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choysauce

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Everything posted by choysauce

  1. Hello LK, Thanks so much for providing your musings and contributions to the community, we need more strong players like yourself to help out to make this community to grow. speaking of strong players. in my area i have the good fortune and privelage to be near alot of strong players. when seshing with a player who is obviously levels above you, what is the most beneficial thing to take from that ass beating besides asking for advice? is there anything i should try to notice/learn, in game, while playing them? is there a process i can follow to improve more effectively in between sessions? side question: is there a thread that lists general techniques/option selects. such has chicken blocking, OS barrier/throw tech, and canceling landing frames with barrier. (i never knew about the landing thing until today after reading through this thread)
  2. lol, so matsu likes the style huh? yeah i figured it'd be better to do j.C into 5B again just for meters sake and a similar amount of corner carry, but when looking at his videos, he always do 5A from a low j.C, maybe the hitstun got decreased? i would imagine he would go straight into 5B instead.
  3. yeah i don't mean it by being random at all, i'm just sayin that cuz i see in alot of videos, mu players just placing steins when the opponent is just not in their face, but at an unsafe distance. and gettin rushed down cuz they put out a stein while someone happened to be airdashing toward them cuz she has tools to keep ppl at bay with C's and anti airs. so it would make opponents more cautious about approaching just gotta be smart about it. but i could be wrong, i'm not that strong of a player yet =\
  4. i have a question. why does matsu extend his 6C with an 8D, can't he just do j.C into another 5B > 6CD?? cuz we know 6C prorates like mad, so obviously 6C is just for corner carry, but wouldn't you get more meter for doing more normals inbetween the usage of 2 winds? does it carry less distance to do what i mentioned above??
  5. is it just me or is cs2 mu sounding like cs1 rachel, except she's actually good. corner lockdown/pressure w/ decent zoning as for her spacing, i think its important to be unpredictable with when you place steins, so that opponents will be hesitant to just rush in, but you gotta make sure you punish them for carelessly rushing in. cuz it seems like most ppl get in on her when ppl just place steins whenever they feel like it. (but with her recovery being buffed this will be less of a problem in cs2)
  6. That is a gdlk observation Ve, it makes total sense! yeah, it seems pretty set that they'll come together, since they balanced Plat with cs2, it makes zero sense to put her in with the cs1 build. oh man that makes me feel so torn, i was on a huge hiatus from BB, and decided to start playing again once revelations and evo announced BB in their tournies. is it worth it to brush up on cs1 mu? or better to start learning the new things for cs2 mu? cuz it seems like with the 3C techable nerf, you won't be able to combo into 6C as much, thus reducing the frequency of my favorite setups (slide unders and laser show lockdowns) =(.
  7. is it confirmed that the cs2 changes are coming with platinum? or is that just a heavy speculation?
  8. yeah i know its unsafe, but when u have the meter or have the life/willing to take the risk, it's an option. i usually cancel into a SoD if it gets blocked, but i know that's not 100% safe. but a decent option to have them not mash any normals (delaying it slightly to CH them) if they don't have an invincible move. but you're right, this was supposed to be a list of blockstrings not mixups lolll. my brain is fried from work.
  9. Hey guys i was looking through the Mu-12 guide and it is pretty awesome, I hope it gets updated still even though cs2 is out for viewing. I hope I'm not repeating something already discussed but I think it'd be good to have a list of good blockstrings. sorry if there is a list like this somewhere already here's a couple i can think of off the top of my head, correct me if they don't sound that useful 2B > 5B > 2B 6A > 5B > 2B 2B > 5B > 6B 2B > 6A > 6B 5B > 2A > 6B 5B > 6B 2B > 2B 2A repeat (add 2B or 6B) 5B > 2B basically with these i was just thinking of how to mixup between lows and overheads other blockstrings i would imagine would be best with putting in some C's into SoD or steins if you push them far out enough. i'm at work so i can't hit up training mode atm.
  10. Sorry for the lack of contribution, but i wanted to ask, when you guys do your wall of steins, where do you usually mix in x]D['s? is there a certain one that you feel helps land the charged stein more consistently? and by land i mean mostly, making them block it to remove their primer. i usually do them as the 2nd stein placement when on ground and air so liike 5d, 2]d[, j.5d, j.4]d[ of course doing this every time would make u lose some pressure if they figure that you're doing that over and over, so you gotta mix it in with just the regular steins and noob question. what is WoD referring to? wall of D?
  11. what would be the use of j2c since its not an overhead anymore? it's really nice that it's normal cancelable again, but yeah, what good is that if they can just block low the whole time? would j.A, j.B, j.2C possibly combo on a standing opponent?
