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Everything posted by Moy_X7
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Joke all you want but the lag was there lol. Once I start mashing 5A and 5D (Bat), that's where I've reached the point of no fucks given XD @Star - it was the lag, I dropped and blue beat a bunch of combos myself due to it. I'm starting to sound like Cookie but I know the cause of the lag and I'm not using it as OS seeing how I still won all but one of those matches bwahaha
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Changes thread updated, thanks for the info, Errol. 2C is definitely a welcome addition and makes frame trapping a lot safer. I still hate the fact that 5B is no longer jump cancelable on block but I guess we'll just have to deal with it.
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Yeah, that was my bad. I made sure that no one was using the net before I hopped in and next thing I know, there's people talking on Skype That 5A > 5C > Blocked Mami was the last straw for me lol.
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I officially don't know what the fuck I'm doing with Jin anymore lol
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I'll play a few, shoot me an invite.
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Yeah, when people said "man, Jin is fucking horrible in this game" from the CT > CS transition, I thought they were crazy. I love what they did to Jin from CT to CS, specially the loss of the stick wiggle gimmick. Not once did I think "I can't win matches with *insert game* Jin". Yeah his mix-up is weaker than most other characters but he makes up for that flaw with his consistent damage output, decent abare, and decent neutral game. The only thing that changes from game to game is that his damage output and combo opportunities change a little but nothing to the point where he would be as weak as CS Rachel or CSE Tsubaki.
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I'm gonna laugh pretty hard if the law holds true in this iteration. High-Top Tier CP Jin for the lulz.
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Hahah, I mean I'll still main him and I'll be forced to get used to CP Jin after a while. Oh well, it will be a nice change of pace to play a Jin that vastly differs from his previous incarnations.
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I'm gonna be a pessimist and say that we'll be getting the shittiest Jin in the history of BB by the time the final version sees the light of day lol.
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lol, I'll finally be a real Meguca. Dibs on Meduka.
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I know you asked Uri but I'll give you some myself lol. Stop auto-piloting 5B > 5C > 3C > Bubble. Not only are you being predictable but there's a huge gap during 3C > Bubble. I also noticed that you use melee item Momo during your corner combos a lot. Use that combo route if you want to switch items only. If you're down to your last item stock or if you have the kitty equipped in the corner, then that's when you use Momo. lol Cookie, still complaining about lag...
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Meh, air CDT is shorter but I'll be using that name when I tag someone with a raw air CDT. I'd be like "Yeah bitch, my lolicopter goes DING DING DING DING". I think I can handle whatever they throw at Platinum after what they did to Jin from CSII to CSE. Anything except that Happy Meguca charge command *shudders*.
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I actually did and that's exactly why I didn't play Blanka or Guile. I know there are worst inputs than that but I just like to do my stuff anytime and as quickly as possible. Edit: As for the air CDT, do you guys think it might be possible to use it to counter Tager's air tech traps? Probably not the point blank ones but maybe the ones that pull you over with magnetism.
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I figured it would be as bad as that. Just look at that thing, you teleport to a set location every time and I'm assuming that you can't cancel Swallow Moon until 10+ frames, as you would normally. I'm guessing it has its situational uses but can't really use it as an IB > counter escape. Hahah, air CDT will be fun if it has start-up I-frames. What's that? You want to air throw reset? Eat a dick *CDTs*
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Jesus fuck, that is the worst news I could possibly get. I like to do my shit near-instantly, not hold a button and press another button 2 seconds later. Charge commands are the one thing I've truly despised in fighting games and I always stay away from those type of characters. Oh well, it's only one move
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GGs Garbage and randoms. > Shoutouts to pink throw > Ice Car > RC > pink throw > Shoutouts to Plat j.B > j.2C infinity loop on Tager. > Shoutouts to Tager 2C mash. > Shoutouts to intensive RPS games withTager. > Shoutouts to that Makoto player, haven't played a good one like that in a while. > Shoutouts to shoutouts.
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I suppose I could play a few before heading to bed.
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The only thing I don't like about that second palette is the green scabbard. Ugh, what were they thinking? lol If these are the actual, official palettes then I'll probably roll with either the first one or the purple and gold one.
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I'd rather not think about it until after the final location test lol.
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Her combos are going to be too simple and too boring if they keep the 22C SMP. 22C is her damage in a nutshell.
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I might join this room, depending on whether someone is using the net on my house or not.
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Yes, black and pink Platinum with pink hair needs to happen. That and a black, gold, with silver/brown hair Jin.
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I guess I'll play a few before playing RE6.
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Nope, you have to dash after the Sekkajin launch and tag them with 5C, there's no alternate trick to it. For one, make sure that you're doing a super jump cancel (down + up) j.D. It's going to take you a bit of trial and error to get the sj.D > Air Dash > j.2C to work. I can't describe it in words nor can I just show you a video as I'm sure you've seen it countless times, you just have to get your own personal "feel" to it through practice. I don't really use the Ice Blade > Air Dash approach so I don't really know the exact height to be able to cancel the recovery of an Ice Blade with an air dash. I'll play around with that when I get the chance.
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Well, he wasn't that bad, but being Makoto is suffering lol.