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Everything posted by Moy_X7
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I hope we can also control whether we want to teleport above and behind or above and front of the opponent. It'd be kinda pointless to use that move if you're just going to teleport in the same spot and right back into pressure :/ Edit: j.D Hammer doesn't seem to Guard Crush for whatever reason. Could it be that they meant that 5D can't be followed-up but maybe j.D can be? Seems like the only explanation for not being able to Guard Crush with j.D. I created the BB:CP changes thread. I'll dig for more information and videos later on today.
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lol, you'd have to use it as oki when you condition your opponent to neutral tech. It looks like you get I-frames when you activate your Offensive Overdrive, interesting. What the hell were they thinking by making the Sekkajin follow-up launch the opponent? The whole point of launching the opponent with Sekkajin was to go into the j.D > AD > j.2C > j.C combo path. What are you going to do now if you waste your freeze on the mini-Yukikaze and have it launch the opponent once Jin sheathes his sword? I hope they turn that whole "sheathe after mini-Yukikaze" thing into a long lasting stagger instead of a launcher. lol, that whole "Sekkajin causing wall bounce on airborne opponents" thing looks kinda cool. 2nd loltest and they're still sticking to that huge Ice Blade instead of the three regular sized Ice Blades for j.236D
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RCable command grab is love though lol
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lol ASW, what the fuck are you thinking? It's cool that you want to have shorter combos and whatnot but don't go butchering characters now :/
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I'm probably going to sub Yu too at some point, if only to avoid mirror matches. Dat oki, 2B, Awakening Super, and DP are too tempting. I'd play Titsuru but goddamn those charge commands just really get to me; I absolutely hate them.
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How the fuck does she get 4K from oki? She better spend at least 50 SP for that Latin, Spanish... you add an "o" to it and you got yourself a word lol. I probably won't be on until after midnight though, as usual.
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She asked me for it through PSN, so I gave it to her. If you think you need it and you actually want it, then I don't see why not. @Shin - Yup, we need to play on our godlike 4 bar connection again. Although I'm not looking forward to that Yutastic oki
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You... you didn't get it did you? It looks like we can't be friends after all. A true friend of mine would know what I'm making a reference to. GOODBYE COOKIE. I'm hoping to play more people from DL. Too many random private rooms and not enough people playing P4A :/
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Well I mean, it's not rocket science. Each character has a set length that they will travel using their respective air dash. If you know that length, you can predict where they will land. If they're at a length where if they air dash toward you they'll be able to tag you with one of their air normals, then expect a forward air dash. If they're in a position where they want to get away from, then they'll most like want to air dash backwards. If they're coming from the air and they expect an anti-air, they'll double jump to bait it. If they have a move that halts their momentum and has a hit-box that hits backwards, then they'll most likely air dash forward to cross you up with it. It all comes with experience, I don't think that a video tutorial alone will teach you how to move and react to the opponent's movement. You just have to play and learn from experience.
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I'm not your friend, buddy.
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Screw that, I'm getting in there lol. If I can get through Lambda's and Mu's walls of swords and lasers, then I think I can get through a wall of fans that have a crapload of recovery and little reward on regular hit XD They do what they're meant to do and that is to reverse the situation or turn it into neutral if your DP sucks. I'm just glad I play Yukiko, so at the very least I don't have to worry about wake-up DPs lol.
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I could go on about this subject but I'm just gonna say that I hate it because it makes situations where you would only have two outcomes to one that has like 4 or 5 outcomes. For example, you're +4 on block and you'd want to reset pressure, the outcomes here are: you get the opponent to block or he mashes buttons like an idiot and gets hit. Now you have to add the whole RPS game to that scenario with the easily accessible DP and everyone in the cast has one of those, some better than others (lol Yukiko DP). Now the same applies for rolls but at least rolls don't change the momentum as hard as a DP would.
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Rush That Shit Down lol
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Dat universal, 2 button DP system (1 button with macros). Blocking? Frame disadvantage? Fuck that shit, mash that DP lol. GGs Cookie For one you need to hit the lab and work on BnBs. I was surprised you kept dropping that undropable (5AA > 5BB > 5C > 2C > 236A/B) lol. You gotta be way faster with your inputs and hit-confirming in this game. Also, learn to block Yukiko's AoA, no one should be getting hit by that, 33F start-up and all (even though I got hit by it once too, just once though lol). Your zoning reads were good though. I'm not that good at zoning so I just rush down given the chance. Since this is a match-up where the battle would go super slow if we just zoned, I just RTSD lol.
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I'm just hoping that this is the last time we hear of it, lest Agni wants to get the bad ending himself. I don't believe I've played any DLers yet, I've been having too much fun with my Indy bros and those godlike 4 bar connections.
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How high must you be for the air dash to work? Anyways, I've added a "combo theory" section, which covers most situations where you need to use different combos.
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I'm pretty sure they're still scrubs no matter how you slice it. The thing here is, if you're losing to scrubby shit, then I guess that makes you even more of a scrub? lol @IllogicalDreamer - lol really? If they use an IK then that's disrespectful to you? I'm sorry but if I read the crap out of you, I'm going for the IK with Yukiko lol.
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If you get into Ranked Matches, choose the "Display Search Results" option. This option allows you to pick players with good connections and avoid those with bad connections. You don't want to play this game with anything below a 2. Ranked is full of scrubs lol. I rolled a train on them (25 matches, not a single loss) with my Day 3 Yukiko XD
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Well there we go, mistery solved, lol thanks.
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Actually, there's a high chance that it might be character specific. I was having trouble juggling Aigis with SB Agi up high the other day. I'll do some testing when I get the chance. I mean it works on her but maybe not if she's too high.
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Jin is a mixed bag, he can do a bit of everything, including a bit of zoning. I don't know man, that's the vibe I'm getting. I can't just try to zone someone to death. If I score a knockdown or I get someone to block Maragi, I'm getting in there. Zoning alone gets you nowhere, unless your opponent is Kanji.
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Her fans behave a lot like his Ice Blades, hell they even have that ridiculous landing recovery if you air dash after tossing a fan like the Ice Blades do lol. That and she can jump cancel most of her ground normals and her j.A is as good for cross-ups as his j.2C. Her 5A is pretty similar to his 5C, decent horizontal reach and a good vertical reach. Her Dia is a shitty as his DP C and neither of them have access to a viable, head invulnerable anti-air XD It seriously feel like I'm playing a weaker Jin in this game lol.
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I seriously feel like Yukiko is Jin's counterpart, a weaker one at that. Not having a viable anti-air is not much of an issue for me now
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A lot of characters have an answer to her zoning. Hell, even Kanji's slow self has his lightning to tag you if you're mashing projectiles without care. I play Yukiko like I play Jin... toss some fans to get a response and intercept their approach or use a C Maragi/4B as cover and rush behind it to mount some pressure. I can't just try and completely zone the opponent, that's not my style.
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So I finally ventured into the mythical land that is known as "Ranked Matches". Went from F- to B in one sitting, didn't lose a single match. The things I saw there were just... 1) If a character had a move that moves him/her across the screen (think Ice/Heart Car), they'll do it with no regards. 2) 5AAAAAAAAAAAAAAAAAA 3) 5AAAAAAAAAAAAAAAAAA when I'm nowhere near them 4) DP x n, now this was fun, employing my SB Agi > Maragi loops is always fun. 5) I had to do some DP x n of my own. I didn't get baited once lol. 6) Wake-up IK x N, lol this worked more than I expected. Fun stuff