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Moy_X7

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  1. Moy_X7

    [CSE] Jin vs Mu

    Updated the thread, there's a lot of crap which I didn't cover such as Stein formations for optimal 236D usage, oki setups, Stein cross-up mix-up etc so let me know just exactly how that works if you know anything. If not, I'll just scout the Mu board for info later.
  2. Baby Face Ryuusei did some damage out there. That final match was way too damn close for comfort, had that Makoto not goofed there with that wake-up super, things might have been different.
  3. I thought I was in the wrong chat room since you guys were talking about Persona or something lol
  4. That's going to be tough. For one, try not to roll out of the corner at every chance you get, it will only end in tears for you. Look for holes in his pressure so that you can up+back or hit 5A. Other than that, just block and pray lol. I'm gonna do a Jin vs Valk write up and try a bunch of things in practice mode while using frame data as reference and see what I get. I'll let you know some of the common pressure gaps for you to use 5A or try to jump out.
  5. I'll play Plat against both your Makoto and Tsubaki if you want, just get ready to see a lot of dropped combos with the former due to Makoto's hit-box.
  6. You've got my word for whatever that's worth XD
  7. Lots of 5A/2A and 66 5As to reset pressure. Delay them from time to time to beat jumps and mashing. Once your opponent starts respecting you, go for TK Swallow shenanigans. If you're going to use 6B, make sure to use it as its optimal range so that you can convert it into a combo or get a crapload of frame advantage for you to reset pressure safely. Try not to use Bubbles at all during pressure if possible, the risk/reward is not in your favor when you use those during pressure.
  8. Only if you man up and play the blind girl <3
  9. Gone are the days where we could hit 7K with 2C without much effort. Now you're lucky if you get 5K with it Anyways, littlefang, here's my advice for you: - Work on your combos, that seems to be every Platinum player's bane. Without proper combos, you can't take advantage of her high damage output in the corner. - Work on your pressure, there's a huge hole in your pressure whenever you use the Bubble and the Bubble doesn't have enough blockstun to take advantage of it being blocked. That and j.C > Swallow Moon > j.C gets predictable, mix it up with just landing and doing a 2A or something. If you use 6C, don't always go for the j.C cancel, an AA will beat it for free if you're too predictable so just jump cancel it and double jump to try and bait an AA. - Be mindful of frame data, if your 5D Cat Hammer gets blocked, you're at frame disadvantage. If you go for another one, you'll lose to the opponent's poke.
  10. No Platinum for you, I'd be completely screwed without my DPs here lol Maybe if you played Tsubaki so that I can use my Tsubaki-specific combos as Plat then that would work XD
  11. Wanna play a few in about 30 minutes from now?
  12. Haha, if you hadn't used that Itsuu when I did that run-up Gold Burst, that match would have been mine. Yeah, I'd say that you're getting better but you choke when you pressure me, allowing me to 5A my way out for free. That and neutral, still gotta work on your neutral. Edit: As for Astrolls, the way I see it, if you drop the finishing combo or drag the match out just so that you can build the meter for the Asstroll (guilty), you're probably going to piss the other guy off. Not only are you sandbagging but you're also doing it for the sole purpose of further humiliating the opponent. If you have the meter handy and the next combo/setup will allow you to Asstroll the opponent, then go for it since it's not a very common thing to have the 100 Heat, the Burst, and the opponent close to dying or surviving the combo up until the AH part. Like people have said, we've all seen all of the AHs at this point, countless times for that matter. Going way the hell outta your way to try to AH someone just makes you a huge dick and it's a waste of time. Not to say that I haven't done that in the past and that I'm not a dick for doing it lol. However, if you naturally meet all of the AH requirements without doing anything unnecessary, then I say go for it.
