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Moy_X7

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  1. Close to the Corner Combos: Combos From A Moves: 5A Close 5A > *5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 > [Combo Finisher 2] (2344/36) *Add an extra 5C if you have dashing momentum (66 5A) from the initial 5A for a bit more damage 5A > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (2606/36) Closer 5A > 5C > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > [Combo Finisher 2] (3232/41) 5A > 5C > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.B > JC > j.B > j.236XXX (3765/41) 2A Close 2A > 5C > 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 2] (2030/38) 2A > 5C > 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 5C > 2C > 5D (Item Equip) > sj.B > JC > j.B > j.236XXX (2106/35) Closer 2A > 5C > 236B > 66 5C > 6A > 6C > 22C > [Combo Finisher 1] (2477/32) 2A > 5C > 236B > 66 5C > 214D > (66) 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.B > j.236XXX (2881/34) 2A > 5B > 2B > 5C > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > sj.B > j.C > JC > j.B > j.C > j.236XXX (2281/37) 6A Close [Anti-Air, Low Hit] 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (3363/42) [Anti-Air, Low Hit] 6A CH > 214A > (Push) 66 2C > (Delayed) 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (3030/39) Closer 6A > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > [Combo Finisher 2] (3243/39) 6A > 236B > 66 6C > j.236C > j.C > 22C > 6A > 22C > [Combo Finisher 2] (3364/37) 6A > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.B > JC > j.B > j.236XXX (3782/39) Combos From B Moves: 5B Universal Close (66) 5B > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (3352/39) (66) 5B > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (3157/37) 5B > 3C > 22C > RC > 66 2C > *5D (Item Equip) 22C > 66 5C > 236B > (66) 6C > j.236C > j.C > 22C > [Combo Finisher 2] (4351/37) Closer 5B > 5C > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > [Combo Finisher 2] (3813/42) 5B > 5C > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.B > JC > j.B > j.236XXX (4401/43) 5B CH 5B CH > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4071/41) 5B CH > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (4394/43) Air Hit/Anti-Air [Air Hit] 5B > 6A > 236B > 66 5C > 2C > 214C > 5D (Item Equip) > 6C > 22C > [Combo Finisher 1] (3237/36) [Air Hit] 5B > 6A > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (3550/38) [Air Hit] 5B > 6A > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (3931/42) [Air Hit] 5B CH > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4071/41) [Air Hit] 5B CH > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (4394/43) 2B Close (66) 2B > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (3076/39) (66) 2B > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (2860/37) Closer 2B > 5C > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > [Combo Finisher 2] (3493/42) 2B > 5C > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.B > JC > j.B > j.236XXX (4031/42) 6B Close 6B > 66 5A > 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 2] (2256/38) 6B > 66 5A > 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 5C > 2C > 5D (Item Equip) > sj.B> JC > j.B > j.236XXX (2335/34) Closer 6B > 66 5A > 5B > 2B > 5C > 236B > 66 5C > 2C > 5D (Item Equip) > sj.B> JC > j.B > j.236XXX (2620/39) 6B > 66 5A > 5C > 236B > 66 5C > 214D > (66) 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.C > j.236XXX (3291/38) 6B > 66 5C Close 6B CH > 66 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 > [Combo Finisher 2] (2720/40) 6B CH > 66 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 5C > 2C > 5D (Item Equip) > sj.C> JC > j.B > j.C > j.236XXX (2947/40) Closer 6B Max Range/CH > 66 5C > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > [Combo Finisher 1] (3267/37) 6B Max Range/CH > 66 5C > 236B > 66 5C > 214D > 66 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (3628/39) j.B Close j.B > 66 5A > 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 > [Combo Finisher 2] (2759/41) j.B > 66 5A > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (2873/38) Closer j.B > 66 5A > 5C > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > [Combo Finisher 1] (3312/38) j.B > 66 5A > 5C > 236B > 66 5C > 214D > (66) 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (3675/39) Instant Overhead (Tager Only) Rising j.B > (Delayed) j.2C > 66 5A > 5C > 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 2](2647/44) Rising j.B > (Delayed) j.2C > 66 5A > 5C > 236B > 66 5C > 2C > 214C > 5D (Item Equip) > sj.B > j.C > JC > j.B > j.C > j.236XXX (2947/39) TK Swallow j.B/CH Close [TK Swallow/CH]j.B > 66 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (3489/42) [TK Swallow/CH]j.B > 66 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.B > JC > j.B > j.236XXX (3756/43) Closer [TK Swallow/CH] j.B > 5C > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > 6A > 22C > [Combo Finisher 1](4037/40) [TK Swallow/CH] j.B > 5C > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.C > j.236XXX (4439/43) Combos From C Moves: 5C Close 5C > 6A > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (3881/45) 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (4133/45) Closer [*]5C > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > 6A > 22C > [Combo Finisher 2] (4442/44) [*]5C > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 6C > 22C > 6A > 22C > 66 5C > 2C > 5D (Item Equip) > sj.B > JC > j.B > j.236XXX (4987/44) 2C 2C > 66 6A [*][Anti-Air] 2C > *5D (Item Equip) > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (4048/45) 2C > 236B [*][Anti-Air] 2C > *5D (Item Equip) > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 6A > 22C > [Combo Finisher 2] (5150/46) [*][Anti-Air] 2C > *5D (Item Equip) > 236B > 66 5C > 214D > (66) 6C > 22C > [6A > 6C > 22C] x2 > 66 5C > 2C > 5D (Item Equip) > sj.B > j.236XXX (5462/45) 2C CH [*][Anti-Air] 2C CH > *5D (Item Equip) > 66 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 2] (5267/50) [*][Anti-Air] 2C CH > *5D (Item Equip) > 66 6C > j.236C > j.C > 66 5C > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.C > j.236XXX (5458/50) 3C 3C CH [*]3C CH > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (3561/38) [*]3C CH > 66 5C > 2C > *5D (Item Equip) > (Delayed) 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (3354/40) [*]3C CH > 66 5C > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 22C > 66 5C > 2C > 5D (Item Equip) > sj.B > JC > j.C > j.236XXX (3848/40) 3C RC [*]3C > 22C > RC > 66 2C > 22C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (3901/28) [*]3C > 22C > RC > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 22C > 66 5C > 2C > 5D (Item Equip) > sj.B > JC > j.C > j.236XXX (3996/26) 6C Close [*]6C FC > j.C > 66 5A > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4550/51) [*]6C FC > j.C > 66 5A > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (4820/56) Closer [*]6C FC > j.C > 66 5C > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > [6A > 6C > 22C] x 2 > [Combo Finisher 1] (5694/51) [*]6C FC > j.C > 66 5C > 236B > 66 5C > 214D > (66) 6C > 22C > [6A > 6C > 22C] x 2 > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.C > j.236XXX (5882/54) j.C Universal Close [*] j.C > 66 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (3758/42) [*] j.C > 66 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.B > JC > j.B > j.236XXX (4034/44) Closer [*]j.C > 66 5C > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > 6A > 22C > [Combo Finisher 1] (4310/41) [*]j.C > 66 5C > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.C > j.236XXX (4727/44) Air to Air [*][Air to Air] j.C CH > 66 5C > 2C > *5D (Item Equip) > 236B > 66 6C > j.236C > j.C > 22C > 6A > 22C > [Combo Finisher 2] (4388/44) j.2C Close [*]j.2C CH > 66 5A > 5C > 6A > j.236C > j.C > 66 5C > 236B > [Combo Finisher 2] (2629~/41) [*]j.2C CH > 66 5A > 5C > 6A > j.236C > j.C > 66 5C > 236B > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (2848/41) Closer [*]j.2C CH > 5A > 5C > 236B > 66 5C > 6A > 6C > 22C > [Combo Finisher 1] (2930/35) [*]j.2C CH > 5A > 5C > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 22C > 66 5C > 2C > 5D (Item Equip) > sj.B > JC > j.B > j.236XXX (3732/40) [*]j.2C CH > 66 5A > 5C > 6A > j.236C > j.C > 66 5C > 236B > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (2848/41) Combos From Throws: Ground Throws [*]B+C/4B+C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (3467/38) [*]B+C/4B+C > 236B > 66 6C > j.236C > j.C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (3713/37) [*]B+C/4B+C > 236B > 66 5C > 214D > (66) 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.B > JC > j.B > j.C > j.236XXX (3784/39) Air Throws Combos From Special Moves 214A/B/C [*]214A/B/C > 66 2C > *5D (Item Equip) > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 