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Moy_X7

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Everything posted by Moy_X7

  1. If the problem is with the dash and not letting go of off C after Sekkajin launches, then it means that your dash input is off. After you get the whole "release the C button a little before the 8th hit" thing down, you have to get used to knowing just how long it takes Jin to recover from Sekkajin after the 8th hit. It'll take a bit of practice but you'll eventually get it down, don't give up.
  2. Maybe tomorrow, I'm about to hit the hay, exhaustive day was exhaustive
  3. That Ohio-to-Indy connection is too good, it's just that Errol lives in the middle of nowhere or something
  4. Shaddap, that's how I win games
  5. Yeah, I was wondering why I only lagged with you after I played Greenjeans and Gigaitachi lol, GGs though.
  6. Mah nigga GGs to everyone I played today
  7. The Plat vs Jin MU is probably slightly in Plat's favor. Her 2B topples his j.C is he's trying to fish for CHs with that. 2C is great for stopping cross-up attempts. Her 5B is about even with Jin's 5C, it has slightly more range than his 5C but it's slightly slower. Jin's 6C > 2D doesn't work too well on Plat, so Jin has to settle for weaker combos outside of Sekkajin range. Jin's only a real threat in air-to-air battles with j.C and when he has you in the corner with some meter handy.
  8. Nice gimmick there lol: www.youtube.com/watch?v=3wO8YobVrLc#t=1m28s
  9. I guess he was mad he got paired up with a Tao player and didn't want to play neutral against her at all lol
  10. You don't even have to be a Noel player to know that there's all sorts of fail going on with that 2D spam. This ain't CS2 netplay lol
  11. GGs to everyone I played today Shoutouts to 3-bar connection lag lol
  12. lol, that's one funny ass looking sword. Great, another Terumi, just what we needed. As long as Bloodedge or Torakaka aren't made into playable characters, all will be good with the world. I wouldn't mind a playable Trinity though, it'd be nice to see Trinity use better alchemy magic. JP release date of late October makes for some bittersweet news as it's still a long time away (even more for NA) but that gives them time to add characters that people have really been waiting for like Saya, Jubei, Phantom/Nine, Kokonoe, etc.
  13. Remember that there's still the whole "world's anti-body" (Jin) and the "world chaos" (Ragna) thing going on there. So even when Jin has overcome Yukianesa's psychological influence, his role as the world's anti-body still forces him to want to kill Ragna. Well that and he's still a psycho with a brother complex.
  14. If anything, CP is going to be more fast-paced with the shortened hit-stop on moves and Overdrive. Hakumen can destroy you in a matter of seconds if he has enough Magatamas and his OD. You really don't want to be blocking in these games unless you absolutely have to (you whiffed a move, you're minus on block, you're getting up after getting knocked down, your opponent has better pokes, etc).
  15. It works with most starters as long as they're not something like 5A/2A. Where exactly in the combo does it start to blue beat for you?
  16. As a starter or during a combo? If it's the latter, you really don't get much extra damage from the Gold Burst, even with a good starter like 6C. I really didn't bother looking into ways to implement them into combos because of that.
  17. Nope, you're right, this game is very offense based. That's why there are things like Negative Penalty if you run away too much or if you try to push your opponent out all the time with Barrier. However, spacing and blocking are still important aspects of the game. Knowing how to IB > Barrier to push your opponent out, how to look for an escape route through jumps, back dashes, reversals and how to get around your opponents' pokes is essential knowledge. Otherwise you'll just get pressured to death.
  18. I know the combo thread can be intimidating as it covers pretty much every single starter. The problem with the thread is that most combos are essentially the same, just done with different starters. For example, mid-screen, most combos that starts with a freeze are going to look like Freeze starter > [6B/j.2C > j.C] > 66 5B > Sekkajin > 6C > 214C. So for the next iteration, I'll just mention the combo paths instead of listing every single combo possible. Symm has pretty much covered everything when it comes to combo "rules". The thing about CSE is that there are a ridiculous amount of combos that depend on the starter, positioning, screen positioning, your opponent's stance (standing, crouching, air, CH), and even your opponent's hurt-box. So if we're to cover them all, we'd end with a thread as ridiculously huge as mine lol.
  19. When the connection is more than a 0 lol
  20. GGs to Errol and TD Dem laggy ass matches there, I can tell you that it wasn't me this time lol
  21. Haha, so that wasn't Jyosua there with that Noel? I was like "where's the Jyosua that kids know and love?" If that really was Jyosua, then my hats off to him for learning Noel to such an extent. You give me too much credit, most of the time I'm just throwing shit out there and seeing if I hit people or not lol. Anyways, GGs to everyone I played today.
  22. My super frying pan/bat > your Carnage Scissors lol GGs to everyone I played So much salt out there
  23. Just go to training mode and set the AI to level 100 Bear in mind that playing against the AI can really only help your hit-confirms, your reactions, and your execution. The AI can read your inputs, it does some questionable things and has a set pattern when doing certain things.
  24. Can't wait to lay down treasure chests and watch as people either kill themselves or are forced to drop their combos lol
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