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Moy_X7

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Everything posted by Moy_X7

  1. As long as the information is accurate, there's no need for us to "undo anything" lol. That aside, I appreciate the help.
  2. It reminds more of Naoto's than Yosuke's since you get a sort of projectile after you trigger the counter. Can you even block Yosuke's R-Action after you trigger it? If you can, then I'm doing it wrong lol. @Errol - Any special notes on Swallow Moon? What's the earliest that we can cancel the move into whatever?
  3. If I remember correctly, there was a time when Terumi resided inside of the Susanoo unit and he somehow managed to tear his soul out of that "suit of armor".
  4. You can go ahead and correct any mistakes you see. I'll let you know if I work on it some other time so that I don't overwrite your edits or something.
  5. It should since Tao makes physical contact with her enemy during her taunt. It's a good thing that most of netplay auto-pilots like a mofo lol
  6. I lol so hard at people that wait for the trigger frames to be over, attacking Plat before time's up, and still getting hit by the damn doll. Just throw the bitch lol. Safejumps, quick jabs, jump cancels, and special cancels should all be good enough to trigger the doll and still have time to block it/counter it. I know I'm gonna do taunt as Jin, then a 2A, then cancel it into Yukikaze for maximum lulz.
  7. Yeah, I don't see it either but I wouldn't get my hopes up. Removing the 11 frames of landing recovery from Air Hishouken is a huge deal. I wonder what the point of an uncharged 236D is. Maybe something like corner stuff > 5D > 236D works? It would make for some CS1 style oki + mix-up.
  8. Yes, all of this, please. lulz Either FT10 or both of you STFU or else... *gets the wrench*
  9. Man, getting 5B during pressure out of my system is going to take a while. That thing has been an essential pressure tool since the CT days
  10. Should be Fan +6 on block, goddamn, me gusta. What about frying pan on the ground? Hey, we can always fall back on our mashing-prone, pseudo-overhead that is TK Swallow
  11. I can't hold all these lulz Alright, enough, Crossfire is free, Mucky churns dat butter 24/7, Errol is free to my lag switching, and everyone else is an eggworm (whatever that means) like that one dude said. @Gamehead - You wanna prove that you're better than Cross? Schedule a play date and take that shit to PSN, PM, visitor messages, etc. The GGs thread is full of crap as it is. We don't need all this "drama" every single damn day lol
  12. I don't know man, 20F start-up is still hella fast. About 90% of the people out there are still going to have to guess block those. That's nice, how much frame advantage do we get from it? +1? The fan is +1 currently so I'm guessing that it gained a bit of frame advantage.
  13. You can get a respectable 3K if you space it correctly and are able to link into 5C near and in the corner. Other than that, we used to get like +12 on block if we spaced it correctly. It should still be + if you space it correctly, just about enough to get a 66 5A in there to reset pressure without getting mashed out. Still, -7 point blank is a bit too much of a nerf. j.C deserved that active frame nerf, 7 active frames was too much lol. The landing recovery I feel was not necessary, given the start-up and the fact that its range is not close to that of Hakumen's, Jin's, and Mu's j.C.
  14. I'll take a look in a minute and let you know. I can only do normals at this moment since I don't know moonrune speak, you'll have to wait until someone translates the specials and items. Edit: Let's see here... - 2B got nerfed, 21 recovery frames as opposed to the former 18 and it's now -10 on block as opposed to the former -7. - 6A got slightly buffed, the head I-frames now start on frame 6 as opposed to on frame 7. - 6B got nerfed, 12 active frames as opposed to the former 13 and it's now -7 on block as opposed to the former +1. - 6C was altered, while the start-up was decreased by a frame (used to be 22), the recovery has increased from 32 to 36 and it's now -20 on block (used to be -17). Not that it matters as you can just jump cancel it or cancel it into j.C. - j.C got nerfed like a mofo, 4 active frames as opposed to 7, recovery increased from 11 to 13 + 4F of landing recovery. Every other normal is the same (as far as start-up, active, recovery, and static difference goes) and this is all I can do for now until someone translates the item and special names.
  15. GGs to anyone I played today, too lazy to name you all individually lol
  16. T_T RIP 5B pressure resets
  17. shtkn, am I reading this right or is 5B -6 now? Holy shit, that's one helluva nerf.
  18. There's also a chance that someone might be using the net at the moment so I'll bounce the second I notice heavy lag.
  19. Sorry, I was napping lol You on now?
  20. You got your answer, so just drop it now and so will everyone else (hopefully).
  21. Dat cyber bullying lol at calling Akira a "black vampire cross-dresser"
  22. Oh God I wanna play it now D:
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