Makes sense
Fall off the map like even if you screw up your punish, Bang is sharply disadvantaged and has to either block or try to run away. Also, if he has meter, pay attention for a rapid on the fire punch, as that's another way you could get the shaft for punishing it.
Oh.
Yeah, I meant I don't know much about Jin, so it's hard to help, so I'll give you guys all my Bang info at the very least.
PS Render you are the only person I am NEVER correct on my ragedar, concerning. Whenever I think everything's good, you're actually pissed, or when I think you're angry, you're jolly xD
PSS, Friday, lets test out the 5B > 5C shit, yeah? I think I might know why we are disagreeing, 5C has 8 frames of activity (2 and a half times more than most moves), and goes from high to low over the 8. This might mean you will successfully 2A mash out if Bang is NOT close, but get raped for it if he is. Worst case scenario you get raped no matter what (lol), best case you can mash out no matter what, MOST LIKELY, it depends on distance.
The reason I am inherently skeptical is not only my personal practices; 5B has 15 frames of blockstun, so when you gatling it straight to 18 frame startup 5C, that gives you only 3 frames of "do stuff", even if you hit the very first frame (which is unlikely). BUT, if you really can gimp it out by low profiling it a bit, you may get that extra few frames. But no matter what this is a SERIOUSLY tight spot, and you might only best case trade.
Worth noting also, if you IB his 5B, and it's the type of Bang to always gatling to 5C or 6A, your mash out is free as hell. However, if you IB the 5B and he gatlings straight to 2B, you probably frame trapped yourself, as you only have 2 frames to do things. So be careful with that, 2B is his most high damage ground starter, and is a VERY common follower to 5B.