2] (4441/44) [*]214A/B/C > *5D (Item Equip) > 66 5C > 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (4805/46) 214D CH [*][Anti-Air] 214D CH > 66 236B > 5C > 2C > 214C > 5D (Item Equip) > 6C > 22C > 6A > 22C > [Combo Finisher 2] (4924/46) 236A FC [*]236A FC > 66 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4182/48) [*]236A FC > 5C > 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > 6A > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4733/47) [*]236A FC > 5C > 236B > 66 5C > 214D > (66) 6C > 22C > [6A > 6C > 22C] x 2 > 66 5C > 2C > (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (5107/52) 236B Gold Burst Close [*]GB > 66 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (3105/40) [*]GB > 66 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (3381/40) Closer [*]GB > (Delayed) 236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > 6A > 22C > [Combo Finisher 1] (3209/36) [*]GB > (Delayed) 236B > 66 5C > 214D > (66) 6C > 22C > 6A > 6C > 22C > 66 5C> 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (3666/41) [*]236B > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4412/39) [*]236B > 66 5C > 214D > (66) 6C > 22C > 6A > 6C > 22C > 66 5C > 2C > (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (4754/41) [*]*j.B+C > 2C > 5D (Item Equip) > 22C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (4039/40) *This combo doesn't work on Jin, Carl, Arakune, and Makoto. Use the combo below against them. [*]j.B+C > 66 5C > 2C > 5D (Item Equip) > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (3727/38) [*]j.B+C > 5C > 236B > 66 5C > 214D > (66) 6C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (4125/42)
  2. How to Combo Using 22C: In order to combo after 22C, you need to hit with the last few active frames of the move, so she recovers faster and you can do a followup attack. To get this to work you need to make sure you time it so she hits with 22C right as she bounces, for a visual guide on the timing watch the guide here To learn how to combo after 6B please read the F.A.Q located here. Hammer Loop: When you see something listed as [Hammer Loop] you will be doing: (Opener) sj.B > j.C > JC > j.C > j.D (Hammer) > 66 5C > sj.B > j.C > JC > j.C > j.D > [Combo Finisher 1] or [5C > 632146C]. The opening combo into the j.B > etc. may differ, so when you see [Hammer Loop] know that it's starting from j.B. In order to preform the 5C after the j.D (Hammer) you must hit with j.D while your opponent is beneath you so the second hit connects while they are grounded. The timing can be tricky, but keep practicing. Hammer Loop Variant: When you see something listed as [Hammer Loop Variant] you will be doing: (Opener) sj.C > JC > j.C > j.D (Hammer) > 66 5C > sj.B > j.C > JC > j.C > j.D > [Combo Finisher 1] or [5C > 632146C]. The opening combo into the j.C > etc. may differ, so when you see [Hammer Loop Variant] know that it's starting from j.C. This is used in situations where sj.B > j.C > JC > j.C > j.D will not work. Corner Combo Finishers: Usually when you do a combo from mid-screen to the corner or in the corner and it has been scaled a bit, you'll have a choice of doing one of the following finishers: [Combo Finisher 1]: 5C > 6A > Mami: this one is used when the combo scaling has hit its limit. [Combo Finisher 2]: 6A > 6C > j.236C > j.C > 6A > Mami: this one is used when the combo has been scaled pretty bad but still has a few more hits left in it. [Combo Finisher 3]: 66 6C > j.236C > j.C > 6A > Mami: this one is used when you're too far away for the 6A to hit or if the combo has been scaled to the point where you can't add that extra 6A. When you see [Combo Finisher X], know that you'll be using one of the above. General Notes: When you see *5D (Item Equip), know that it only applies if you've yet to equip any items. When you see (66), you have to judge the distance between you and your opponent and decide whether you need to dash or not. I'll annotate the damage and meter gain in the end of combos as the following: (Damage/Meter) Some combos yield varying amounts of damage and Heat gain. j.2C is an example for varying damage and combos that require Heat are examples for varying meter gain. I'll mark those with "~" for an estimate. Green Colored Combos - these combos require two item tokens/stocks. Red Colored Combos - these combos require three item tokens/stocks. Teal Colored Combos - these combos are used when you want to cycle through your weapons. You'll get rid of one of your items with Mystique Momo and equip another item by the end of the combo. Character Specific Information: You do NOT have to dash after 6C > 22C in mid-screen combos against the following characters: Hakumen, Hazama, Litchi, Taokaka, Ragna, Mu, Relius, and Valkenhayn. Why does it matter? 