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Moy_X7

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Everything posted by Moy_X7

  1. Like people have said countless times in the past, just wait until the final version to see if the Murakumos made it in or not. It would be just plain dumb to have ASW drop these characters simply because of the story.
  2. The Six Heroes theme better be as epic as I envision it. Here's to hoping that it tops Imperial Code, Awakening The Chaos, and Condemnation Wings.
  3. Nice, Galneryus is pretty Godlike.
  4. The times I Burst baited, I was like "lol what do I do now?". Also, I forgot all about AUBs and Barrier blocking until after the last few matches lol.
  5. Yup, you held your own. You're one of the few Yus that I've played who know what they're doing. Then again, I only played a bunch of them in Ranked matches lol.
  6. I actually have no idea who any of those people are. I just recalled having packaged a couple thousand of The Three Stooges DVDs at work and I thought about you three lol.
  7. GGs to The Three Stooges lol, how do I BB?
  8. That bat is teh brokez
  9. That and you're like the third Elizabeth that I've played. I don't really play this game much, you see... lol
  10. GGs Garbage, Cross, and I guess the other guy that plays with you guys. I'm pretty sure that the Yu was Cross lol. lol this game...
  11. I don't know if the thing that appears after Platinum counters a move with Meguca is the block-stun effect (that blue flash) or a dummy Platinum "doll". What do you guys think?
  12. GGs Jyo I should really play this game more often. There are times when I forget what I'm supposed to do and my zoning is still pretty sucky. I completely forgot that DP > SC exists in this game and I got hit by it every time. Also, Mitsuru j.D, FUCK THAT MOVE. FUCK. IT. lol
  13. Sorry people, I've been pretty damn busy lately but I'll get on updating the thread tomorrow if possible.
  14. Yeah, the 5C level decrease is most likely the reason as to why 5C > Rising j.D doesn't work any more. I didn't see that one coming though, the 5C > j.D combo path leads to serious damage and screen carriage no matter what starter you use. Losing the Hammer loop is one thing but losing the Pan combos as well is just going too far. Now I'm wondering if the 5C > Rising j.C loop on standing opponents still exists, what with the 5C level nerf and the j.C hit-box nerf :/
  15. I have a feeling that 236A > XXX will scale the combo to shit but I really hope that it works the way that you envision it. We'll be getting some decent damage off air to airs thanks to the new Air Persia. I'm just hoping that the slide last long enough for us to drop a Bubble/Present and still be able to use TK Swallow. The loss of 5C > Rising j.D (Pan) makes me wanna punch a hole through the wall. I SERIOUSLY hope that doesn't make it to the final version
  16. As far as Happy Meguca goes, I'm worried about having the opponent gatling a move into either an anti-air or a move with a huge vertical hit-box. That and JC'able moves into air throws. You're vulnerable for quite a bit during Swallow Moon since you can't cancel that move until about 10+ frames in. That's assuming that Happy Meguca has guard point; if you're invulnerable during Meguca then this move will be godlike. Some of the other changes sound good, time to update the thread :D Edit: *Just read that 5C > Rising j.D (Pan) no longer works* FFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- ... ;_;
  17. The PSN chat would be the ideal way to run things seeing how not everybody has access to a computer as they're playing on the PS3. You could use a poll to find out how many people have access to a computer and if there's more yays than nays, then you could just use an IRC. Still, the PS3 chat seems like the most practical way to run things. As for the time, I'd say Sunday evening would be best for the same reasons that Jyo provided. A 16-man tournament would be ideal. Hell, you might even have to tone it down to 8 players.
  18. I wonder if the Rising j.C > j.2C loop is still in against standing opponents. It'd be nice to get damage both on standing and crouching opponents with the addition of 5C > 6C lol.
  19. GGs to randoms Shoutouts to Raging Lion spamming Yus. Like that shit is actually going to do something. Shoutouts to rushing Yus down with Yukiko and them running away harder than I would with Yukiko. C'mere, I just wanna give you all a hug after oki <3 Shoutouts to almost getting scrubbed out by IK mash. NOT THIS TIME ELIZABETH. Man, I have as much fun playing this game as I would playing Marvel, which isn't saying much
  20. Ngggh, I wish you had never pointed that out. What has been seen, cannot be unseen...
  21. This is starting to feel like the confusion over the Yukiko forums whether the second hit of Maragi was activated through another button press or by holding the button lol. I guess we'll find out not so soon enough.
  22. Throw > Ice Car (214 in this game) A > Combo still works You don't have to hold C at all. You'll always get 4 hits with the 22C motion. I don't know how 214D works in this game. I'm guessing that it's the same as 214B; if you hold D you won't get the follow up. That wouldn't make sense though, as it seems like people were able to manually control when they wanted the second hit to come out. Maybe you do something like 214D > D if you want the follow-up to come out and simply use 214D if you don't want the follow-up to come out? It was said that the opponent can't tech until they hit the ground from a Fubuki CH, so Fubuki CH > 214D might just work.
  23. My controller layout looks like: A: Square B: X C: L1 D: R1 Throw: Triangle Roll/E-Action: Circle DP/F-Action: L2 OMC: R2 Burst: R3 There are two issues with this layout: 1) Because the DP is set to L2, you have to make sure to push the button all the way down or else you won't get shit to come out. 2) Doing special attack motions with L1 + D-Pad is a pain in the ass and it feels awkward as hell. Other than, I really don't have much of a problem playing Yukiko with this layout.
  24. Yup, ABC > Ice Car seems like it will be the way to go mid-screen lol. I really liked BB for its long, flashy combos. It looks like they're going the P4A route and only allow flashy combos off specific attacks or near the corner. Boring Jin will be boring :/
  25. Shit, 5C > j.2C no longer works. Looks like they really want us to go with the ABC combos mid-screen if we don't have the meter for Sekkajin > D Follow-up. I wonder what they're going to do to balance Jin if they're getting rid of his stable, anywhere damage...
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