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Dacidbro

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Everything posted by Dacidbro

  1. It... did? The only other large change I noticed was his Renka follow up damage was lowered, which is mitigated largely by the new kishu 6C combos, and Hotaru isn't broken stupid anymore. So it's fair to argue his mid screen damage was reduced largely, but his corner damage is similar and more efficient concerning meter spent. Also, Tsubaki anywhere is massive corner push now, often confirming a corner combo even mid screen. In a game where most (Non overpowered) characters have lower end mid screen damage, doesn't that just seem normal? Also, his hotaru can still be combo'd mid screen in many cases, in a reversal context. EDIT: 3C being techable is a big nerf too.
  2. Just a small correction, Hakumen's damage for the most part stayed very similar to his output in CS1, it was only really reduced on his counters. Some confirms actually increased in damage, and generally spend less/gain more meter. He also gained some versatility, on things like 4C special cancel. I can't possibly rate him as low as Tager for those reasons.
  3. :v thank you kind people Happy belated to the messiah (it's more fun to do it this way).
  4. Just let me watch the video early, and input my own commentary on how much I bodied WJM even though I didnt
  5. Shoutouts to Honnou for being an idiot I went 1-2 If you can't slam with the best http://www.youtube.com/watch?v=UWwWQYBS5xo&feature=related
  6. That whole "not remembering losing sets" thing really seems convenient, I need to pick up this talent somehow. Shoutouts later, busy day tomorrow quick shoutout to teaching Scott the Tager matchup And to sean, for being unable to pass ye moat
  7. I can't quite place it, but I feel like this game is.. primarily fan service?
  8. Today can't be the highlight of the month when I turn 21 tomorrow
  9. That's good shit arthur, helping the community out
  10. I'm in there Understand though, being a top level masher myself that's just respect.
  11. The real difference there is that when X number of pokes will hit any relevant ADU away, being committed for less time is far more important. So when Ragna is committed for 20 and you're committed 1.5 times as long, against a lot of characters that's just enough for your backdash to be completely worthless because of the speed of whiff recovery in general in this game. Most commonly, someone will whiff a move over your backdash, then if it was an A move they can punish on reaction, and if it's a B or C move they can continue their pressure anyway. There are still circumstances where you can get out of pressure for it, so don't not use it. Just understand the weak-chokepoints.
  12. The guide's good dude. Not feeling particularly critical, I'll just say it's good :eng101::eng101::eng101:
  13. See you in grand finals ... again!
  14. Maybe Coopa can cover it? ^_^b I'm sure he's trying real hard to get here. ^_______________^
  15. It's hard to even know how to respond to all this, except that after personally confirming, is is NOT actually a real site.
  16. http://www.youtube.com/watch?v=_tphy6Vfayo&feature=player_embedded
  17. YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO GOD DAMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMN QWTRY ON FKCUNI BLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAST
  18. What the fuck is this thread title I don't even know what the hell
  19. QFFT Considering just how poverty we all are, we make it to a ridiculous amount of events. Learn yo place croSCRUB EDIT: And you can HOLD that
  20. yo get in there TSB, expecting Biscuits V Stickbug grand finals In every featured game
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