  13. lol how's that a mix-up? j.2D doesn't hit high if I remember correctly. You have some habits that you need to work on. Whenever you use 5D to reset pressure, you'd try run up 6A. Whenever your Ignis meter is about to run out, you try to run up and grab me. For regular mix-up using 3C > JC+2D, trying doing j.B/j.C really low to the ground and then going for a low as a feint, think of how Ragnas do it with the 6D > j.D (whiff/feint) > low. You can also try jumping toward them and then doing air dash j.B > j.C at the last second if they start getting weary of the low j.C feint. That and use 2D + IAD cross-ups in the corner more often, most people are free to that as you saw with Jin and his 5B > IAD j.2C lol. As for Duo Bios, if you're trying to cross me up, try jumping over me and air dashing backwards for a double cross-up; just doing a single jump over me isn't going to cut it. Not that it matters since I got hit by 6A most of the time because I kept on trying IB'ing Ignis through that strike rhythm lol.
  14. What was it? lol Anyways, GGs to everyone I played today. It's been a while since I've played BB for such an extended period of time.
  15. I'm with Airk and everyone else who supports the idea of playing CSE in preparation for CP. Everything that you learn from CSE will carry over to CP. How your normals and specials work and when and where to use them, how to properly pressure your opponents, how to play the neutral game, hit-confirming, reacting to certain things, knowing your opposing character's gameplan, etc. Sure, two or three of you character's moves might have been altered and you'll need to use them slightly differently now but other than that and the new, simpler combo paths, that's pretty much all that changes. Well that and the new Overdrive system which boils down to learning new combos. The main thing that changes from game to game are the combos but since you'll already know how your moves work and flow in a combo, it won't be that hard to master those new combos. Other than that, your and your opponents' specific character gameplan remains mostly the same, you just get some new tools and a few altered tools to work with.
  16. GGs to everyone I played tonight
  17. Not the third one, I don't think the second one is possible, so it's probably going to be the first one. In the end, we're probably going to end up doing... ... 6C > 2D > j.2C > j.C > JC > j.2C > j.C > 66 5B > whatever's allowed after the hit-stun decay. So far it's confirmed to work on Tager, Amane, Litchi, and Valkenhayn. I'm guessing that it'll work on just about everyone who isn't a child (Carl, Plat, Rachel) or anyone whose hurt-box doesn't shrink when they get hit by "heavy" attacks.
  18. As far as I'm concerned, the j.A is just filler. If you tag someone with IAD j.A, you can go for the j.A > j.C > j.D confirm. If it whiffs, then you just get the cross-up j.C.
  19. GGs people Don't know how people get hit by raw Arctic Dungeon lol
  20. I don't blame you, the chances of Plat having the opponent in the corner while she has 50 Heat and one of those items listed as "Next" are low. Couple that with the low amount of Plats out there means that one of those Install combos will only be seen once in a blue moon in an actual match lol.
  21. The Hammer is actually the item that does the least damage from the "big three". The other two are the Pan and the Missiles with the Pan having the highest damage potential of the three. If Plat has one of those items listed as "Next" and she has 50 Heat in the corner, even a combo starting from 5A will do 5K.
  22. At ArcRevo or just in general? RYO is a pretty good Relius player who qualified for ArcRevo.
  23. Probably until OD wears out I also want to see if the opponent can tech the endless stream of 214D MJ Missiles I can't help but feel like Plat got the short end of the stick with her OD. You'd have to be really lucky to get an item that truly benefits from the unlimited supply of item stocks like the MJ Hammer, the Missiles, and maybe the Chest when you're close to dying and the OD gauge can be used to its full potential. The Pan and the Bat are restricted by SMP and the Cat can't be used in combos. Missile/Bomb spam seems more like a minor annoyance than anything. Well that's unless the opponent is close to dying, at which point the chip damage is worth spending your OD on. I guess you could use two or more sets of 214Ds and get in for free at least.
  24. GGs to random player rooms Shoutouts to making rooms go "boom" Shoutouts to player room RQs lol
  25. @Psycho - You're never on when I am lol
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