  12. i've been wondering for a long time, what is attack level exactly?? (just came up as i read ragna's change about his 6c)
  13. actually i'm coming tonight too~~, probably around 8, who do u play zekashis? i'm a rachel main, loll
  14. anyone goin to AI on sunday for BB??? i can't handle playing online anymore. its leveling me down
  15. wow chill out, they were discussing earlier how in a vid that lambda got hit out of her gravity DP. dunno if this was denied, but i sure didn't see anything about a denial of this statement
  16. i feel like this match may be in rachels favor? i've played a few valks who were pretty good, although it is true he's still in the developmental stages. but the way that people are playing him right now, rachel can zone him out pretty badly. unless he airdashes over it, A lobelias + wind, he can't do anything about them, unless he's within his 5B or 5C range. i don't remember if his j.C will beat out 6A, but i'm sure its not as bad as hakumen's ridiculous hitboxes. and as for his mixups, the only one i've noticed that i have to remember myself is his C dash move that launches. since it's an overhead you cant just keep holding downback. so just start blocking high after his string, cuz i believe his low option comes out really slow. but after valk's C dash, everyone always opts to wolf cancel 9D to continue a combo or try to get out, since it can cancel on block. you can probably just throw out 6A CH to catch them. but definitely better to IB and just punish accordingly lol, and remember to block his whole super. keeps going even on block, and you get a guard bonus! i'm sure at least a couple people won't know about this aspect of the super.
  17. oohh, i'd be down to stop by on monday nights. never get a chance to play BB against anyone these days
  18. 6a back to cs status?!? noooo make it a little better at least. having it just always clash or lose is dumbbb. from what i understand 5cc is not auto wind, but causes the slide effect, like makoto's 5D (lvl3) or bang back throw. so it seems it'll cost 2 wind to do the lobelia bnb from 5cc.
  19. yeah i really did try switching after using cs rachel for so long (ever since arcade first came out til console release). kept getting scrubbed out by bangs and litchi's, been trying mu, who is fun, but just doesn't feel as right to me as rachel. so i'm so hype for her buffs! just give back CT hitbox for catryuken and a little less recovery on pumpkin summon and i'm good. anything else is just icing~
  20. usually for any 3c froggable char i opt to do bnb > frog > 3c > 236a > 3c > 214c > 3c > 214B. I feel like rachel's game should always be about the carry to the corner or oki setups if you're not close enough to the corner. with her damage output so low its usually not worth it to go for "damage" over oki lol. and with the current loketest buffs, arcsys seems to be stressing more corner carry/zoning by giving her the slide properties for her moves
  21. yeah, fuk this, ima just wait till they're done and see what happens
  22. hey i saw this awesome replay of a player named ronpin? omg, i dunno if this corner combo was posted already but it was gdlk. corner throw > 3C > 8D > 6C > j.C > BBL > SJ8D > 7j2C(FC) > Frog > 5C(whiff) > C > SJ8D > j2C > 236A(delay) > 3C > 214C > 6A > BBL > SJ8D > 7j2C > Frog > 5C(whiff) > C > 5B(delay) > 236A > 3C > BBL then it blue beats after another SJ8D > 7j2C (this combo was done on a ragna) u need 100 heat (to reach the 3rd BBL, about 75 for just 2 BBLs), at least around 2 1/2 winds about. does close to 7k i think sorry for the estimations i gotta go sleep soon. i've been practicing just using 3C9D and then hitting the first BBL listed in the combo i tend to miss the 7j2C after the 6A BBL, so i go for J.C, jc. C, j.236A (this does about 6.3k if started with 5B, 3C9D) the 7J2C's you have to do realllly fast. otherwise you jump too far back and whiff the j2c. so yeah, we need 150 heat and 5 winds to get up to 7k. please someone with better execution than me help me optimize this combo, can't experiment cuz i keep missing that portion i mentioned earlier.
  23. if they're making 5CC move forward without wind, i see alot of rachel players wasting wind when they re-learn her again lol, myself included
  24. can anyone post up a vid of where 214D works after 6C, i dont understand how it works at all, is it cuz after the 6A they're really high in the air?? it's not possible after 2B, 5C, 6C is it? i can't get it to to combo after that last pickup i mentioned at all.
  25. i agree with j2c being cancelable on block, at least they aren't give it special canceability in the air back like they did in CT, cuz every ender for her air combo was, j2c pumpkin right over their knockdown, super free oki setup. if they keep the wind nerf changes, then u get like 1 or 2 chances to do the fastest overhead in the game. but after that you gotta wait it out for ur wind and play solid defense. but one thing they need to add is she needs one more guard primer. she has to block so much. her reversal is super baitable and ppl can just throw it/RC it. orr i think they need to make it so that wind affects the opponent's movement a little more in a neutral situation, so if you guess the gap right, you can forward wind and push them back enough to jump out and fly awayyyy right out of the corner. lol ima start using that more often right now, to see if it is viable.
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