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Everything posted by Dacidbro
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I mean.. it makes a lot of sense why I got bodied. He's better at footsies than I am by a wide range, and I am forced to play footsies with Makoto despite having worse footsies tools. The ability for Makoto (and for Satoshi to fully utilize) punishing Bang's whiffs while Bang is incapable of doing so is very frustrating. In any case, I should have been more free with using nails. Although she can theoretically parry them, I have to be close enough for her to do that, so it was un-wise to approach the match the way I did. I learned a lot, and was grateful to be outplayed so much to learn such valuable information concerning the game's fundamentals. Also, calling Satoshi an average japanese player is just outright disrespectful. You have no idea how good he is. And before we get into the "not in japan" argument, you're wrong, he's among the best over there as well.
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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Dacidbro replied to DaiAndOh's topic in Bang Shishigami
That's actually taking advantage of his knowledge of Bang. 5B 5C is mashable, 5B 6A is not, so I ran that to check if he would do that. After making it more dangerous, I ran 5B 5C and caught him for it. It's also important to note in casuals after the touranment he bodied me really bad lol. Shoutouts to tournament nerves -
Wasn't your fault Crosell. It's a difficult matchup. I felt prepared for the matchup in a matter of 2 sets with Satoshi pre-tournament, just lacking the right tools to win it unless I got the first hit. I feel like against Omni I was outplayed and didn't understand the flow of her gimmicks (Which I will gladly change if we play again at EVO or something similar), and against Satoshi I was just dominated, both character and understanding of the game. He was unbelievable.
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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Dacidbro replied to DaiAndOh's topic in Bang Shishigami
Except infinitely worse. And if anything, use d5A.. but really, against a smart opponent the chances are at best you'll just get off unpunished if you don't 623B. The problem is that execution is working against you here, and for your opponent. If your opponent pushes a button to punish instantly, any amount of delay is punished. If you 623B immediately, if your opponent delayed their punish they can semi-OS the punish, and punish either the late recovery or the 623B. Most likely, you're getting hit. But you're right, the ability to hit a relatively high damage FC there is incentive for people not to punish, and it's nice. -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Dacidbro replied to DaiAndOh's topic in Bang Shishigami
Yay dustloop is back :] http://www.youtube.com/watch?v=isDPiVKFEmA -
Why do you want to shoot yourself
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Welcome to qwerty's lineage of thought If he does not immediately enjoy it, for whatever reason: shitty
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Yes, definitely, unless the Bang player is capable of a counter reaction 6D cancel. Oh, I hadn't even realized that if Rachel sees any guard point at all she can push 2C without any thought at all.. man that's scary. So use guardpoints extremely rarely, then.. which leaves very few defensive options. Her mix up is going to tear through Bang
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What's convenient is it seems to be at or near where you are as you rapid cancel. It's almost like they intended for Bang to rise from the grave of low tier, someday
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I guess I wasn't specific, but I meant the C bumper jC 5B relaunch, Justice. Hitting command grabs being a problem was never mentioned. Zeth, a good point of course. It's just much less likely as a result of it, and this is just by far his highest potency starter. What is really nice is you will guaranteed set the bumper for the future use of jC 5B even if they burst
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Did you even read my post
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Holy SHIT. Well now this is all practical. My only problem with it before is you have to hit a reset to use it in the first place. That shit is GODLIKE. AHH MAN, Finally Bang has a combo that builds it's own super. :toot::toot: Suddenly I wish bursts didn't exist so I could actually hit this
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If you take it seriously, I don't think any game will give you a stronger "nerve feeling" than Marvel 3. Play that game in tournament, suddenly the pressures of every other game feel tame IMHO Also, what most people are saying is true. I've been a tournament caliber player since the start of CS1 (And this is also the first fighter I've been serious about), and have probably clocked somewhere between seven to ten thousand offline matches since then. Even still, it's possible I'll have a completely brain-dead response occasionally or freeze for a second if confused or put on the spot in a high stress situation. Just keep practicing, with live opponents. Preferably offline with a better player, so you can get feedback, but take what's available.
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Use bumpers to make his commitance less safe but use them with extreme caution. I'd recommend A and C bumpers, B and D are in range of every ice thing imaginable. Poison nail A dash helps approach Be prepared to block, and deal with strong pressure. Consider 6D on defense with a decent read to back it up, getting paid for it is really nice and can happen for a lot of reasons against Jin. At the very least, using 6D will prevent him from autopiloting some of his better pressure, and that's necessary.
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Fitting title. This matchup is a pain in the ass. This is the matchup I have the most experience with, and in a lot of regards, the least suggestions. IB 5A on defense is relatively worthless. Only use it to call out a d5B or 6B if you know you have the frames to do it, almost everything else will low profile it. Which brings us to; Bang has NO pokes that will work against Tao at mid range. 5B whiffs, 2B is too slow, 2C is too slow, 5A whiffs. She is capable of starting her pressure or combo with 2B, so you can't play footsies there unless you use Dnails or are truly godlike with 6D. And 2B goes to 6A which can jump cancel, which is weak against a lot of characters, but; Bang has nearly no answer to Tao's air to ground. A super yomi forward jump grab is decent, but even then Tao has to screw up, usually. Anti air 5A will work under extremely specific situations, use 5B if Tao gives you a lot of time. Otherwise, you can press 2D/5D and pray Tao doesn't bait it or block, realistically. And blocking is going to be the right choice a vast majority of the time. FRKZ is unreliable and risky without nails, all of her neutral options seem to get even better against FRKZ, as many of her neutral options depend on counter hit to have reasonable payout, but if you play extremely safe and bait her into committing to something, you are almost always certainly capable of killing her in one strong hit. So consider it if you have nails to blow, especially. Another nice quirk of the matchup, you have a dependable 3 seal combo against standing Tao (X > 6C jD web d6D web d5C 6D). Bumpers are extremely useful, just be careful for her anti air. Her anti air beats everything but nails. Consider ground teching after her combo-finishers, because you can't do jack shit about it without burning resources (if that option is even available) Oh, she can low profile 5A 5B gatling without instant block and get a counter hit punish. Consider running 5A 2B much more often to make Tao wary of using that hole.
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This matchup can be no better than 4-6
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Ironic that someone acting like the people posting were retarded would be completely wrong on the info he posted on both guard-pointing George and Rachel's mix up.. This is a difficult matchup now. Baiting Cat chair actually matters now, where in CS1 it probably didn't. Also, 2A 5B is probably a big enough gap for 2C even without IB, so be extremely careful about that. If you're quick on your feet, you can run something like 2A 5B (Visually confirm cat-chair) 6D and get a guaranteed counter hit 6D, which is probably Bang's best starter in all regards, especially mid screen. Nails will be useful, particularly poison nail air-dash, to force Rachel to worry about committing and also have to deal with another venue of approach. Don't run out though! You run out of nails, you can kiss your ass goodbye without some intensely risky payouts. 3C may be worthwhile, dependent on your opponent. In a lot of matchups, Bang is rewarded for 3C now where it used to be he would press 5B at no risk; similar case here. Where you used to use 5B, consider 3C instead. 6D might pay you off on defense, just realize it's easily baited with certain strings. Near perfect timing/reaction will increase your possibility of reward though, if you can always teleport behind just as the next move comes out, you will have a much higher probability of hitting it than ever before because of the new speed. IB 5A will be Bang's go-to meterless reversal in most circumstances, though(lol). Bumpers are good, just make sure you still have nails.