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Moy_X7

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Everything posted by Moy_X7

  1. Talking about the OS? It's safe if they go for the throw immediately after recovering from 6B. You read the throw, and you input the throw OS. If they delay their throw, however, you'll get TRM'd (throw reject miss). If you think someone will do the OS, then do 6B > 66 2A > throw and you'll get a TRM purple. The best thing you can do is just react to the throw, like Kid said. It's the safest thing to do but having said that, I still get tagged by throws every now and then, mostly because of input delay in lag. So I have to resort to the OS when I don't think netplay will let me tech on reaction.
  2. Gonna have to react to those throws. I feel sorry for all of us in netplay. I'll make it my mission to not play anyone three states beyond from where I live and to make sure that no one is sharing the connection in either end. Thank God the scene over here is willing to give the game a try and I know some of them will be keepers.
  3. I don't like them because I've been doing nothing but mirrors since CT. Jins and Ragnas errwhere and that's where my Plat comes through for me lol.
  4. I'm liking this, it makes it so that there's a specific time for you to OTG an opponent if they refuse to tech. No more being smug and having people delay their techs to avoid oki or mix-up. Mmm, I don't think I like the sound of resetting air options if you block, air tech, or break a throw. I'm guessing that if I make someone block a fan in the air with Yukiko and they've used their air options, they'll get another chance to jump or air dash to avoid having to deal with me on the ground. That and it's going to be hella difficult to do something like air block string > dash-under = cross-up. Holding a button to tech is nothing but a blessing. No more mashing and worrying about over-mashing after a tech and eating a BB reset and no more netplay damage XD So if you hop and use an attack that has the jump cancel property, you can't jump cancel it? As for the other stuff, hops sound like they're way more risky than I initially thought. The paralysis ailment is going to severely limit your options and throw you into RPS shenanigans. If you hop, you get tagged by a normal with a good hit-box. If you stay on the ground or attempt a quick escape, you get command thrown. lol, serves those mashy assholes right. Now the question is, can you cancel 4A mash into 2A or any other gatling? I'm glad there's no TRM bullshit in this game. The only reason why BB needs it is to prevent OS throw from being too strong like it was back in CT. Anything beyond that is just exploiting the system lol.
  5. A Mash > 6B > F of G Nnnnnnngggggggh...
  6. What's 3AB? The cross-under? If so, then yeah, since his counters catch cross-ups for free. In the other hand, it does fuck up his Hotaru input so it might be worth a shot from time to time.
  7. Think of it as an auto-confirm. If he rolls, he'll get tagged by the 2A and you'll confirm into 5B. If it whiffs, you'll just recover. At least that's what I'm guessing he meant by that lol. It's simple really, if he has 2 stars, you have to be ready to bait Hotaru. If not then just 6B him or throw him for free damage if he decides to wake-up counter.
  8. lol, shots fired The only good thing outta playing Tager is that 2D hits him pretty much everywhere lol. I wish we had an instant OH against him with j.2C. Oh well, I supposed I could just fuzzy j.2C > j.C him and mix it up with 2B and hope he isn't mashing 2C or churning butter
  9. I actually hate the Tsbuaki match-up more than the Valk match-up lol. I really, really hate match-ups that involve a lot of RPS, more so than normally and those match-ups are: vs Noel, Tager, Lambda, Tsubaki, and maybe Hakumen. Then you have those brain-dead characters (Ragna and Arakune) and those that are really annoying and hard to hit (Hazama and Taokaka).
  10. Nope, Japanese version. This guy has a Japanese 360.
  11. Every character has something that makes you wanna hate them. Even Makoto is not exempt from this as her jabs and 6B are fast as fuck lol.
  12. Which Platinum is giving you trouble here in Murika? lol You're entitled to hate on any character you want. I hate half of the cast XD
  13. I know lol, I actually expected the Hakumen to fuck his shit up but he still 2-0'd him. That Platinum barely beat him though, Fenrichi is as beast as they come. Platinum is a tricky one: she has a couple of fuzzy setups, instant OHs, anti-jump out pressure, and good damage off most hit-confirms near and in the corner and it's pretty easy for her to react to Bursts with an RC since her stuff has quite a bit of hit-stun.
  14. I liked that cross-up setup with 66 j.A > AD backwards j.2C > j.C > 5C > 5D. Also, lol, he's all like "get those Ragna 6Bs outta here, this ain't netplay". That Platinum though, he was on fire. His combos, his pressure, his decisions, everything was damn near perfect.
  15. I hate it, that thing goes under my Jin j.C :< As for a P4U online thread, I'm guessing it'll get one yet people will ask for matches here as well as there lololol. If all goes well, I'll be able to play P4U this Saturday since one of the guys here got the early 360 version. Welp, better train that stick as I'd much rather play stick than on the 360 pad.
  16. Mmm, that might just work. I'll have to give it a try when I get the game or just try out different layouts and see what works best. Push comes to shove, I force myself to learn stick.The good thing is that she doesn't have any DP or 632146 motions, those and IADs are the only things that give me trouble.
  17. I'm shitty that I'm going to have to be forced to learn stick if I want to play Yukiko in P4. Dem buttons holds
  18. YOU GO TO HELL, YOU GO TO HELL AND YOU DAI Edit: lol Marvel, glad I quit that game when I did.
  19. Probably not that tiny, probably about 3-4 frames. It never occurred to them to just back dash. One of them did IB > 720 me though lol.
  20. He can but the window for him to do that is really tiny, even on IB. That and those two Tagers just panicked and pushed buttons and got themselves killed lol.
  21. Dangerous combo... GGs to Star's room I swear, this guy is getting better if only very slightly, at a turtle's pace. Number of Tager's victim to the Platinum air tight block-string "infinite": 2
  22. Yeah, I just tried it myself and Tager is not allowed to do anything during that blockstring, even on IB. I hope they don't somehow nerf j.B in the future or increase j.2C's start-up or decrease its hit-stun. We have to make the best out of that blockstring while we can. lol, opening Tager up with a 2A here and there and with those rising j.Bs should be no problem. Same goes for Hakumen lol. Edit: Just tried it again, this time with back dashes. If he back dashes after IB'ing j.B, j.2C will not tag him, his back dash I-frames last long enough to entirely dodge j.2C. The IB > back dash windows are fucking tiny though lol. Oh well, at the very least we won't have to worry about random 2C mash or butter churning from his end.
  23. lol, I thought that he'd be able to IB > back dash or IB > 720 if he IB'd the j.2C but it turns out that the blockstring is air tight, even on IB XD I'll be trolling the shit out of Tagers with it in the future. I didn't do it because I seriously thought that I could get hurt if Tager IB'd the j.2C but since that theory has been debunked, fucks do not have to be given.
  24. Although I don't play the character, I agree with Errol in theory. Sure the 214D I-frames kick in on frame 10 but that means that your timing has to be flawless. If you fail to time it correctly, you'll eat damage and you'll have wasted a Drive stock. Using a Drive stock to punish when you could just jump and punish for free and for added safety seems like a bad idea to me.
  25. Good stuff Mac, I'll be sure to go over the thread and add some of that stuff. I have a good 30 minutes to play before I have to go to sleep. Any takers? No lag though Edit: Nevermind, no one's on @ Mac I would probably Barrier jump forward to fish for pretty much every option I mentioned lol. Probably not IAD backwards, I want to get in on Hakumen not give him space to run away lol.
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