6C > 22C > 66 5C is a tight link, removing the necessity to dash after 22C makes the link much easier to land (6C > 22C > 5C). You do NOT have to delay the 214C in corner combos against the following characters: Lambda, Relius, Rachel, Jin, Makoto, Noel, and Tager. Why does it matter? It makes it easier and more consistent to do 6C > 22C afterwards. You have to delay 214C a bit for every other character in order for it to connect correctly. You have to delay the final 236B in corner combos that launch the opponent up high against the following characters: Noel, Makoto, and Tager. Dark Orange Combos - these combos are Tager specific or require a fuzzy guard setup to work. Teal Colored Combos - these combos are used when you want to cycle through your weapons. You'll get rid of one of your items with Mystique Momo and equip another item by the end of the combo. You usually have to dash in when you get to the 5C > 2C > 5D (Item Equip) part in these combos except against the following characters: Jin, Bang, Tsubaki, Hazama, Lambda, Litchi, and Mu. Mid-screen Combos: Combos From A Moves: 2A 2A > 5A > 5B > 2B > 5C > 236B (1328/16) [standing Opponent] 2A > 5C > j.C > j.2C > 66 5A > 5C > 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 1] (2033/43) 5A Standing Opponent [standing Opponent] 5A > 5C > j.C > j.2C > 66 5A > 5C > 6A > 6C > j.236C > j.C > 66 6A > 236B > [Combo Finisher 1] (2339/43) [standing Opponent] 5A > 5C > j.C > j.2C > 66 5A > 5C > j.C > j.2C > 5A > 2B > 5B > 5C > 3C > *22C (2533/33) *If you forgo the 22C for oki, the damage/heat would be (2133/31) Universal 5A > 5B > 2B > 5C > 236B (1568/13) 66 5A > 6A > 6C > j.236C > j.C > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 1] (2199/38) 6A [Anti-Air]6A > 6C > j.236C > j.C > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > [Combo Finisher 2] (2644/42) Combos From B Moves: 2B Standing Opponent [standing Opponent] (66) 2B > 5C > j.C > j.2C > 66 5A > 5C > 6A > 6C > j.236C > j.C > 66 6A > 236B > [Combo Finisher 1] (2584/44) [standing Opponent] (66) 2B > 5C > j.C > j.2C > 66 5A > 5C > j.C > j.2C > 5A > 2B > 5B > 5C > 3C > *22C (2774/34) *If you forgo the 22C for oki, the damage/heat would be (2374/32) Universal 2B > 5B > 5C > 236B (1716/14) 2B > 3C > 22C > RC > 66 2C > *5D (Item Equip) > 22C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (3870/29) 5B Standing Opponent [standing Opponent] (66) 5B > 5C > j.C > j.2C > 66 5A > 5C > 6A > 6C > j.236C > j.C > 66 6A > 236B > [Combo Finisher 1] (2852/44) [standing Opponent] (66) 5B > 5C > j.C > j.2C > 66 5A > 5C > j.C > j.2C > 5A > 5B > 2B > 5C > 3C > *22C (3023/34) *If you forgo the 22C for oki, the damage/heat would be (2623/32) Universal 5B > 2B > 5C > 236B (1732/12) 5B > 3C > 22C > RC > 66 2C > *5D (Item Equip) 22C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (4351/37) 6B 6B > 66 5A > 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 2] (2256/38) 6B > 66 5A > 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 5C > 2C > 5D (Item Equip) > sj.B> JC > j.B > j.236XXX (2335/34) 6B CH [standing Opponent] 6B CH > 66 5C > j.C > j.2C > 66 5A > 5C > 6A > 6C > j.236C > j.C > 66 6A > 236B > [Combo Finisher 1] (2574/44) [standing Opponent] 6B CH > 66 5C > j.C > j.2C > 66 5A > 5C > j.C > j.2C > 5A > 2B > 5B > 5C > 3C > *22C (2777/34) *If you forgo the 22C for oki, the damage/heat would be (2374/32) 6B CH > 66 5C > 6A > 6C > j.236C > j.C > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > [Combo Finisher 1] (2590/40) j.B [standing Opponent] j.B > 66 5A > 5C > j.C > j.2C > 66 5A > 5C > 6A > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 1] (2611/45) [standing Opponent] j.B > 66 5A > 5C > j.C > j.2C > 66 5A > 5C > j.C > j.2C > 5A > 2B > 5B > 5C > 3C > *22C (2813/35) *If you forgo the 22C for oki, the damage/heat would be (2413/33) j.B > 66 5A > 6A > 6C > j.236C > j.C > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 1] (2478/40) Instant Overhead (Tager Only) Rising j.B > (Delayed) j.2C > 66 5A > 5C > 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 2] (2647/44) j.B > (66) 5C [standing Opponent] j.B CH > 66 5C > j.C > j.2C > 66 5A > 5C > 6A > 6C > j.236C > j.C > 66 6A > 236B > [Combo Finisher 1] (2829/44) [standing Opponent] j.B CH > 66 5C > j.C > j.2C > 66 5A > 5C > j.C > j.2C > 5A > 5B > 2B > 5C > 3C > *22C (2989/34) *If you forgo the 22C for oki, the damage/heat would be (2589/32) j.B CH > 66 6A > 6C > j.236C > j.C > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 1] (2437/39) [TK Swallow/CH]j.B > 66 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (3489/42) [TK Swallow/CH]j.B > 66 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.B > JC > j.B > j.236XXX (3756/43) Combos From C Moves: 2C [*][Anti-Air] 2C > *5D (Item Equip) > 66 6A > 6C > j.236C > j.C > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 2] (3567/46) 2C CH [*][Anti-Air] 2C CH > *5D (Item Equip) > 66 6C > j.236C > j.C > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 2] (3827/43) 3C [*]3C CH > 66 5C > 6A > 6C > 22C > 66 5C > 6A > 236B > 66 > [Combo Finisher 2] (2903/41) [*]3C CH > 66 5C > 2C > 214C > *5D (Item Equip) > 6C > 22C > *(66) 5C > 236B > 66 > [Combo Finisher 2] (3213/42) [*]3C > 22C > RC > 66 2C >*5D (Item Equip) > 22C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (3901/28) 5C Standing Opponent *If you forgo the 22C for oki, the damage/heat would be (2705/30) [*][standing Opponent] 5C > j.C > j.2C > 66 5A > 5C > j.C > j.2C > 5A > 5C > 236B > [Combo Finisher 2] (3129/47) [*][standing Opponent] 5C > j.C > j.2C > 66 5A > 5C > j.C > j.2C > 5A > 5B > 2B > 5C > 3C > *22C (3105/32) Universal [*]5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 2] (3881/45) [*]5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (4133/45) 6C [Crouching Opponent] 6C FC > j.C > 66 5C > 6B > [66 5A > 5C > 6Bx3] > 66 5A > 5C > 236B > 5C > 6A > 236B > 3C > 22C (4336/57) *all j.C's have to be delayed on Ragna and Makoto, all other characters don't need delays [*]6C FC > j.C > 66 5A > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4550/51) [*]6C FC > j.C > 66 5A > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (4820/56) [*][standing Opponent] 6C FC > j.C* > 5C > j.C > j.2C > 5C > j.C > j.2C > 5C > j.C > j.2C > 66 5A > 5C > j.C > j.2C > 5A > 2B > 5B > 5C > 3C > 22C (4480/56) [*] j.C Standing Opponent *If you forgo the 22C for oki, the damage/heat would be (2848/33) [*][standing Opponent]j.C > 66 5C > j.C > j.2C > 66 5A > 5C > 6A > 6C > j.236C > j.C > 66 6A > 236B > [Combo Finisher 1] (3091/45) [*][standing Opponent] j.C > 66 5C > j.C > j.2C > 66 5A > 5C > j.C > j.2C > 5A > 5B > 2B > 5C > 3C > *22C (3248/34) Universal [*] j.C > 66 5C > 6A > 6C > j.236C > j.C > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > [Combo Finisher 1] (3112/42) [*] j.C > 66 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > [Combo Finisher 1] (3758/42) [*] j.C > 66 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 66 5C > 2C > 5D (Item Equip) > sj.B > JC > j.B > j.236XXX (4034/44) Air to Air [*][Air-to-Air] j.C CH > 66 5C > 2C > 214A > *5D (Item Equip) > 66 6C > j.236C > j.C > 66 6A > 236B > [Combo Finisher 2 or 3] (3392/43) j.2C Standing Opponent *If you forgo the 22C for oki, the damage/heat would be (2296/34) [*][standing Opponent] j.2C CH > 66 5A > 5C > j.C > j.2C > 66 5A > 5C > 6A > 6C > j.236C > j.C > 66 6A > 236B > [Combo Finisher 1] (2487~/46) [*][standing Opponent] j.2C CH > 66 5A > 5C > j.C > j.2C > 66 5A > 5C > j.C > j.2C > 5A > 2B > 5B > 5C > 3C > *22C (2696/35) Universal [*]j.2C CH > 66 5A > 6A > 6C > j.236C > j.C > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > [Combo Finisher 1] (2357~/41) [*]j.2C CH > 66 5A > 5C > 6A > j.236C > j.C > 66 5C > 236B > [Combo Finisher 2] (2629~/41) [*]j.2C CH > 66 5A > 5C > 6A > j.236C > j.C > 66 5C > 236B > 66 5C > 2C > 5D (Item Equip) > sj.C > JC > j.B > j.C > j.236XXX (2848/41) Combos From Throws: *The 22C > 66 5C link is extremely tight, it might be in your best interest to opt for the 66 5A link here. [*]B+C/4B+C > 236B (2085/13) [*]4B+C > 236236D (Bombs/Kitty) > 66 5C > 236B > 66 2B > 5C > sj.B > j.C > JC > j.B > j.C > 236AXXX (3102/20) [*]j.B+C > (land) 66 5C > 2C > 214A/C > 5D (Item Equip) > 6C > 22C > 66 5A/*5C > 6A > 236B > [Combo Finisher 1 or 2] (3744/48) Combos From Special Moves [*]214A/B/C > 66 2C > *5D (Item Equip) > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 2] (3155/40) [*]236A FC > 66 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4182/48) Gold Burst [*]GB > 66 6C > j.236C > j.C > 66 6A > 6C > j.236C > j.C > 66 6A > 236B > 66 > [Combo Finisher 2] (2352/40)
