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Moy_X7

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Everything posted by Moy_X7

  1. There is no such thing as a 6A CH > 5C > 6C > Sekka-Jin combo, the opponent isn't locked in a counter hit stun state long enough for 5C to connect.
  2. The combo that guy, Kaino, pulled off at 12:24 in the Jin vs Noel match was beast... DP D > 6C > 6D > 5C > 6C > DC > DP D > 5C > Ice Car C for 4.4K, not bad.
  3. You don't have to rely on either aural or visual cues with enough practice, it becomes a natural thing to do and your brain will know when to stop mashing. So I usually mash like crazy and stop when my brain knows it's time to stop.
  4. I'm not asking you to remove anything, just to think a bit before posting. Besides, how does knowing that Belial Edge is a better combo ender (Belial Edge is more of a combo filler than an ender as most people use 5D > 22C/Hell's Fang as their combo enders) than Ice Car help with this match up? How does knowing that "if he touches you, you're dead" help? If the Ragna does decide to go for the follow up then just IB that and punish it or get ready for an RC if he has 50 Heat.
  5. No one in their right mind would use the Hell's Fang follow-up without 50 Heat and even that is a rare sight. What the hell does "BELIAL EDGE>ICE CAR (in terms of combos)" even mean? Giving advice without having actual match-up experience is not a smart thing to so I won't even talk like I know what I'm talking about. Just know that 6B will most likely come after his 2A or 2B, try to IB Hell's Fang and bait a possible DP afterwards.
  6. Heheh, be sure to let me know that you're just warming up next time :P

  7. lol yeah, I wasn't even paying attention to the Guard Libra meter when I was spamming those j.236Ds XD

  8. Sorry about earlier, my dumbass brother was messing around with the router.

  9. That "1/30 Chariot Zakiyama vs Dennou" video was posted a while back, not that it matters really but here's the link to the video that was posted in 2/11: http://www.youtube.com/watch?v=XIOdGHxMgfY&feature=player_embedded I can't remember if it was posted in this thread or not but once again, it doesn't really matter. I just remembered that video because of how both Dennou and Zakiyama finished their matches with their respective Astral Finishers.
  10. That sound like a good idea, add me if you want to play some matches in the future. My PSN ID is Moi_X7.

  11. lol, you got me good on that 1st match but then I got my groove back on XD

  12. Just like it sounds but without pronouncing like the French would. Think of it like "Moy" XD

  13. Thought I'd add one to the list... In the corner (requires at least 28 Heat)... 623D > 5C > 6C > DC > j.B > j.C > JC > j.C > 214D > 2C > 623B > 623A for 6288 Damage. A replacement for the standard 623D > 6C corner combo, very easy to pull off. You can release D a little after the enemy is frozen instead of actually timing it. You have to be really close to the corner in order for it to work, otherwise you'll have to dash > 5C after the 2nd hit of 623D. You'll also have to super jump B instead of simply j.B after the dash cancel in order for it to work on Arakune, Carl, Nu and Bang (damn you guys and your weird hit boxes!). Oh and careful with Tager, as you know, Tager has a tendency to somehow squeeze Jin in the corner in certain combos (this one included), has messed me up a couple of times online
  14. ... or you could stick with the standard Back Throw > 214A (whiff) > 5C > 2C > sJC > j.C > JC > j.C > j.214B that works on most, if not every character and goes for a little over 3000 Damage, 24 Heat and knockdown. Now I like that CH 236A combo, very situational but nice nonetheless (well really I'm just amazed that 2D links after a 236A CH).
  15. Not to be an asshole but this thread has no place for crap like this... 2 pink throws in a "combo" that starts from 214D...
  16. It's not that situational, you simply add 236B before 214C to the usual Air BnB. No, you can't special cancel another special move, the recovery time for the various Aerial Ice Blades has been reduced enough to allow combos (except for j.236D which has more recovery time) a bit after they land.
  17. Practice, practice, practice... Noel's 3C should be the least of your worries, hell if anything you should look forward to a random 3C so that you can punish it.
  18. I'm also glad that they removed the "wiggle your way out of the freeze state", there's a lot of people out there who rely heavily on this stupid gimmick.
  19. Practice is all there is to is, with time you'll learn just exactly when to stop mashing C without relying on watching the combo count or listening to the sound effects.
  20. ^^ I believe that's a command throw. Taken from the "Hazama Complete Guide":
  21. It's alright to ask questions but please do a teensy bit of research beforehand, this is why some people here get really irritated when people like you don't bother to read before asking questions. Can you guess where I got this information from?
  22. Heh and here I get some sort of nuclear weapon as an added bonus, I'll put it to good use :D

  23. I'll be sure to post some pictures when I get the Slap Chop XD

  24. The "Shadow vs R-1" link is incomplete/doesn't work.
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