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Dacidbro

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Everything posted by Dacidbro

  1. Skye, I would agree with many 100 curse combos if you didn't get one hit kills in curse. Arakune's gameplay suddenly isn't "wow I have so many tools" it becomes "I'm going to use these 4 fucking moves til they work (Air-grab, yomi 5C, 6A > 5D autopilot blockstring for curse/jump cancel pressure, 3C RC autopilot) and whenever they're far away I'm going to autopilot party bug/cloud. As far as I've seen this is how it looks even in Japan. I've never seen a successful Ara that doesn't troll air grab constantly.
  2. Yeah, but I don't actually think that's broken. I just think it should be much harder to hit curse; getting hit once = curse (off the right hit) just feels so stupid. Should be a build over time, and then goes crazy. Should have a curse-infliction-cap for each move; IE, 5C's curse cap at 50 for that combo, 3C's at 60, air grab at 40, etc (Values example only, not 'omg them valus perfict')
  3. I don't think most people are kidding themselves here; While being better than CT (IE, not as stupidly ridiculous), CS' top tier is pretty unreal. This is one of the reasons they are saying they will rebalance on console. Litchi, I'm sure, got better damage/corner push than they intended, because of the new proration system. Airthrow daifunka for 5.2k had to have been an accident. 100% curse combos are stupid, but Ara's normals could be better.
  4. People who make flash things don't get chicks and aren't successful
  5. You live in MX. Is there an arcade/comp in MX? I digress though. I personally completely agree that CS' top tier is better. Just pointing out that trend.
  6. Hey, Seattle. Read this.
  7. I've noticed a trend Everyone who uses the current top tier thinks the new top tier are less frustrating to deal with, and everyone who used the past top tier disagree COINCIDENCE?!
  8. That's because unlike Bang Arakune has fucking hard combos (6A AID jA 2A 2A? what the FUCK?) and a bitch of a precurse game, with difficult to understand defensive options. Bang is just go go damage, I can do whatever the fuck I want to do it. But I promise you it's easy to see. 100% curse combos (one of which is off a 7 frame aerial, another off a jab if your opponent is cornered, another off anti air...) left and right, one hit kill combos in curse.
  9. :vbang: Well I'll be at the next one, so I'll hook you up man. .-.
  10. Wow, I didn't expect Arakune to be top of A/bottom of S at all, just like everyone else. 100% curse combos out the ass with 1 hit kill combos off near invisible mixup, no way he could be a good character. ITS JUST SOUJI, NOT THE CHARACTER. God you guys troll yourselves so hard. PS Zong thanks for making me look twice that month ago.
  11. I don't know, maybe there's some confusion here, so I'm going to clear things up.. I personally believe Bang is S tier and a good couple steps above most of the cast. I think he's quite easy to play, and I completely support the list saying no bad matchups and many 6-4 and 6.5-3.5 . I have personally experienced this. Bang is crazy. His 5A is unreasonable. His air-grab nonsense is unbelievable, but hey, at least other people's air grabs are worse (Ara 100% fever, Litchi 4.5k+ nonmeter corner oki). His pressure is so good autopilot that when you actually do add intelligent decisions to it it becomes damn near unstoppable, especially if you punish bursts. There are too many ways to mix people up safely, and his Dnails are fucking stupid. All that said, I love the character, and I'm not sorry he's this good. Suffering through CT's imbalanced top tier was bad, it's Bang's turn to be good as they (badly) seek equilibrium. Here's hoping they find it. PS, Zong knows more about Rachel than you, like most people.
  12. If you take me there we can do a 2v1, Zong. Double up on that pizza aggro.
  13. How are you splitting the time? X days norcal, X days socal, X time driving?
  14. Absolutely no bad match ups and a lot of "should win 2/3 matches if same skill" is kind of ludicrous. Granted, people in America make the top tier of this game out to be an impassable wall for the sake of their egos (If I can't win because of the matchup, it's never damaging to my rep); Now, if you're playing online, some of these matchups are going to be really damn near unwinnable, because IBing successfully plays a huge factor in balancing out the characters. But otherwise, yeah, a player with better fundamentals should win quite often. Kaqn is a good example of a player who plays fundamentally phenomenally and as a result is successful with many characters.
  15. Alex's posts. Biased, nearly unintelligible. Nothing new.
  16. I didn't say Bang wasn't ridiculous, ever. Her knockdown ANYWHERE leads to CORNER pressure, if you use correct sophisticated combos. Agree. Her risks are negligible compared to non S tier cast. Agree. Oh, and just to put an even bigger hole in your non-argument, Lord Knight hit me with a 4k+ METERLESS combo off 5A that ended in the corner. If anything, you should argue that her 5A whiffs low profile, unlike Bang's, and that her pressure options off 5A are less intimidating.
  17. Well, Alex, as usual your posts are biased and nearly unintelligible, but hey, you do bring up some valid points. CS Litchi doesn't have to take risks, her lockdown is absolutely amazing, and her abare/damage is better than any.
  18. I would probably usually use this in two ways; bait a DP from anyone with one, or cross up command grab shenanigans on those without it.
  19. Yeah, I'll definitely give you that one; That is a great tool to make Hazama a bit more nervous about Hotenjin. But simultaneously, as soon as Hazama knows you're trying to bait the flash, he has an even easier out; don't push buttons and jump/attack out. Lol. I'd say it's decent, but Ragna usually has better options.
  20. They don't want a repeat "Zoning character god tier" but there are certainly some things they can do. Make her wind regen better, give her a little more damage, give her some better defensive options; any one of these three would improve her a lot, without going too far.
  21. I thought BK was neutral after flash? o: Fastest thing you can do after that should be about 5 frames, so your opponent has to precommit to an attack that has 5 frames recovery after your flash. So I guess it's kiiind of a reversal, just not very good at it and you do risk a lot (50 meter, health drain; CRAZY reward ) Also; if you are happy with Litchi but not Bang and Ragna, you have never seen someone use her correctly. Point blank. Literally that simple.
  22. I think if you do the 2A slide EXTREMELY early you get it, but then you completely lose them if they forward or back roll. So there's always a cost.
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