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Moy_X7

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Everything posted by Moy_X7

  1. I should probably grind the C Maragi combos some more but I think this should be enough lab time for me. Time to get some actual match experience lol.
  2. lol, this is not that much of a step-up from Google's craptastic translator. What I'm getting out of this is that they're looking into making combos shorter, in general.
  3. I've been messing around with the SB Agi > Double Maragi loops and I found two ways to do them: 1) ... > 236[A+B] > 5C > 236D ~ ]A[ ~ D > 66 5C > 236D ~ ]A[ ~ D > 66... 2) ... > 236[A+B] > 5C > 236C ~ ]A[ > 66 5C > 236C ~ ]B[ > 66... One way requires manual detonation while the other requires automatic detonation. The first way to do the loop is the easier way and depending on the combo, sometimes it does more damage and sometimes it does less damage. The second way is a bit harder, you need to time your releases just perfectly so that Maragi picks up the opponent on its own.
  4. Goddamn YT bots, gotta be real careful when uploading stuff with mainstream/popular songs. As for the BP trailer, that's taking it too far as a bunch of people have uploaded that trailer. Do strikes go away over time? I have one and I'm hoping it goes away lol. No problem by the way. I'm surprised that Himajin made it as far as top 4 what with the low-tier character stigma and all.
  5. It causes "wall stick" and the opponent is allowed to tech in the air after a second Mami, really sad stuff. In the other hand, you're now allowed to confirm a Mami into a 6C even when used on a grounded opponent.
  6. Did they get you for copyright infringement? I'll be digging for the SBO Yukiko stuff and I'll update this post with my findings: Yosuke vs Ho-chan (YK) Yu vs Himajin (YK) Top 4 Chie vs Himajin (YK)
  7. What character are you using? I'm trying Yukiko and man, I'm still in the lab since the US release lol.
  8. It's a relatively tough combo. You have to micro dash the 3rd 5C (the one after the first Maragi). If you dash too deep in, you'll push the opponent away from the B explosion. Edit: Actually, I just noticed that the opponent can air tech after the 236A finisher, rendering your delayed Agi oki useless, so I'll probably replace it with the single Maragi combo. Edit 2: What in the hell? It seems that 236B has more untechable time than 236A and the B version doesn't let them tech until they hit the ground. Looks like the combo will stay as it is for now, the corner version obviously has to be the single Maragi one since the 236B will set the explosion off-screen.
  9. I'm hating this wall stick crap. It means that the closer you are to the corner when you use a wall stick move, the less time you'll have to follow-up. In the other hand, if you use it a bit far from the corner, you'll have more time to follow-up.
  10. Yeah, if you detonate it manually, you'll usually only able to land one hit (the pillar) and you'll end up doing less damage. I guess it depends on the timing but as of now, manual detonation seems to be the safest route if you don't want to drop the combo.
  11. If you're doing SB Agi > Double Maragi from an anti-air or air hit, it really depends on how high the opponent was off from the ground before you hit them with the starter. Sometimes the Maragi will hit them perfectly, other times they'll only get hit once and the pillar will automatically detonate too far off, and other times the Maragi will just run its course and whiff.
  12. Yeah, he looks like one of those relatively slow, powerhouse characters. Teleport back (and forward) dashes are always a plus in my book lol.
  13. Yeah, that's what I meant and I hope his reversal is throw invulnerable. We just have to wait and see how this Drive works out when people get more experience with him.
  14. I do 9 ~ A+C ~ 6 ~ A+C Also, how's everyone doing with that 5BB > JC > TK SB Agi? I'm not one go give up but goddamn I haven't landed that thing even once lol.
  15. Oh, well now I wonder if it's a special guard point move that absorbs throws like Noel's Fenrir or Mu's DP lol.
  16. Nice, I wonder if it's a 1st frame guard point move.
  17. I swear, some people bitch about the most trivial of things lol. Anyways, back to the current discussion. So Azrael's evil aura thing has projectile guard point and a counter that goes along with it. It reminds me of Kula's Counter Shell.
  18. Those 5BB > IAD > j.A x 3 combos are hella iffy mid-screen. You must be at a certain range or else you'll fly over the opponent after the 2nd j.A. You absolutely have to learn to use them in the corner where the combo is guaranteed to work or else you're giving up quite a bit of damage and meter gain. It's not that hard really, just buffer the IAD input after the second B.
  19. No, I mean using Daisharin as oki in general, against the entire cast.
  20. Yes, I know the difference between Daisharin and Stick Man and how Daisharin can get around a wake-up counter lol. It's just that Daisharin is somehow not as viable in EX for some reason.
  21. I never got around to asking Litchi mains why Daisharin is not as viable as Stick Man in EX and Haku's 2D completely blows up Stick Man.
  22. Yeah, it's the first 5A combo that I have listed on the front page lol.
  23. I don't think you're getting the point that sG is trying to get across. Counters are fine the way they are, they have an equivalent risk/reward factor. The thing that makes them truly shine is the fact that they nullify projectile oki as well as projectile cover (Ice Swords, Plat Kitty Missiles, Litchi's Ds). For the oki setups, you don't even have to get a "read" there. You just see your opponent about to dump some shit on your head while you're grounded, you wake-up, and mash 2D furiously because you SEE the shit that's about to get dumped on you and there's nothing the opponent can do about it but back away as to not get caught by the unblockable. I personally don't have a problem with it as it is one of the things that makes Hakumen... well... Hakumen. You gotta see it from a Litchi main's perspective though, Hakumen completely nullifies her best oki options that cost her meter for free.
  24. Yup, it's on the front page already.
  25. Oh well, you can always just give us descriptions of what you see. You've done well until now, young ninja lol.
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