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Moy_X7

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Everything posted by Moy_X7

  1. GGs, this game makes me rage a bit though. While I'm over here throwing fans that might turn into 1K+ on CH, a stray Raging Lion from Yu does like 3K
  2. I've been playing some solid Litchis like Ieiden and sometimes Vice_Taicho and Lovebird. Those guys make me play the Litchi match-up hard. When I play you, I feel like you need to work on your neutral and pressure, your combos are getting there at least. Omni-zero has been playing Nu/Lambda for as long as I remember, real solid Lambda he's got. I'm just glad that the primer breaking system is gone, no more getting our Barrier gauge/primers destroyed for free lol. Anyways, GGs to everyone I played today, this is enough BB for one day lol
  3. Nothing fancy, just playing by the book here. The only times I go all tricky and gimmicky is when I'm going in for the kill or if the opponent has such a lead on me that it doesn't matter if my gimmicks fail or not lol.
  4. Valk's cheap, pls nerf, dam you 6C, grumble, grumble. I did lol at that 214D trade, I didn't know that the dumped item completely disappears during a trade lol. Jin tech? All I was doing was standard Jin stuff, no gimmicks or nothing lol.
  5. I don't know how people can stand playing laggy matches, a few seconds of that and my salt levels hit the roof. GGs to everyone I played today though.
  6. ^^ All of that 25 Heat for 1.5K+ extra damage off pretty much everything is too good to pass up, that and you get some of your meter back throughout the combo.
  7. The Plat/Jin vs Valk match-up is kinda fun, no salt on my end, except for whenever I get hit by 6C in the corner lol.
  8. GGs to Akihiko_Sanada and LiEUTENANT "ggs, g2g to class" > Politeness > LiEUTENANT Either this is an impostor or LiEUTENANT has eased down on his sodium intake. The old LiEUTENANT would have been on my ass about how Platinum is cheap or something lol.
  9. I'm going to be burning my meter on Sekkajin combos off anything with a P1 of 90+ and an N starter rating lol 4K RC throws sound feasible, I mean, you get like 3.2K from a regular throw in the corner.
  10. GGs to everyone I played today, had some stuff I had to do so I missed the whole Koopa room thing D:
  11. The jump start-up frames are still there but they're not something that you can really react to. If anything, it just gives people more time to mash out. You're right though, it does technically mean that Hizangeki is a 26F OH unless you do it after 6B or after an aerial attack.
  12. I should be able to join in
  13. It doesn't really matter if they look out for it since it can come after a lot of things and it has a 22F start-up, which is pretty fast. You just gotta mix it up with 2B if they try to guess and yomi their mashing attempts with frame traps/meaties. It's pretty much the same as any other overhead, it can get mashed and guessed on but it's your job to mix-up/frame trap/meaty people to deter them from doing that. @Putin - Yeah, I'm definitely going to miss those as well as the old j.236D since it covered a lot of space. Let's just hope that Hizansen is good enough as a meterless option to bait anti-airs.
  14. GGs to Loli Pop Star and DarkKen even though he always ends up kicking me <3
  15. Actually, never mind, I think that enough for BB for one day. GGs to everyone I played today Shoutouts to accidentally picking Ragna and winning the ditto with nothing but 5B, j.C, ID spam and ABC > Hell's Fang Makes me want to learn this character and just 5B/j.C/ID people to death. Yup, still repping that Roberta avy until something better comes along.
  16. Invite me if you're still on
  17. It's as practical as it gets, well-spaced 5D makes for a decent poking tool if you have the meter to confirm. Specially if you land it as a Fatal since you can go for the j.2C > j.C loop on some of the cast. I dunno It has invulnerability on start-up but I wouldn't take such a huge risk (Heat + heavy punishment). It's one of those things that you do to be flashy (or trolling). You might as well try to bait anti-airs with j.236D since you're + on block and doesn't cost as much meter. I guess if you're being too obvious with 6B > Hizangeki then maybe. Other than that, TK Hizangeki is not something that the opponent will want to guess on since it can come after anything that's jump cancelable, as oki, after a Sekkajin stagger, as a freeze reset or after j.2C > j.C as the opponent thinks it's safe to crouch after the j.C.
  18. You forget that netplay is full of salt lol Speaking of that, I knew that wake-up Astroll was coming so I tried to safejump it... little did that help lol
  19. Let's hope that's the case, we need all the damage we can get against most of the cast if possible lol
  20. Huh, didn't know that Overdrive Cancels cut the total Overdrive duration time by half. So using a naked OD as a reversal successfully could lead to some very damaging shit.
  21. Huh, good to see that the j.2C > j.C loop works on tall characters other than Tager.
  22. It's time like these that I'm glad that Platinum has access to her 2C, the anti-cross-up tool lol
  23. Yeah, you're being too slow on the dash after Sekkajin. That depends, why exactly do you like playing as Jin? Because he's balanced and has access to projectiles, DPs, good pokes, and decent close-range moves? Most people who main Jin also play Ragna on the side and vice versa, mostly because these two are simple, straightforward characters. You could also try Litchi or Platinum but Litchi is a bit more complex of a character and Platinum doesn't have a reversal (yet...) unless you have the bat equipped.
  24. If the problem is with the dash and not letting go of off C after Sekkajin launches, then it means that your dash input is off. After you get the whole "release the C button a little before the 8th hit" thing down, you have to get used to knowing just how long it takes Jin to recover from Sekkajin after the 8th hit. It'll take a bit of practice but you'll eventually get it down, don't give up.
  25. Maybe tomorrow, I'm about to hit the hay, exhaustive day was exhaustive
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