, ridiculous hit-stun on CH Valk's 5B[w] - extremely fast, good hit-box Hazama's 5A - ridiculously fast, good hit-box for a jab lol All-in-all, I'd say that Rachel has the best AA because of how well-balanced it is.
  23. I know, 6B not only has a crappy hit-box but it leads to nothing on aerial hit. That and Jin's sleeves during j.B have a hurt-box lulz.
  24. That's good to know but I'm not even halfway done lol
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