  3. The odds are in his favor, I have to go all Kaiji on his ass after GF lol.
  4. Gadget Finger > Rock-Paper-Scissors, that's what's up lol.
  5. Nnnnnnnnnngh Hate... Tager... so... much...
  6. Looks good to me, thanks bud.
  7. That's true since most people opt for 214B > RC > AD > j.B/j.2C. I haven't tried it out myself, we'll see how this goes lol.
  8. So that's how that works.
  9. I can't imagine how this works. Mind giving me an example, a full combo? @Jyosua - good shit, like I said, we can take all the help we can get be it the wiki or the combo thread. @Shin - you're better off doing 214B (1) > RC > j.2C if you wanna waste meter. It acts like an instant overhead and you can get something better out of it.
  10. What he said Would you (anyone) kindly make this into a mod size avatar?
  11. I know, I'm like "I know I've seen this shit somewhere before" lol
  12. I'll take all the help I can get, eQualz, lol. @Kirk - you could do that but you still need a lot of precision to get the 44 2C to work. That's beyond my execution level at the moment lol.
  13. Come on BasedKD, share your swag with the rest of the world, don't be so stingy lol. @Minoru - I came up with an easier variation of that combo that yields 4 more Heat at the expense of 60 damage. DP D (2nd Hit) > 66 6C > (Delayed) 214A > 44 2C > 6C > (Delayed) DP B > 66 6C > DP C > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 3C > 214C (5296/56) Damn, now I gotta go back and rework a bunch of combos with this. Shoutouts to TCSyd for coming up with the (Delayed) 214A stuff.
  14. Yup, gonna have to add this one instead lol.
  15. I'm gonna try that first combo out, looks fun.
  16. I'm pretty sure that's the best we got right now. I'll go ahead and add it to the combo thread. Edit: Holy crap, TCSyd was right, doing 6C > 214A instead of 6C > DC > 214A makes it a lot easier to do 44 2C afterwards. Even someone with poor execution like me can do it lol.
  17. He's obviously talking about DP D (1), as in the second hit. No biggie though, we were talking about the first one, Minoru. We use the first hit, RC, dash under, and go for a combo.
  18. I'm just mad that I push a button and he pushes another button and I lose.
  19. Never really messed with it, I just did that DP D (1)> RC > reverse 66 5C > 6C > DP B > stuff on a whim lol. I'll test it tonight and see what I can get out of it.I'm guessing that you already hit the max damage with the 2C variant.
  20. Arakune in a nutshell. You think you're winning? Eat 5A mash > curse super, shit's more damaging than Tager's 720 and a lot easier to land.
  21. Don't forget 5D breh, that move was legit back in the day lol.
  22. I can understand giving him a hurt-box where it belongs (oh his limbs) like in 5A or j.A but giving him a hurt-box where Yukianesa is at is just retarded. As for j.B, that's exactly why that move is no longer even a decent jump in. The lower hit-box takes forever to be active. j.2C is equally slow. I know Jin needed some nerfing but come the fuck on lol.
  23. Why the hell is there a hurt-box on Yukianeza during j.2C? I mad I'm outta here before I get an aneurysm lol
  24. I know, shit is dumb. They're probably going to pull a "Yukianesa is sentient since it is a Nox. It has feelings too, ya know?" lol
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