Jump to content
Dustloop Forums

Dacidbro

Members
  • Posts

    4,005
  • Joined

  • Last visited

Everything posted by Dacidbro

  1. I agree, if that isn't recorded by someone, I'll be enraged/forced to help you guys get it right next time. (Next time actually being summer)
  2. Im helllllluh goin too. Cause choysauce is a boss like that, savin me from my miseries and etc. All you other folk better come out too
  3. Renegade, there's always one person who doesn't know it.. it's for them
  4. FUCK. IM GOING TO MISS THIS? I LIVE AND BREATH THAT SONG.
  5. If you didn't think the matchups were as bad as they were, against mid/low tier, there's a good chance your opponents were much better than you.
  6. Stuff I posted for the Arakune's; 5A -This move is hella fast/prioritized -Combos to 3-4k -Gatlings to just about anything Highest Danger; Getting hit by it, Tick Grab, Gatling to low jabs or overhead Summary; You aren't going to beat this move on reaction, and it will more often than not go through your jabs and pokes. I don't know enough about Jin to say what you should do about it, but if anyone has any suggestions I would be very appreciative. At a glance I would say if you're point blank with Bang this is most likely what's going to be on Bang's mind, so watch out. On block, Bang will be looking for a couple things here; Overhead Low jab Tick Grab The problem for you is that these seamlessly flow together incredibly easily. If you're scared of the low jab, the tick grab and overhead are high threat. If you're scared of the tick grab, you may get blockstrung into a low or eat the airunblockable aspect of the overhead (!!! WAIT, His overhead is airunblockable?! Yeah guys, if you jump out of Bang's pressure, hold barrier or you're gonna eat a whole combo for nothing). Finally, if you're scared of the overhead, you're not blocking low for the non-reactable low jab and you're also not jumping out of the tick grab. This is Bang's most vicious guessing game. Jin's B DP should be pretty good if you ever see him stop doing things, if he's close, because there should be a 5 frame gap between just about anything if he pauses, whether he already threw the overhead/long low, or was going to dash to reset the pressure. If you are confident in your reads/reaction time, you cooould counter super, but if bang throws 2A or 6A you eat shit for 50 meter.. 2A -Most of the same problems as above -Has no jab it can gatling into Summary; Similar dangers as 5A, It can gatling into tick grab, overhead, and even into itself, so you have the same sort of guessing game going on. However, unlike from 5A, you only have to worry about one low, if you successfully block the second low in a row the scariest part is over. Most commonly after a 2A, Bang will command grab, move to 5B or try to dash in and reset it to 5A. 5B -Another fast poke -Farther range than 5A -Higher damage, but roughly half as fast Summary; There's probably a couple things Jin can do about this one, it's significantly less dangerous overall. However, it's a great poke, so if you're just outside of 5A, this is going to be incoming. Thankfully for you, Bang can't gatling this to a low jab, so IF MAX RANGE, you can IB Counter Super if your inputs are sick shit, since at max range the only thing Bang can do to keep pressure is 5B 2B Dnails etc. Interrupt at 2B and you're golden. If close range, Bang likes to overhead or slow low, so super counter is liable to get you raped there. If close range, you can certainly reversal though, just careful for getting baited. 2B -Long range poke -Most commonly used as filler, because the only way to get any sort of pressure off of it is to use nails Summary; This move has extremely little danger attached. The reason, here, is that it's CRAZY popular for Bang to jump cancel 2B and use Dnails. IS THERE ANY ALL ENCOMPASSING JIN ANSWER TO DNAILS? 2C -Logical next step from 2B, but non-jump cancellable -Much safer on block than it used to be, coupled with the fact it can gatling to 623B. If the Bang you play always 2C > 623B's, free as hell super counter with good fingers. 5C -Overhead -Usable from 5A, 2A, 5B -Airunblockable -Active above Bang faster than it's active in front of Bang, so for the love of god don't try to jump out of this TOWARDs him, Lol -Jump cancellable on hit or block Summary; Understand it, respect it, hate it, deal with it A trick of my own is to Dnails off 5C, so don't ever let up your mental defense just because 5C landed or you blocked it, you might be right back in pressure. 6A -Tricky low -Usable from 5A, 2A, 5B, 5C Summary; If you think you're really good at blocking the overhead, the Bang you're playing against probably hasn't been utilizing this correctly. This is the sub-move that makes 5C a lot more scary. It prorates A LOT better than 5C too, so respect it. 6B -Tricky high -Usable from 5A, 2A, 5C (IIRC) -Most common use, double overhead from 5C 623C -Command grab -Very short range -Fantastic conditioning tool Summary; This makes your life suck. Really. To be able to use it, Bang has to dash in before his normals during a pressure string (Most accomplished by Dnails) and on wakeup situations on a neutral tech it's very high threat too. So, you see Bang dash in, you try to jump out, right? Well, if he's an intelligent bang, off of Dnails, he's going to go right to d5A > 2A, and if you stop right there you already got hit low for trying to jump out. A disciplined bang will take the 2k damage (2A prorates HORRIBLY, at least you have that going for ya) and put you back on wakeup until you respect the 2A, and THEN he will try to actually make the command grab hurt. So it's not as simple as just jumping out. I dunno, reversal well? Those are his most dangerous grounded aspects.
  7. This thread should have existed a long time back, Bang is a huuuuuge problem for CS Jin. :d I'll help out in a little bit, one minute. :]
  8. That zong1 is okay at BB his characteer is broken as hell tho
  9. Man what is this no one plays BB anymore :c I wanna gooo
  10. Render posted a lot of smart things
  11. I waited 8 or so months for new Bang, you guys can do it Oh, if you're impatient, pick a top tier, that works too
  12. No matter how many times you say it, it will not change. Lol. If it gets that far under your skin, wait for console.
  13. Damnit Dabbit, check your visitor msgs
  14. admittedly no, still trying to develop a working time currency, but it's a bit too.. elusive
  15. Oh yeah, money days at MGL are so stupid, because unlike SVGL, if you don't shell out the 10, you can't even play
  16. If you need insurance that there will be competition, I'm available to be picked up and can pay gas and such Am 20 mins south of AI. o:
  17. Miscalculated trip It's actually a week from now going to go friday, a week from now sry
  18. SOOOO You goin to SBO quals? Now that I realize it's a summer date, I am thinking I may potentially go.. How are you getting there? o:

  19. ... what Oh, if you mean, dem AI sticks, yes. Definitely.
  20. Who are you and how do you know my playstyle so thoroughly
×
×
  • Create New...